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Everything posted by vintorez
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(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
vintorez replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cool thing! Adds realism to the game. The idea is not new, because in OFP, in mod "Liberation 1941-1945", it was applied, but I'm very glad that in ARMA3 this feature is also introduced.- 954 replies
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- ww2
- czechoslovak army 1938
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(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
vintorez replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OK, no problem- 954 replies
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- ww2
- czechoslovak army 1938
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(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
vintorez replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, your infantry held MG34 works also perfect . "Search reason for static" - it's easy to say, but wiser people have already thought of this... I have no master level- 954 replies
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- ww2
- czechoslovak army 1938
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(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
vintorez replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, MG34 in tank works perfect Giallustio probably solved the problem: MG42 with full ROF. Admittedly it works on infantry held Mg42, but if it works there, maybe it can also works on static MG42. Of course if the problem will not be that static MG42/MG34 are different treated, more as " static vehicle", where machine gun is a turret...- 954 replies
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- czechoslovak army 1938
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Iron Front in Arm3 LITE - preview versions
vintorez replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you, thank you, thank you I'm soooo happyyyy! -
Nothing pisses me off more than low ROF of Mg42 in the Arma . This issue spoils the whole atmosphere of the game Giallustio, If you'll fix it, I'll set you up a monument
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(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
vintorez replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Lagussi, please pay attention to the subtle difference between saving ammunition (short bursts) and rate of fire - ROF. One aspect concerns human behavior, military doctrines, military procedures, whatever. The second is typically a technical aspect, independent of the will of the shooter. I’m mean about rate of fire. IMO this is wider topic, but in a nutshell… In ARMA HMGs behaves differently in the hands of the player and the AI. AI has blocked the ROF to 3 - 5 shots/sec. Maybe at guns which have a low ROF it's unnoticeable, but in the case of some historic guns it is just inappropriate. For example a MG42 in every mod has that same issue. These HMGs in configs have ROF set at some about 1200/min for player, but when AI shoots, ROF is completely different and gun sounds very weird. MG42 should sounds like a torn bedsheet, not like shooting in slow motion. As you know MG42 is only full automatic and single shots are practically not possible. So, let imagine: in real life, shooter pulling trigger for one second, barrel of MG 42 spit 15 bullets. If you want shooting short bursts its fine, but at MG42 even if you’ll hard try, in one second you will shot a dozen bullets. In ARMA AI at HMG pulling a trigger repetitively (because of ammo saving?) 3-5 times per second like in semi mode. I think that AI could shot short bursts, but at keeping the actual rate of fire of the HMG. That's what I mean. OK, in the case of MG34, pulling a trigger repetitively has some justification because there is possibility of semi fire mode (double-crescent trigger), but in the case of MG42 is absolutely no sense. But nothing is lost Perhaps the upcoming new version of IFA3 Lite or FOW will bring some changes... Sorry guys for the small off topic.- 954 replies
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- ww2
- czechoslovak army 1938
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You like to impress
- 514 replies
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- barsenal
- custom weapons
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(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
vintorez replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Lovely animations. Btw, what about rate of fire of Mg34 when AI shoots? Is so high as player shoots?- 954 replies
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[WIP] Final Front Weapons pack
vintorez replied to diabolical's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@diabolical, your weapon pack looks truly awesome I’ll follow your project, which seems very promising. I also wish you success in this project and computer that won't let you down -
Iron Front in Arm3 LITE - preview versions
vintorez replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Devblog #3 - very impressive stuff and I really like this way of showing of work progress -
Perfektionisti
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- barsenal
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Iron Front in Arm3 LITE - preview versions
vintorez replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for your outstanding work! -
@Bnae, this is the best looking Lee-Enfield and the best reloading animation I have ever seen in ARMA 3. You are master
- 514 replies
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- barsenal
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Collaborationist, superb stuff! Thank you! Today is real harvest of Russian mods
- 81 replies
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- soviet army
- rhs
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Fingolfin, thanks awfully!
- 174 replies
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It is hard to decide
- 81 replies
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- soviet army
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[WIP] Westwall -- a World War 2 total conversion mod
vintorez replied to gurdy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Like a real one. Absolutely stunning work.- 433 replies
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- world war 2
- 1945
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Iron Front in Arm3 LITE - preview versions
vintorez replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What have in common nazi camp with kolkhoz? -
Fantastic news! It promises to be next great mod. Good information is also that you pay attention to the compatibility with other mods. As a fan of history of WWII - I'll be waiting with longing. Życzę powodzenia!
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Iron Front in Arm3 LITE - preview versions
vintorez replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is this the M4A3(76)W HVSS? -
Much appreciated
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Wow! You did it! Well done comrade
- 81 replies
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- soviet army
- rhs
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Smersh vests? I don't think so, my friend Btw, fantastic work fingolfin. Mod is becoming better and better
- 174 replies
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