Jump to content

Gunter Severloh

  • Content Count

  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

3154 Excellent

About Gunter Severloh

  • Rank
    Brigadier General


  • Interests
    BIS Gaming - BIS Forums, Mission Editing, WarMod, WW2, Powerlifting, Nutrition, Martial arts
  • Occupation
    Warehouse Dockworker

Profile Information

  • Gender
  • Location
    Uber Compiler
  • Interests

Contact Methods

  • Biography
    My Mod's & Projects
    RHS Weaponsights zoom
    IFA3 Weaponsights zoom
    Weaponsights zoom
    Ragnarok'44 RTS Mission Series
    AI Compilation List
    All mods WW2 Compilation List

  • Youtube
    Gunter Severloh
  • Steam url id

Recent Profile Visitors

16504 profile views
  1. Gunter Severloh

    AI Shooting Through Composition Walls

    I see, so they are somehow spotting you and or hearing you i could guess. Maybe their spotting skill is a bit to high, try without lambs mods and see if that changes how they respond to you. Overall the process of elimination is where you start when encountering errors, bugs, or things happening that your not sure of.
  2. Gunter Severloh

    AI Shooting Through Composition Walls

    Neat, i would suggest try without lambs mods and see if that changes anything in terms of them shooting at you. 3den Enhanced is only for the editor, it dont do anything other then expand the editor with new functionality, loading it for something your going to play is not needed, nor will it do anything more especially to or with the AI. RHS is mostly units, weapons, vehicles and assets alike, ace might have an influence if you have the AI file loaded from ace but my guess is its a combination of lambs and those tunnels. Where are the AI when they do shoot at you? And when they do shoot at you are you being hit or are they shooting and hitting the tunnel while your inside it?
  3. Gunter Severloh

    AI Shooting Through Composition Walls

    Just a thought but do they AI know you are there like did they hear you at all when you entered the area? As once they can pin point your location i believe its called knowsabout they can track you. Once they track you based on your movement they can follow it, follow your lead and shoot at that even though not being able to see you. What are the walls made up of in the tunnel from this composition are they concrete or wood? If concrete then thats another issue, if wood or another material maybe a little harder then depending on what weapon and caliber their using it could be fairly realistic. Can you link the composition that you found on the workshop?
  4. Gunter Severloh


    Hello Welcome to BI forums! Please provide some more information about your setup, like the following: - Do you have any mods loaded when you are starting up the game with the launcher? - When did this issue start occurring? Before or after you did something, be it mods loaded, or any scripting, editing? Do this, need to see a full rpt so in the startup parameters of the launcher uncheck the box for logs. Start the game again, once the game crashes then go here -----> C:\Users\your username\AppData\Local\Arma 3 locate the rpt, it will open with wordpad or notepad, open it, select all, copy and paste it here: https://justpaste.it/ then publish it by clicking the red button bottom middle, from there grab the link at the top from the address bar and post in your reply. ========== Outside of this, try the following: 1. Disable any mods loaded and try without mods. 2. Verify integrity of cache ---> https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB 3. Uninstall and reinstall the game. Other things to try: Go here----> C:\Users\your username\Documents\Arma 3 and backup the files in this folder. Then delete Arma3.cfg and your profile settings. (Starting Arma3 will create new cfg and profile files.) Test. Failing that go to -----> C:\Program Files (x86)\Steam\steamapps\common\Arma 3\_CommonRedist\DirectX and reinstall DX. Reinstalling DX in the arma files: When you get to this file go to DXSETUP and run that. Reboot and test. If still an issue suggest uninstall video drivers and reboot then reinstall video drivers. Test. If Still an issue: Clear the Steam download cache Steam---> Settings ----> Download ----> Clear download cache More other things to try: Go to this folder: C:\Users\User_name\Documents\Arma 3 - Other Profiles In this folder, go to your arma3 profile folder, and find file: *name*.vars.Arma3Profile Make a copy, then delete it from this folder. Then test the game again. Be sure your starting the Arma 3 launcher on the 64bit and not 32bit setting. =========== Hope one of those helps, post your rpt if you can, but try those solutions first, be sure to backup as said. Cheers!
  5. Gunter Severloh


    Welcome to BI forums! 1st Just to point something out but idk why you chose your username "dr.JozefMengele" as the real person that the name belonged to did some hideous crimes in the concentration camp of Auschwitz during WW2, considering this is a forum revolved around a game dont you find such a name with its history a bit inappropriate for what we are all doing here? 2nd all the vehicles and weapons in the game are based off of real counterparts see this thread for real examples: 3rd as beno said there are mods for the modern aspect of the game, look up RHS and CUP mods for weapons, vehicles, helicopters and planes for modern assets. 4rth new patches for Arma 3 are more support and fix patches, and most likely wont be any new content as most content you can get from mods as pointed out above.
  6. Update added Compositions Objects, Ships, Statics, Tanks, & Vehicles Tanks M7 Priest Self-Propelled Artillery - The 105 mm Howitzer Motor Carriage M7 was an American self-propelled artillery vehicle produced during the early stages of World War II. Backpacks, Helmets, Gameplay, Infantry Weapons, Objects, Planes, Ships, Statics, & Tanks Tanks SVO-CSA38 - (Super Vehicle Overhaul : CSA 38) is the mod that will overhaul the vehicle from "CSA38" mod. Misc updates Added pic from the workshop collection to the top of the list on the op. Corrected various misspelled words among the listings. Adjusted some of the descriptions in some listings as they were to long, for the sake of room. Note - Even though a mod has been released or posted on the workshop, it may be more then a week or more depending on any other mods that get or are released for me to post an update, however if there are no new mods or releases by two weeks of waiting then i will post an update as i did here today. Lastly if you come across any mods that are not on the list on the workshop please let me know in reply or send me a pm, or if your on my steam friends list then send me a message and i will check the mod out. Cheers!
  7. Gunter Severloh

    Compilation List of my GF Scripts - Mods

    Thanks, same i was playing the demo off the cd too, just not here til 2009 anyways i dont mean to beat a dead horse, but George isn't and hasn't been here in a year to me that says something and i think all those of you whom used his scripts/mods, and talked with him be it on threads posted or even pm like i did, that something isn't right about him not being here. I said this before, what im saying is its not like him to not be on the forums here, he was an avid fan, and worked on many scripts i think he was proud of his work, he was and or came across as very genuine and passionate about what he created and about the Ravage Club he put together, along with the game itself. So whatever it is that is preventing him from coming to the forum here, maybe life or death related i wish i knew, and i guess like you guys we'll have to wait or really move on and cherish the memory and moments we had with him, and hope that if he is indeed still alive that he does come back. On the other hand if he decided to move on and all is well for him then i/ we have to respect that, but again know him and how he responds to things i dont think thats the case, if anything i wish him best of luck, and thanks for the memories at least. All around a game and its community, the context isn't the point, its about the people making it happen, its like with Foxhound he left the community under a different circumstance but in light of that i miss the guy, i had wish i could have at least talked with him in pm again before he left, not that im anyone special here im just another member like all of you and contributing to the community and game. When your around people here so to speak and see them often, they grow on you, like George, its like whether they move on, or pass on which is life, it takes a part of you with them. I'm happy at least to be of company of the many members that still frequent the forums that i have had the chance to talk with through pm, and threads, and other means, cheers fellas!
  8. Gunter Severloh

    Compilation List of my GF Scripts - Mods

    Guys ... its been a year now today Sept 17th, since George was here, his last post was on this thread you can scroll up and see what he said. I just want to make a post here to honor this day as it was the last day he was here with us. As we have no contact with him, email, or otherwise we can only assume the best, i dont want to conclude that things have turned for the worse for him as he was struggling with cancer but he had said things are working out ok. I did have a pm with him and i talking about some things about his situation when he was here but i dont seem to have it im rather sad i deleted it. I would like to hope that the whole covid thing thats been going on hasn't effected him or his family, that would be real sad after the battle he had with cancer. I know of one friend whom used to come to the forums here frequently who i see on occasion on steam has lost his father to covid earlier this summer i think he said. So... one can create a post for the many people that used to come to the forums here, i miss alot of former members, and to those who have passed, but this is GEORGE FLOROS GR's day, we miss you George, hope all is well!
  9. Gunter Severloh

    AI interaction

    @bigbamboo12 In the future if you have any questions or things your trying to figure out for the ai take a look at my AI compilation list which is pinned in the same section here of the forum https://forums.bohemia.net/forums/topic/165560-ai-compilation-list-of-addonsmodsscripts-threads-for-arma3/ For your AI interaction, there is a section in the list that has a few threads that discuss this too, hope they can shed some more light on the subject, take a look at the AI Chat, Dialogue, Interaction, & Speech under threads in the list. Hope that helps, cheers!
  10. Gunter Severloh

    You've played to much Arma when:

    Dam Jarrad! Thats alot to take on, thats pretty messed up, happy at least your back home and on the path to recovery. If your interested in something to help heal and repair the intestinal aspect of your health issues, theres a couple you should look into those are L-Glutimine and Lion's Mane which is a mushroom known to rebuild nerves functions, reverse alzeimers, parkisons, and heal and repair intestinal issues. Theres alot of things you can do naturally to speed up the recovery but for the Glutamine take a look at this page it talks about various things that glutimine can repair and heal which includes those things you talked about https://www.centerforinternalmed.com/blog/can-your-leaky-gut-benefit-from-glutamine Happy at least the real danger is out of the way, i would hate to have to say goodbye to another Arma brother and visit your memorial ingame, 😄 Keep us posted on how things are going though, and hope your able to get back to this beloved game of ours too.
  11. Gunter Severloh

    [Solved!]Can't Respawn/Stuck in weird map screen

    Hello, what mission are you playing? I assume you subbed to it on the workshop?
  12. Gunter Severloh

    Desert OPS Run - Tactical Arena v1.21

    Update Changelog 9-12-21 v1.21 - Increased garrison from 104 to 120. - Fixed some floating furniture. - Lowered a wall on a roof of a house in front of base 2. - Misc adjustments to walls in various places. Thats 21 times i've update the mission! Not much of an update, this updates all 3 versions on the workshop, links in OP for google drive all versions have been updated. This update is the result of my recent play throughs of the mission, as i play this almost regularly and i just happen to run across some things along the way. The part where it says the garrisons has increased to 120 really has no impact on performance at least none that i've noticed, however when i play i drop my view distance to the bottom (500) as your not really seeing anything within the arena anyways, and if your to busy staring at the scenery you'll probably get shot in the back 😄 If you drop your view distance to the bottom in VR too it makes a difference, i had a comment on the VR workshop version about bad performance and went and tested it myself with the view distance dropped and i was still getting 67fps with all full 120 garrisons, along with at least 2 ground patrols roaming about, so theres a few factors that effect performance. This mission performance wise isn't going to work the best for everyone so as suggested drop the view distance, trust me it works. Any questions let me know, theres really not much more i can do with this mission, i have something else for this i may be doing that will enhance this mission alot but right now im sitting on the fence about it, as it will be a major project to do and its alot of new stuff i need to learn in order to pull it off. As for adding some ideas like choosing a faction role based on vanilla or mod in the menu, my idea was choose your side - Bluefor, Opfor, or independent and then in the next box down a list of factions can be chosen, then another box down you choose what solider position you want to be from there garrison faction if thats wanted, and then patrol faction, but i need Master Rydygier's help to pull that off, theres other ideas for this too like for the patrols have a choice between a full squad which is about 8-12 members, or 6 man squad, down to a 3 man squad roaming about. Outside of that i cant think of anything else that i could do to add some more features that would change how the mission is played a bit, if anyone has some ideas (not adding more buildings, or walls, ect,.) as i cant exceed what i have as it will drop performance, my other possible projects i mentioned up above will allow for that if i decide to do it. Anyways those are ideas for a future update. All for today, Cheers!
  13. Gunter Severloh

    Mi-24a Krokodil

    The download was removed probably in 2018 by the moderator, as its assumed from the above posts that the OP didn't have full permissions to release the heli. Lastly the would be author which is the post above your hasn't been on the forums here since 2018, in the future if your looking to post to ask questions on a thread, check to see if the author is responding, you can hover your mouse cursor over their name and their profile will pop up stating when they were on last. Welcome to BI forums btw! Cheers!
  14. Gunter Severloh

    Shadowplay not recording audio

    Never had an issue with OBS, and its always being updated! https://obsproject.com/
  15. Update added Ammoboxes & Loadouts, Composition Tools, Missions Tools, & Files Missions Tools Sysroot's Utility Scripts [SUS] - a collection of utility scripts created in hopes of assisting you in creating other, more complex mods/missions.