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Everything posted by MANTIA
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Have A.I. pull weapon when trigger fired
MANTIA replied to MANTIA's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Blufor presence -
Having a problem where ISIS units are spawning without clothes? In the editor they appear fine. When we preview via editor things appear fine. When the mission is uploaded to a dedicated server they spawn without clothes. -Confirmed Project OPFOR, RHS US, and RHS Russia are running. -In the editor the are wearing clothes but when I go into the editor arsenal their clothes slot has nothing selected?
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[SP/MP] Antistasi - Warlords of the Pacific
MANTIA replied to barbolani's topic in ARMA 3 - USER MISSIONS
Is the PBO posted anywhere other than Steam Workshop? -
Anyone interested in some short voice acting for a mission I'm creating? Basically just recording yourself for a paragraph or so and sending me the file? The two voice acting I'm looking for: #1 - Doc is a CIA agent that was using the cover posing as a Doctor. He was captured by enemy forces, tortured, and now being rescued. Doc: Yes! I am Doc! Thank god you came! We need to get out of here quick! More of them will be on the way! #2 Command: - A radio message that players will receive. Hooligan this is Bossman, got you Lima Charlie. Prepare to copy. Within the last hour ISR monitored a group of armed combatants forcefully moving an individual that meets the description of the missing agent, codename: “Doc”. They were observed offloading the individual and taking him into a shack within the jungle at GRID 1110 1000. I say again 1110 1000. Armed mounted and dismounted patrols were also observed within the jungle as well as on roads. Bossman Out.
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Anyone having problems using Kimi's HUD after the RHS update? It seems off.
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Are there any direct downloads available other than the steam workshop?
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We had this problem awhile back. We ended up fixing it by removing any special characters from our name or abbreviation. I think maybe we had a "-" or a space at the end of our name or something.
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Waypoint Activation Triggers & Headless Client
MANTIA posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello! Was creating a mission the other night that was a simple ambush the convoy on Tanoa along with an enemy quick reaction force. The convoy start was to be activated by a Radio Trigger and the QRF when BLUFOR was detected within a trigger area. When the mission started up all the enemy units began on their waypoint paths as if the triggers were not there. After a bit of troubleshooting I figured out that when I disconnected the Headless Client from our Dedicated Sever and reloaded the mission then the Triggers would fire when appropriately initiated. Any ideas on why the HC is causing this? I have not had a problem like this before. Something to do with APEX? -
Looking for Group for Friendly TvT Objective Based Missions
MANTIA posted a topic in ARMA 3 - MULTIPLAYER
Looking for another milsim group or groups interested in competing in friendly ~20v20 Team vs Team Objective based missions. The majority of the missions consist of two rounds (50minutes each) where each group get a chance to play one round as BLUFOR (Attackers) and one round as OPFOR (Defenders). Mission information and intelligence provided days or weeks beforehand so each time has a chance to train, plan, and rehearse their execution. Mission Details: Operation Two Eyes Out - https://drive.google.com/file/d/0B9SkDEggRSDjak9QTGgybUNyWk0/view?usp=sharing Summary of Settings: - 2 ROUNDS , EACH GROUP PLAYING 1 ROUNDS OF OPFOR/BLUFOR EACH -1st Person Perspective (no 3rd Person) -No Respawns (UPON DEATH YOU WILL BE IN SPECTATE MODE) -Signatures Enabled -Battle Eye enabled -ACE MEDICAL SYSTEM (MEDICS CAN REVIVE) Addons/Mods:(small mod count for performance and ease of use) @CBA_A3 @ACE @ACEX @ACRE2 (use of Babbel so opposing sides can't understand each other) -
Any mission/campaign recommendations for a 12 man ODA team w/ support of light rotary assets?
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6 x 6 Recce/Special Forces ATV
MANTIA replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
They look great! Any plans to arm any of them? Routinely SF teams are known to weld and attach 240's, Mk-19's, ect to them. -
RHS Escalation (AFRF and USAF)
MANTIA replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a place to grab the USA and Russia RHS's other than the steam workshop?- 16577 replies
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- Weapons
- Accessories
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(and 1 more)
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ACE3 - A collaborative merger between AGM, CSE, and ACE
MANTIA replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Having a problem on our server where it is giving us a message saying our RHS compats are out of date. We've used the compat versions from the link provided above. Any ideas? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
MANTIA replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I see a RHS US ace compat on armaholic. Anyone know where I can find the Russian compat as well? Thanks -
3rd Person for 1st?
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Any plans to release a Malden version in the near future?
- 86 replies
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- liberation
- cti
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Any plans to include a Malden version in the near future?
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I can probably bring a few guys either Thursday or Friday evening around 7 or 8:00pm EST.
- 4 replies
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- mod
- close quaters
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I like the concept and was actually thinking awhile back that a game mode like this for Arma would be great. Any peak hours when the server is populated?
- 4 replies
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- mod
- close quaters
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Day 001 from a mini campaign we are running heavily influenced by the Rainbow Six book.
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Recruiting Re-opening! We are currently looking to add 1 or 2 MATURE & SKILLED rotary pilots. The majority of our pilots are 45+ years old, retired military from various branches. They are mature, patient, tactful, and dedicated. Those applying should know: -Our servers are locked in FIRST PERSON PERSPECTIVE, allowing the need for more realistic pilot/co-pilot communication as well as communication w/ ground elements when coordinating LZs, slingloads, ect. -Scheduled Nights: Tuesdays @8:00pm EST & Sundays @7:00pm EST
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] Website: http://www.taskforcegoon.us/ ******CURRENTLY RECRUITING Rotary Pilots!******* Please submit an application or join our Teamspeak for details or if have any questions! ABOUT US ODA 951 is a milsim group founded by active, veteran, and military contractors with diverse backgrounds in training and combat experience. We emphasis heavily on training the basics and advancing to proficiency. ODA 951 is designed after United States Special Forces ODA elements. ODA missions include but not limited to counter-insurgency, counter-terrorism, covert ops, direct action, hostage rescue, HVT/man hunting, and unconventional warfare. We will most of all hold true to an ODA’s primary mission: Teaching and Leading - training and leading unconventional warfare forces, or clandestine guerrilla forces in an enemy occupied nation. For example training a group of rebels or regular military soldiers and leading them in a mission. WEEKLY EVENTS Tuesdays @8:00PM EST & Sundays @7:00PM EST Size 12x MAN ODA TEAM 4x DET-1 Element 5x 160th S.O.A.R Pilots FAQ Q: Mods/Addons? A: ACE3, TFAR, RHS, CUPterrains along with some custom mods as well. Q: Minimum age? A: 20 years of age
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The Unsung Vietnam War Mod 3.0D - Delta Released !!!
MANTIA replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This seems to be working so far, thanks! -
The Unsung Vietnam War Mod 3.0D - Delta Released !!!
MANTIA replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
"Arma 3 has topped working A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available." Appears to happen more often on the .RungSat terrain.