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Everything posted by BruceALMIGHTYY

  1. I know ShayGman hates this... But MCC is soo good. It is the go to MOD for making Zombie/Survival mods work better!! I'm Sorry, I really got into Fear the WALKING DEAD THIS WEEK ON A BINGE! I am Combining Ravage with MCC and the results are really surprising me. It's really great gameplay.
  2. Yea, thanks but I have done those didn't work. Crashes more frequently now.
  3. So, you can't play with mods now?
  4. Yes, please update. This is a phenomenal tool!

    Re-uploading mods on the workshop

    There is alot of talk right now in Steam and BI forums about mods and reposting, repacking, illegal mods and such. So, if we are going down that road... Lets talk about the biggest RIP OFF of ALL TIME! And that would Invade & Annex ripping off Xeno the ORIGINAL creator of Domination! UH, yeah maybe they redone it, and gave it a diff name, BUT,THEY still STOLE IT!!

    Re-uploading mods on the workshop

    Game and DLC only available on Steam. Seems to be kinda outdated to NOT put your mod on Steam. And I used to be a Steam hater... Lol

    Re-uploading mods on the workshop

    Wasn't this an issue with Arma 2 as well, before Steam or no?
  8. Wrong place, trying to do this with phone.
  9. I am a noob I know. First YouTube video.
  10. Just dawned on me. I place Fire and birds module down on all maps. I haven't seeen birds work in months.
  11. BruceALMIGHTYY

    Re-uploading mods on the workshop

    I have a question that seems geared towards this discussion. I to have noticed many mods being repackaged and uploaded and wish to do the same. But, I will NOT do so until I get clarification. Even some well known large clans repackage several mods or specific parts of a mod and its ALL OK. Then call it ABC Specialty mods, or something like that. Then I have also seen where a much smaller group does the same thing and he is called out and made to remove. The MAJOR difference being the smaller group was MORE Honest and listed the contents. Which then shoots up red flags. This is a big deal. And its probably already been discussed. But, shouldn't we be talking about WHY you want to do it in the first place? I am just a player and want to enjoy the game. NOT a scripting genius or anything of the sort. But, when your mod pack goes over 20 or so. BI won't recognize the full server list! I admit, I don't know or understand this completely, and from what I understand it has been that way for years. But, people want to play with their modpack. And, it gets cut off. Thats WHY ppl repackage and combine things. Why does it have to be this issue of how many mods? If I play with 15 or 150, if I have tested them and they don't conflict and IT WORKS! What's the problem! The Server should recognize them and allow a player to download and JOIN. I agree permission should be asked. But, there are many inconsistencies. Like, Ctab, no longer supported by original author. Some, authors won't ever respond. Now, If it has never been published on STEAM by original author. Of course thats a whole other thing and thats wrong. I understand and can appreciate ALL sides of the argument. But, isn't a large part of this that the server cannot transmit all data? That's the real issue for me. I have 37 mods. Other groups have 21, but really have 50 or more but compacting them. Set me straight, But again, I think BI needs to step up to 2018 in this department BIG TIME! I won't do anything if I even Think it might be in poor taste. But, this is a major issue.
  12. BruceALMIGHTYY

    WarfareThai EX Mod

    I love it, LOVE IT, LOVE IT! But, still have soo many questions. Dance Moves? How? Need instruction on the Survival modules. It works sporadically. Just hit or miss it seems, I know its me but don't know how to fix. Same with the arsenal in the inventory uniform section. Works sometimes. The item consumption and Money I am very interested in. This mod is great, but needs documentation. I have the Simple Parajump working. Sadly, After testing the Jump/Climb module I have decided to disable it and go back to Extended Movements. I didn't want to. I could not climb small walls. And, even found a impossibly tall wall that shouldn't work and it did. It prompts me to climb over the side of stairwells and is very inconsistent. Simple repairing, I have no clue how to make it work. Simple Heal, doesn't seem to support ACE. Is this NOT ACE compatible? Reserved Weapon system is GREAT! Again, it would be better if weapon was on back vertically instead of horizontally. Either way as stated before, Its very good. Also, played some of your missions on the workshop. Very cool, forgot I was playing Arma and flet like a NEW GAME!
  13. What map? Does this happen if you host from your PC as well? I don't think it's anything you have done. I bet it's server related. Who do you use?
  14. Geffel, could you be a little more specific. List exactly what and how you placing units and how you are viewing them. Also, is it in the editor, dedicated server or what?
  15. BruceALMIGHTYY

    No love for Sahrani?

    I love this map, but the colors are drab as hell, it needs help!
  16. MCC Wish List First of all I love MCC, if these things cannot be fixed or cannot be added. It will still NEVER Change my opinion that MCC is the best MOD in ARMA of all time.! Still Broken.. MCC Parachute Drop PODS, Still ALWAYS flys off the map 100% of the time since like 3 versions ago. In the Mechanics module breaching ammo. The stock claymore works 100% of the time if you use it right. However, the breaching ammo does not and has not for a long time. This has been mentioned by me and others. The former Benelli shotgun mod by Purple is extremely outdated. But, there seems to be no viable replacement. Myself and others have tried ALL CUP and RHS variants and it simply does not work. I have also noticed that if I use a MOD such as UNSUNG. And then try to make a campaign or use Mission Generator it gives me the factions and then uses default modern objectives. For example: You have to destroy a Modern CSAT vehicle in a Vietnam setting. Or, a mod like Warfare Thai. The mod has no vehlicles, so it defaults to CSAT stuff. I understand if this is not possible. Just a mention. There is already a option to use MCC interaction key and PUSH BOAT, Why limit it to push boat? I would like to be able to push almost all objects within a certain weight restriction. Think of this, Being able to push kill an enemy, been done b4 by Feint Push Kill mod. Imagine a OP where you climb onto shipping containers. And Push a small Box container onto enemy down below. Or, just useful to get unstuck/ vehicle unstuck. Please EXPAND the PUSH. EVEN BETTER would be a Melee option. YES, several mods have this. But, I know SHAYGMANS would be better! I don't even really care about the animation soo much, as long as it works! Make the PUSH option have a configurable KEY. Of course, have a weight limit and distance for it. But, make it be big enough for the examples I listed above. PLEASE, PLEASE, PLEASE, When making a RTS campaign or Mission Generator Mission GET RID OF THE ALARMS. It frankly ruins the game immersion completely! I even use Zeus and adjust the location if it is slightly off on the side of a hill or something. And I delete the ANNOYING ALARMS, and they still don't go away. No one likes those ALARMS! I LOVE the new objectives you have included. But, I still say more, much more. Maybe, You could do a poll for ideas from the community on what kind of ideas for new objectives. And, option to include some underwater objectives, NOBODY in ARMA is really doing anything in the Underwater realm except Feint and VON Quest. And, VON Quest stuff I don't even believe is available on STEAM. I guess some ideas similar from OLD School SIDE missions from Arma 2 Domination might be a consideration. There are SOO many GREAT features of MCC. However, I think almost none of them are realized or utilized! Please make more up to date videos of the great features. (and get rid of obsolete ones that make you waste your time, like MCC TEMPLATE) Or even better yet, a few examples or templates of a few game modes or styles. I doubt anyone knows or uses the Fantastic Survival mode that you have. I think it is PHENOMENAL! I would like to see actual functions expanded in this area. And, btw Shay includes all instructions on how to do so. Unfortunately it doesn't apply to me, do'nt have the IQ for it. Just a run of the mill dude, which is precisely why my opinion matters! Yea, its me. That annoying guy. But, MCC and the wikia is the bible for me! BEST MOD OF ALL TIME! One day soon, I am going to complile a list of mods that MCC has or does better. BUT MAN Its HUMONGUS! Do yall even realize what you got?? Its way more than just a cheap Zeus, teleport, arty system! IF you study this thing like I do. We should probably all Bow down to the Almightyy ShayGman! AND, yes I know my lips are getting brown...lol
  17. Sounds like you have a old version and wrong display settings to me. I know what you are referring to but I have not experienced this at all since last version.
  18. BruceALMIGHTYY

    [Release] JBOY Fish Jump Script

    Does this still work? Not working for me.
  19. My bad, I forgot Commander doesn't show up in the Editor.
  20. Is the Commander Feature gone? The button is no longer there and the shortcut keys don't work for Commander Tablet. The Drop pod insertion still flys off the map without dropping the pod. And, as other have stated. The settings don't always seem to hold and have to be redone. I use the modules in the editor and it still happens randomly. Not complaing, just observations so far.
  21. Amazing, YOU are a Machine! I quit Arma and u brought me back! Just 1 thing, I know You get a million compliments, and a million other complaints from clueless people. I would really like to know your feelings on the whole Battle Royale/ PUBG thing. I guess I am so OLD SKOOL , Stull like P vs AI
  22. Hold shift when you click to open the menu to have just the default menu.
  23. Every so often things like that occur. I usually just do a server restart and all is good again.