Lonestar
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11 GoodAbout Lonestar
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Master Sergeant
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lonestar180
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
Lonestar replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I think it's supposed to be JayArmA2Lib but I'm not sure as I haven't been following Arma 3 mods developement lately. Anyway the folder name doesn't matter, look at the pbo names inside, that's the important part. -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
Lonestar replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Where did you download it? Maybe they just changed the folder name. -
I don't know about you guys but reading the live chat was fun. :D
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Actually it was UTC+2, they forgot to include the recording time. :P All this is just teasing, we love you BIS! :love:
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I agree with what kju said and it makes me sad because I see a lot of willingness in Gekon's post. Let's not be pessimistic and hope this will be addressed in the medium term. As Gekon said: "Mods in the workshop is one possibility"' date=' if this fails other solutions may be considered.[/color']
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F3 Mission Development Framework (F2 for ArmA 3)
Lonestar replied to fer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the hard work. Glad you fixed the error messages. -
Is there a working MP Server?
Lonestar replied to tremanarch's topic in IRON FRONT: LIBERATION 1944 - GENERAL
http://forum.iron-front.com/showthread.php?23-Iron-Front-Liberation-1944-v1-01-Patch-(Retail) http://forum.iron-front.com/showthread.php?82-Iron-Front-Liberation-1944-1-01a-Beta -
Thanks PurePassion, I've had a good time reading this. :popcornsmilie:
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Iron Front dedicated server statement
Lonestar replied to X1Steffen's topic in IRON FRONT: LIBERATION 1944 - GENERAL
I can understand people being upset. We'll wait for the patch though, hope it's stable. -
Hell yeah! :cool:
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http://www.bistudio.com/english/company/developers-blog/294-report-in-interview-with-zdenk-vespalec-animation-leadIt is an alternate pose.
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Linux Server - Need some help please
Lonestar replied to pchaxor's topic in ARMA 2 & OA - Servers & Administration
Use quotes. http://community.bistudio.com/wiki/server.cfg#ArmA_II:_Operation_Arrowhead class Missions { class COOP_HikeInTheHills { template="MPE1_HikeInTheHills.Takistan";// omit the .pbo suffix difficulty="regular";// difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config) }; }; -
http://dev-heaven.net/issues/27417 AFAICT it was moved to global skill preset. Have you guys tried changing difficulty?
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You gotta ask Suma. I believe your assumption is right though.
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It was disabled on purpose in 1.60 final. It is this line in the changelog: