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Everything posted by paramedic
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The Unsung Vietnam War Mod 3.0b - BRAVO Released !!!
paramedic replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Okay, Sonsalt from play with six has found some issues and will try to sort it out.. -
The Unsung Vietnam War Mod 3.0b - BRAVO Released !!!
paramedic replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yeah but it updates some information faster, like the search indexing and such with a restart. And that will be the last thing I will write in here today, sorry for spamming that much. -
The Unsung Vietnam War Mod 3.0b - BRAVO Released !!!
paramedic replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Has someone contacted armaholic already they often don't see mod updates when they are opened in new topics. The PWS guys had to be contacted too. -
The Unsung Vietnam War Mod 3.0b - BRAVO Released !!!
paramedic replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@ jacobc679: Could also be that PWS hase some issues, for me it was working as far as I can tell. Wouldn't be the first time I had some problems with PWS. -
The Unsung Vietnam War Mod 3.0b - BRAVO Released !!!
paramedic replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Did you restart PWS? -
The Unsung Vietnam War Mod 3.0b - BRAVO Released !!!
paramedic replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just keep calm and think people... don't be like headless chickens... I edited my post above. -
The Unsung Vietnam War Mod 3.0b - BRAVO Released !!!
paramedic replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do as I have told in the post above you and you will find it. it's a seperate mod. It is up there as extra mod since you have to delete the old one anyway. Edit: The Alpha that is in PWS has nothing to do with Alpha, Bravo and Charlie, like they do here on Unsung, it is just how PWS handles this, they use Alpha, Beta and Release. -
The Unsung Vietnam War Mod 3.0b - BRAVO Released !!!
paramedic replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can take some time to get indexed into the PWS mod search, but you already can see and install it on the frontpage, just click on home in the upper left corner and there you should find it. -
The Unsung Vietnam Mod 3.0 WIP THREAD
paramedic replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nothing can stop the hype train now... ...wait, I'll take that back. Great mod and really awesome work. Thanks for that guys. Only thing I really would wish for is that when you ported all stuff over you would slowly start to replace some textures that don't look that great, but I read somewhere that this seems to be the plan anyway. I'm not that bad in photoshop, even if I'm not that good in getting stuff into Arma 3 and working. If you would like to throw some textures and instructions on what you actually want it to look like(maybe some reference) my way and if you don't mind me taking as long as I need to get it done, you could count me in on reworking textures for you. -
[WIP] Terrain Diyala province Iraq
paramedic replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I tried this wonderful map on RC 1.60 today and no matter what I do water is black hole black whenever I get over 100-200 meters away from it. Is that a known issue, does it come with the new reflections or is my download of the terrain borked? I tried disabling reflections, but it didn't help either. -
The Unsung Vietnam Mod 3.0 WIP THREAD
paramedic replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So hyped for this right now. Thanks for the hard work guys. -
NATO SF and RUSSIAN SPETSNAZ VEHICLES for A3
paramedic replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For me it throws up errors that weapons would be missing and it adds clothing and units to my game, wich as far as I think shouldn't be the case. I got it via pws. Edit: And I only have the NATO SF & Spetsnaz Vehicles from your packs in my modlist. -
[WIP] Westwall -- a World War 2 total conversion mod
paramedic replied to gurdy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@chas gate:Why shouldn't it be compatible with ACE3? I would guess that is the last thing the westwall team worries about at the moment. And even if it isn't compatible there will be a mod or some sdditional ACE3 .pbo that makes it compatible like it is with other mods. :) I'm really looking forward to this mod and I can't wait to see the first uniforms in the same good quality as the already presented stuff.I wish I could help but at first I just started with blender and second I don't have enough time left for such a project right now. I really hope they will get a skilled team together and achieve their goals, I would be so happy with a working WW2 Mod with good quality, that doesn't rely on a third party game or on ArmA1/2 models. I already can picture the insurgency styled Maquis missions I will make with this.- 433 replies
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soundmod JSRS4 - APEX 1.2
paramedic replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I like your work and I'm looking forward to the RHS integration.- 1214 replies
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- lordjarhead
- eden
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Southern Waziristan (FATA), Pakistan [WIP]
paramedic replied to Drifter's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Quote from Drifter on the [Terrain] Southern Waziristan, Pakistan (Release Thread) Would be anyone willing to support drifter with me? I mean the Tools cost about 35$ for a year. If some people would get in on it, it would hurt nobodys purse and drifter could continue making this beautiful terrains I really can't wait to get my hands on. Just reply or PM me if you are interested in helping drifter out with me. -
[Early WIP] Southern Wardak Province, Afghanistan
paramedic replied to Drifter's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Quote from Drifter on the [Terrain] Southern Waziristan, Pakistan (Release Thread) Would be anyone willing to support drifter with me? I mean the Tools cost about 35$ for a year. If some people would get in on it, it would hurt nobodys purse and drifter could continue making this beautiful terrains I really can't wait to get my hands on. Just reply or PM me if you are interested in helping drifter out with me. -
[Terrain] Southern Waziristan, Pakistan (Release Thread)
paramedic replied to Drifter's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would be anyone willing to support drifter with me? I mean the Tools cost about 35$ for a year. If some people would get in on it, it would hurt nobodys purse and drifter could continue making this beautiful terrains I really can't wait to get my hands on. Just reply or PM me if you are interested in helping drifter out with me. -
Iraqi-Syrian Conflict
paramedic replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I meant the ISC mod as the picture should show it has dependencies for @CUP wich is the whole package. Sadly in PWS that means that it will load all the mapdata whenever you try to install it. -
VT5 - Valtatie 5 | Final release thread | Finnish terrain for A3
paramedic replied to Tonto-'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
Isn't that then maybe more a thing to post in the CUP post...or is it only when you use CUP with this map? -
VT5 - Valtatie 5 | Final release thread | Finnish terrain for A3
paramedic replied to Tonto-'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
I would love to use the terrain, are there any news on the update for it. I would hate to start building a campaign on it and see a new version in the process. Also it is still set to require AiA on PWS, would be great if you could change that, because most of us don't want to use AiA anymore. The forests are absolutely amazing, can't wait to see what 1.0 will look like. Oh and I saw some issues with the roads, partially the highway is under the concrete road, wich doesn't really look like it's meant to be. Thanks for creating this. -
Iraqi-Syrian Conflict
paramedic replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@ accuracythruvolume: Could you please change the mod dependencys on PWS to only use the things from CUP it really does need? I mean I'm okay if it needs the weapons, the vehicles and the units. But I somehow find it hard to believe that your modpack really relies that heavily on the almost 8 GB of terrain and terrain assets from the CUP Pack. Would be really great if you could split it into the smaller CUP packages that are provided on PWS. Thank you. -
Something seems to be broken with this mod, if I have it installed I always get errors. something with muzzles...
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Vcom AI V2.0 - AI Overhaul
paramedic replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I got problems with AI controlled mortars. When placed with Zeus they seem to instantly know where their enemy is and engage their enemy with very precise mortar fire. And sometimes other Zeus placed units seem to know and plan their waypoints towards the enemy too. Is there a fix for this? -
YO!NK Better OPFOR FIA I made this mod mostly for myself and thought sharing it with the community couldn't hurt. You can use and change this mod as you like, just give me credit for my work. I didn't texture or model anything I just remixed units and gear from BIS. No other addons needed. It isn't really much, but I just felt the FIA in ArmA 3 Vanilla... ...is on the wrong side. ...feels to much like a regular army. ...needed something like a helicopter to use here and there. I tried to make the OPFOR FIA in this mod a bit more mixed in terms of weapon use, gave them a bit less power in some areas and a bit more possibilities in other areas. Onto that I made some CSAT Special Forces (Takavar) to fight with the FIA, so I don't have to change Faction side in MCC and Zeus. Features: -OPFOR FIA with weaker, more diverse weapons (found under OPFOR - OPFOR FIA in the Editor) -added the civilian MH-9 and the AW-159 Wildcat to the FIA -added civilian vehicles to the FIA -CSAT Takavar fighting along FIA troops black ops style (found under OPFOR - OPFOR FIA in the Editor) -should be with key, if I didn't mess it up -Works well with Zeus (Just do it as it is described in the HowToGetItInZeus.txt file in the mod directory) Pictures: http://imageshack.com/a/img538/3408/5IApY6.jpg (195 kB) http://imageshack.com/a/img673/6730/PKgp6X.jpg (252 kB) http://imageshack.com/a/img911/5680/mcphIP.jpg (304 kB) Download: 1.1.1 -yoink_opfor_insurgents.zip WIP Features (not included in this Version): -Civilians filtered, only one of every kind that is a believable Altian (I hate that almost every Altian seems to wear a striped poloshirt and shorts) -AAF and NATO civilian hostages/prisoners -FIA has to look more like an insurgent Faction, giving some of the fighters civilian clothing will make it harder to make them out amongst civilians Thanks to: Axek/Axyl for his Guerilla Units and Groups in Editor for East and Independents Mod http://forums.bistudio.com/showthread.php?169206-Guerilla-Units-and-Groups-in-Editor-for-East-and-Independents Delta 1 Actual from ArmaHolic for guiding my first steps with his post http://www.armaholic.com/forums.php?m=posts&p=160999 BIS for their great game, the slightly hard to maneuver BIS Wiki and stuff... like all the little strange errors you get. I kind of love my old friend: "Config : some input after EndofFile" The great community, making ArmA right and fixing things. withSIX and Armaholic for their good work. Oh and a little sidenote: In the process of making this mod I learned to hate this engines scripting and its little flaws from the depths of my heart. Changelog: Have fun! Kommandokaethe/ParaMedicGer from the YO!NK Community
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Found some problems in your classnames file on pastebin: "LOP_ISTS_Infantry_Medic" is really "LOP_ISTS_Infantry_Corpsman" "LOP_Tak_Civ_Man_03" doesn't exist at all