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Larrow, quick question. What code am I missing below to repeatedly check every 10 minutes or so for the lead player in a multiplayer persistent game like A3 wasteland.
I am not sure if the code below checks against real player kills + AI. Also how would I go about making it loop / sleep and recheck every 10 minutes or so to display the lead top 5 players in a hint.Hint Example
TOP 5 CURRENT PLAYERS
*************************************1st Lead Player Information with Score
2nd Lead Player Information with Score
3rd Lead Player Information with Score
4rth Lead Player Information with Score
5th Lead Player Information with Score
Also would that be triggered from the init.sqf in the root mission folder
Code Below for score.sqf
_scores = allPlayers apply{ [ getPlayerScores _x param[5,0], name _x ] }; _scores sort true; hint format[ "%1 has the highest score of %2", _scores #0#1, _scores #0#0 ];
As always any help or suggestions highly appreciated.