Redders
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hi mate you about at some stage just need a heads up on indexing sangin and jbad for alive and will send over a copy friday for you to test out
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Nice work Smoke. Did you ever do any more work with those murder holes in some of the compound walls?
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I agree with you about mild steel, but with regards to the vehicles being represented by CUP, there's a reason people started taking .5 API, GMGs and Javelins to Iraq and Syria to deal with the up-arnoured VBIED threat because small arms weren't cutting it. I doubt anyone wants CUP to add the equivalent of composite armour to these vehicles, but a bit of extra protection can't be a bad thing, game-play wise.
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I think he means the ones with home-made armour welded on/around.
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rksl RKSL Studios LCVP mk5 Landing Craft
Redders replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good effort Rock, it looks absolutely waz. Not sure the "De-beaching" option is really needed though because no LCVP in history has ever got close enough to the shore to get stuck.- 14 replies
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- royal navy
- royal marines
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Peltor Comtacs are actually widely used, certainly within the platoon and heavy weapons world (GPMG SF, HMG, GMG and mortars) as well as being extensively used for CQB (certainly within the RM at least) and offer excellent hearing protection. They're commonly issued items along with Surefire and Silynx in-ear defence. If we're talking about the models I think we are (the old StalkerGB Mk7 with Peltors from A2 that 3CB have used for a couple of helmets) then they should definitely offer similar hearing protection to crew helmets as far as ACE compatibility goes.
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Spearpoint: Cold War UK (New Alpha)
Redders replied to Spearpoint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes they did.- 51 replies
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- cold war
- british army
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Armed Forces:UK Virtus Body Armour
Redders replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Did someone mention rollmat fighting? Mike; with regards to the BOWMAN battle whip, I'll get those photos to you this weekend, along with some webbing references. -
Armed Forces:UK Virtus Body Armour
Redders replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've sent you some bits in a PM, buddy. -
Armed Forces:UK Virtus Body Armour
Redders replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looking good, Mike. Will you be doing the other two ECM sets as well? -
Armed Forces:UK Virtus Body Armour
Redders replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Progressing nicely Mike; that ForeTrex is looking good! -
Armed Forces:UK Virtus Body Armour
Redders replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Excellent work so far Mike, really glad to see this evolving. -
Armed Forces:UK Virtus Body Armour
Redders replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The mandible and visor are issued and used for vehicle crews on M/RWMIK, along with anyone likely to stick their head out of a cupola, be it Viking/MAN SV/whatever crew. There's also a set of Revision ballistic goggles included in the VIRTUS issue as well. With regards to: The vehicles which require goggles/facemask or visor/mandible for the crew such as M/RWMIK don't really allow the crew to "just turn on lights inside" and you can't drive said vehicles using an NV/TI optic on your IW; HMNVS or ideally LUCIE are required unless you want to drive fully tac without an NVD. -
Armed Forces:UK Virtus Body Armour
Redders replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looking good, Mike! Will the Mandible and visor be a separate item/items like a facemask, or just fixed to another version of the helmet? -
[WIP] Virtus Body Armour System
Redders replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just had a flick through the Pam; you're right. Fair one. The vest and beltkit are looking spot on so far. Any plans to include non VIRTUS beltkit with the vest as well?