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Everything posted by danny96
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ARMA 3 Addon Request Thread
danny96 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey, i know it will probably never be done, but i always wished for proper Terminator mod (something terminator rising wanted to do back in like 2014) where terminator units would be AI Driven (Drone-like) metal machines and you could take their control remotely with hacking or something like that. Infantry Terminators that would actually be made of metal and count technically as a vehicle so their bodies would have "armor" to withstand hundreds of shots and react to shots like proper machines with custom animations of robotic walking and holding two weapons at once (eg. Minigun and GL) with thounsands of projectiles (T-600 had impressive firepower). Buildings like a Skynet headquarters with factories where terminators are made? I only know about Maxjoiner's Terminator mod and that seems quite dead (last update over year ago) + its infantry terminators are literally infantry so they still use vanilla A3 infantry damage system with some health adjustment or something. I'm also quite wondering why there isn't more mods like that? Maybe it's too hard to make? Terminator Universe is amazing and when combined with open sandbox game like ArmA, it's practically a dream for quite a lot of potentional mission makers. -
Any way to open bus doors with script? I've tried and no luck this animateSource ["Doors_1",1]; this animateSource ["Doors_2",1]; this animateSource ["Doors_3",1];
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Damn! That reduced waiting time when clicking on unit from 30 to 2 seconds. Thanks!
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Yes that's what I thought about too. That would work for sure.
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Can you please add checkbox to enable/disable all AI features at once instead of having to check them one by one ? Thanks in advance. https://imgur.com/2gX9aCB
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Not really agreeing, but still would love to see this mod rather dependent on RHS ..it would suit it more as RHS is heavily based off realism and real life conflicts, whereas CUP is port of ArmA 2. Plus there's no proper up-to-date submodification for RHS afaik. Or if it is could please anyone tell ?
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Damn you must feel like a baby in this map 😄
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I'm wondering If some or many of the terrain buildings are new, and if they're enterable
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It's more expansive than Apex 😄
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So it's indeed cyberarma 😄
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It kinda worked they hyped us all af.
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What game are you currently playing right now?
danny96 replied to gubtil864312's topic in OFFTOPIC - Games & Gaming
GTA 5, ArmA 3, Dark Souls, Path Of Exile, Witcher 3 and lots of oldschool games.. -
When you're talking about that Cold War stuff, addition of stuff like T-80 would be sweet.. I mean we have T-34, T-55 and all these beasts, but T-80 is still active AFAIK
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Hello, I'd like to know if there's any newer Bulletcam that would track the bullet itself from close behind/or side in a way you could actually see it flying through bodies or vehicles. I've found only one bulletcam that worked somewhat well (http://www.armaholic.com/page.php?id=21356) but it was zoomed out and was wobbling so much that you couldn't see like anything. So my question is if there's any bulletcam available i don't know about, or if there's some super advanced scripter who could edit that bulletcam so it showed better angle of the shot itself? I really love bulletcams and killcams and I'm currently using it in my missions often. Also I'm wondering if there's possibility to only show the bulletcam part if it hits something - like if there's possibility to calculate that it's gonna hit so it shows that bulletcam afterwards? Thank you very much in advance. Kind Regards.
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How about 2077 though?
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I know the setAccTime command, I just want to know how to do that in BIS_fnc_diagBulletCam? Do i have to take entire BIS_fnc_diagBulletCam.sqf and edit it with that setacctime?
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Damn the one from BIS is pretty good! Thank you sir! Regarding the bullets - Didn't know that. How come that the game with one of the most realistic ballistics and bullet physics doesn't have model for bullets? The game even simulates bullet releasing from the gun chamber.. BTW is there way to make the time go slow before the BIS_fnc_diagBulletCam happening and go normal after each shot?
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Damn that is one sexy beast!
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I want to report bug: Playable Commander sitting at Gunner position in a tank cannot control the tank movement. Reproduction: 1) Open EDEN 1) Spawn a player unit (whatever one you like, doesn't matter) 2) Spawn a tank & set commander as playable, then switch seats with gunner so commander gets the gunner seat 3) Play Mission 4) Use Team Switch to your Tank Commander sitting on Gunner position and try WSAD..no reaction I wanted to set-up a Singleplayer mission where you control multiple tanks from different parts of the map but it's not possible i guess:(.
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M270 for those who are wondering - Bohemia's version (left), Aegis version (right)
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Woow can't wait for my download to finnish to try these ! Thank you Bohemia!
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Devs! Please return the control of the tank from the commander, as it was before!
danny96 replied to mickeymen's topic in ARMA 3 - DEVELOPMENT BRANCH
Yes, don't listen to him, keep the current system! As you stated, it was always authentic game, not a simulation. At least controlling a tank is actually fun! Plus current AI is kinda unresponsive and having that 1-2 sec delays made driving a tank so frustrating in singleplayer.. But it has one bug - when you control the tank commander from a Zeus or as a playable unit you cannot drive the tank..- 104 replies
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Well I'm 100% sure that it's not gonna happen as it was already released on DEV branch and they're not even planning to do so!
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Entire BIS community thanks you for your great service and have a good luck in your life :) Goodbye, Chairborne!
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This was suggested so much times even by me. I even think that devs themselves said that it's not gonna happen due to engine limitations. I think there was even mod for that.