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About Tom_Anger

  • Rank
    Staff Sergeant


  • Interests
    Guitar, Baseball, Basketball, Football
  • Occupation
    Software Programmer
  1. Tom_Anger

    Sounds from in game chat?

    Posted after Bulldog. Just as he said - The player sounds you here from people in game are cached to your pc so they are pretty much there for the taking. Just make sure you can view hidden files and go to the address (I use windows XP): C:\Documents and Settings\[Your login user]\Local Settings\Application Data\ArmA 2 OA\players\[Player Name]\sound In there will have the sounds and filename you heard. As far as making your own, I can make any you like if you have the .wav or mp3 format. I have a home music studio with software so I can use that. At the moment I have a download with some game commands I ripped from Joint Operations Typhoon Rising. I'll be taking this download away at some point, but at the moment here it is. http://tomanger.home.comcast.net/Sound.zip NOTE: You can only have 10 audio commands setup at a time so if you want others, go to the other folder that I setup and replace some with the new ones keeping only 10 in the main Sound folder. If you don't have an .ogg player you can probably get one free on the net. Good luck and enjoy... If you have a request and have the audio file you need converted feel free to PM me or email me. I'm a busy family, church, working guy, but I'll do my best to get it to ya... Take care and have a great weekeend.
  2. Tom_Anger

    Looking for a bi weekley co-op meetup

    What's your location?
  3. Awesome interface - kudos. A problem I have is I cannot find any of the servers I play on, yet they are in my game as active with many people on. Is there some type of problem recognizing servers?
  4. Tom_Anger

    The Future of Arma

    I've never played MMO's because it honestly sounds queer when you hear grown men on teamspeak talking about dragons, guilds, and warlocks. From what I have heard some guilds would team up to take over land and build fortresses (just typing these words makes me want to hit my penis with a hammer). Having said this - In a Tactical Military game that could be interesting. I do think ArmA's Warfare model is the best to give folks a very close aspect of FPS, RTS, and MMO, however, the concerns are stability and when the game is over so is your character. ArmA Life also has the MMO playability, but not to the magnitude that it could be. :D I believe one of the main reasons ArmA is what it is today goes to the engine and ability to customize missions as well as addons. If ArmA looked to structure the game for MMO capability "globally" I bet there would be a fall-out with those who work on missions, addons, other customizations, unless that could be implemented in the process. Interesting post and I for sure will see how it unfolds.
  5. Welcome to the community GM.
  6. I believe my problem was with .NET Framework 3.5 SP1. I am working out the problems, but if I get hung up I'll PM you. Not an issue with the Mission Creator as far as I can see. I'll keep in touch. Tx!!!
  7. I wanted to use the mission maker program again, but am having trouble getting it to run. I get a weird error which may be on my end. Mac - if you do get back to this we will hook up. I am writing some small scale coops for single and MP, but no rush bud. Thanks for a wonderful year of results you helped the community put out.
  8. Tom_Anger

    Fallujah 1.0

    Oh Yeah!!! Thanks.
  9. Tom_Anger

    Ace Warfare

    FATMAN chiming in here. Thanks to Tav and Schmidt for taking the initiatives and a special thanks to Benny and others who really deserve much appreciation. ArmA was designed for folks like those who code and mod the game for the players. Schmidt's passion is to take an already excellent Benny Warfare and couple with something that will surely be fun. When it is in good testing I'll look to work on some useful articles (along with others) to help people look for the useful tips and tricks to enjoy the most out of the game. I started articles a few months back, but got sidetracked:man3:
  10. Tom_Anger

    lots of players?

    I would say it is better probably because many who played ArmA 2 went for OA. The multiplayer seems to be mainly Warfare, Advance & Secure, and Hold with the occasionals who setup events. As a whole I think the community has slowed to a lull, but you do get the occasional servers that fill up 32+. I personally like to find a buddy when I game and try to work together on AAS or HOLD. Way more fun than going solo. As far as the community I think it is still quite active. Sure there will be the occasionals who opt for MW, MOH, but in the end many still find the tried and true ARMA 2 OA!!!
  11. Tom_Anger

    co07 mission pack for dedicated servers

    Thanks for the effort to put these out Light. I'll check them out shortly. I made an Eager Smoke mission in arma 2 and never made it public because of minor bugs. It used the Rescue logic to rescue the pilot and weapons officer and once rescued they were under the rescuer's command. It needed work and time which I didn't have. This should be some good stuff. I'll try to get this on one of our servers today. Thanks again.
  12. Tom_Anger

    HOLD gametype

    School happened I think. I am planning on some AAS sessions for sure in a few hours and hope to get some folks I spoke to who are installing the game for the 1st time (veteran Joint Ops players) to join me.
  13. Tom_Anger

    [TvT 54] Takistan Rumble!

    The Urban Task Force enjoyed it for a bit. Give it time and more players to work on cool sessions for battle. The beginning preparation is like the rush before the battle. Work fast and organized... Get the pilot into position, move, drop, come back, move, drop, then get ready!!! I am on the east coast, USA and we have others in the UK so if anyone wants to put together a session or have us do it I would think we would be in. Is there a devheaven for this or should we use this forum post for suggestions?
  14. Tom_Anger

    Mission Wizard does not support Shapur?

    What mission wizard? SBSMacs?