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Everything posted by ranger_24
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The Unsung Vietnam Mod 3.0 WIP THREAD
ranger_24 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Are the sandbags for decoration only or do they also stop incoming projectiles? -
True that. Although I won't decline a remake album of the entire OFP soundtrack, even though the originals are awesome as they are even for 2018.
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Awesome new tools to work with, really easy up building missions. BTW, you sure do love listening to OFP's soundtrack while working as in every other video you make Good ol' times...
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Any further updates planned for this map? I have a huge concept for a Black Hawk Down mission to build and conduct with my clan, but there are many things that need to be fixed/changed, such as the airport which has too many junk and grass... Also, correct me if I'm wrong, but is the map itself is a copy of the real-life Mogadishu terrain or a different version you made?
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The Unsung Vietnam Mod 3.0 WIP THREAD
ranger_24 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Gotcha, thanks. I did a little research to find detailed footage of both the CH-53 and HH-53 during the Vietnam War, and found very little to work with, but I believe they will be enough (apologies if you already know and use this content). Also, here's a very short list of some small details that should be fixed: 1. Both the "AIR INTAKE" and "BEWARE OF BLAST" are need to be textured in red. 2. The "RESCUE" arrows under the cockpit pilots windows are need to be textured in yellow. 3. It seems that that this particular model is somewhat mirrored, as there some vented panels misplaced. -
The Unsung Vietnam Mod 3.0 WIP THREAD
ranger_24 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is probably the most beautiful content I have ever seen lately in ArmA 3. I literately had to change my pants twice... DAMN! I gotta say that It's been a long time since ArmA 2 that I saw an actual working model of the older CH-53, and it is a beauty I used to serve in the Israeli Air Force for 5 years before I was discharged about two months ago, and my occupation was a CH-53 Yas'ur mechanic, an occupation I mastered in during 4 years of school. So, yeah, this is for me a an awesome addition to ArmA 3. On a side note, from my understanding that this model is old (correct me if I'm wrong), therefore it lacks many small details and and some inaccuracies but overall can't wait to fly the shit of out of it. Thank you very much for your dedication and hard work, you can't stop to amaze us, huh? -
The Unsung Vietnam War Mod 3.0E - Echo Released !!!
ranger_24 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the info! -
The Unsung Vietnam Mod 3.0 WIP THREAD
ranger_24 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The pics with the .50s are definitely either D or H models since they have double-windowed doors and longer cabins. -
I agree with this common issue regarding many other mods as well. One who would like to customize his own gear rather than using the default load-outs, cannot achieve his goal when the gear limit is almost minimal to non, therefore making it frustrating conducting a mission relying on minimal gear and more frequent resupplies, which is also not really practical (depending on the mission maker). In my unit we created a template for WW2 missions and part of this template includes a gear preset made from the ground up to all classes, from the basic riflemen to machine gunners, medics, as well as pilots and tank crewmen. The problem is that it was very hard to reach satisfying combat sets. All uniforms, vests and backpacks must be readjusted a bit on their configs to allow more gear to be inserted, of course not in a manner of going one-man-army style. Also, all of the US NCO vests are really annoying with the SCR-536 "glued" on them. Any chance of moving the radios to sides of the body? Weapons are clipping through them and it's very ugly when looking at it.
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Tested out the weapon, 11/10. As bars91 said, the M16A2 goes well with RHS's M249E1, as well as DeltaHawk's US Military mod for '80s, '90s era. As for suggestions I have one: Replace the M203 sound with RHS's one. It's more realistic. Other than that, good work :)
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I have a couple of questions: 1) Do you guys plan to create US Army/USMC headgear and uniform variations with various ranks? 2) How come Axis factions are labeled as BLUFOR and Allies as INDEP?
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Thanks for the update, gonna have fun with the Airborne troops!
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[IceBreakr/IBIS] Lingor & Dingor for A3
ranger_24 replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi icebreakr. While checking out a mission I built on Lingor, I found two issues: 1. Some objects flip over if you shoot at them, even once. 2. You can clip through some shacks around the Island. -
The Unsung Vietnam War Mod 3.0E - Echo Released !!!
ranger_24 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have a plan to create a large campaign within my unit regarding the Vietnam War, with the Battle of Ia Drang to be the first operation in the campaign. I have a question specifically for the Ia Drang map: are there any plans to improve the map in the near future? And more importantly, adding to it Camp Radcliff? -
I'm not sure if it is intentional, but: I'm using units from the mod in one of my missions, and if I change their uniforms and Preview the mission, the units are still wearing their original uniforms. Not that it's a big issue for me as I can simply use other units. But still?
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The Unsung Vietnam War Mod 3.0E - Echo Released !!!
ranger_24 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You guys are awesome -
The Unsung Vietnam Mod 3.0 WIP THREAD
ranger_24 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can't wait for ECHO and fly over the jungles with the UH-1Ds... Let's warm it up a bit ;D -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ranger_24 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A question about advanced fatigue: I'm trying to play around with the parameters of the advanced fatigue module, in order to reach a suitable result for missions I'm creating in my unit. I'm not sure if this is got to do with the advanced fatigue, the problem is that after 10 seconds of doing minimal physical actions, the character breaths heavily and it is almost impossible to aim down the sights with weapons. Obviously disabling the advanced fatigue simply uses the vanilla fatigue, which is not much compare to ACE3's. Anyway to fix this? -
That's awesome!
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Hi, Delta Hawk. Is the mod will continue receive updates? It has so much potential...
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- usm
- us military mod
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RHS Escalation (AFRF and USAF)
ranger_24 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you, didn't noticed- 16574 replies
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- Weapons
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RHS Escalation (AFRF and USAF)
ranger_24 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have two question about the custom names on the ACU: - How does it work? Is there any tutorial available? - Is there a plan to implemented this to other USAF uniforms of RHS, such as the G3s?- 16574 replies
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The Unsung Vietnam Mod 3.0 WIP THREAD
ranger_24 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
People will literally gonna get Armagasm if you keep showing up this beautiful made models, either finished or untouched yet. E.C.H.O. -
By looking at the color pattern of the vehicles, all of them seems German-made. * The tanks on the right looks like either Panther or King Tiger variants... maybe both ?! * The first vehicle on the left looks like an armored car, something tells me a Leichter Panzerspähwagen Sd. Kfz. 222. * Can't tell the remaining ones, expect the upper middle one - the shape of it reminds me a Kleines Kettenkraftrad HK 101 SdKfz 2, but maybe its too big... Excellent job, looking forward to it.
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Community Upgrade Project - CUP
ranger_24 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks. Will check it out.