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Slay No More started following icewindo
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Ok thank you, then I will experiment with masks in GIMP after I have decided on the textures🤔. I think I also understand the transition system now: They go from upper left, upper right, lower left, lower right, right? I was pretty confused about the naming at first. Here's what it currently looks like (with BRG replacement)
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Hello, in OFP there are texture borders that combine certain textures (e.g. tv / grass and ps / sand for Everon) and thus edges are noticeable on my 2048x2048 custom texture replacement for Everon (release possible if I figure this out). What's the best way to create these border textures? I think I remember a tool that allows you to create borders automatically, but maybe I was also dreaming. In the hope that somebody is still alive here, Icewindo
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bIdentify - a community-driven open file-index utility for usergenerated content for BI Games.
icewindo replied to jerryhopper's topic in ARMA 3 - GENERAL
Ah yep, good idea. btw: OFPEC is still online. They also have some missions, campaigns and scripts. https://www.ofpec.com/missions_depot/index.php?action=list&cat=ca -
bIdentify - a community-driven open file-index utility for usergenerated content for BI Games.
icewindo replied to jerryhopper's topic in ARMA 3 - GENERAL
Thanks for your work, JerryHopper!!! What a tragic and abrupt end... Can the campaign category be added too? Maybe some users have campaigns still on their HDD, and there have been so many for A2 + AO, less for A1 but still. I also have found some of my old ArmA2 stargate addons, they were never released on Armaholic though, only on the defunct stargateassautl.net forums. What would be a good way to "archive" them more publicly? -
crzazszus001 started following icewindo
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Very interesting Rydygier, I feel honored by your mentionings and seeing some of the old stuff in action 🙂. AFAIK Ruppertle had a rather advanced melee system for his Star Wars modding work and the most impressive I've seen for the ArmA series, almost like another game (I think with AI attacks, too?).
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Hey MaturE/ Sled88, I just wanted to stop by and say thanks for your work. I remember playing through your OFP and ArmA1 conspiracies content when I was a student 😄. To this day I still have memories from some of the missions haha. Will sure give this a try when I finish my teacher training in September.
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As I understand it there are many different solutions and systems though. At this point it's bad for software developers to have many different VR systems. Stable VR = a system that is used by the majority of people and in wide circulation. Right now, VR is also too expensive to appear to the casual market (yet). Some VR solutions will die out, just like the HD DVD did and Blu-Ray survived. When that time comes, it will make everything easier.
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Arma 3 Science Fiction Map
icewindo replied to Variable.A's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah actually that should be solved if you stretch the texture accordingly. I once accessed the skydome model with another not approved method when the mlods hadn't been released to learn what was going on. But now with the MLOD release of ArmA2 we should be able to access the sky model "officially" or not :huh: . Can't look into my files now. But even if you don't stretch the texture, a pure star texture without nebulas seems to work the best as the stretch effect is not that apparent. http://www.armaholic.com/page.php?id=12765 Also really great looking buildings / caves you have there, I remember seeing them on armedassault.info I think. @Topic Superb map, I'm looking forward to it. And great use of custom models :) -
Ty, it's really most of Johnny's work I am reusing here. The links seems broken but hah yep that bus looks mighty fine :)
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Ok so Icebreakr asked if I can work on some post apocalypse units and this lit up my modding spark. While I don't have time to work on own models, the A2 / OA files really offer a lot of content that I can cannibalize for some post apocalpytic work. Thanks to BIS and the detailed example models for A3 I was quick to have a first go at some modding again. Cars or static objects are out of the scope of this for time reasons. My aim is to create a first faction with a few different units and then see how I get on. I don't have my old files anymore, it's a complete reboot :) . next working on: hand anims LoDs some config work wound rvmats uniform adjustments so the vest doesn't clip anymore) more unit variation weapons PS: I experienced some addon theft in the past, with people claiming some addon work as their own or monetizing it / uploading it on Steam Workshop. If there's a good chance this happens again, not a good chance I will continue on this, let's see :huh: Having said that, let's see some stuff. Work will go slow, but I have some screens of a first unit to share. Faction: Remnants The remnants use a lot of (Western) pre-war gear and are probably equipped the best to deal with the dangers of living in a postapocalyptic work. Soldier with goggles (red tinted goggles inspired by Fallout New Vegas) Soldier / no helmet Soldier w goggles again / no weapons
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ENFORCER [Police and Punks] MOD
icewindo replied to zabb's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yep, female soldiers / civilians have been possible for a longer time, it had been done in ArmA1 and ArmA2. The only problem maybe that you can't make them much smaller (in terms of height) than the men or you would gain distortions. And the hands. But other than that, no problem really. Sure, if you're a perfectionist (and masochist), you could create a new set of anims etc. But all that work just for smaller female models? Not worth the effort. -
On a smaller scale, Squad is the superior game there. While it does not offer ArmA3's size and SP experience, the movement and performance is superior, even in its early stage. I also like that I don't have to scroll through a gazillion RP / Life servers to find a decent tactical game like it is the case with ArmA. This could have been made far easier by including exclude parameters in the server browser (so you can exclude e.g. "dayz" or "rpg" missions) but nobody could be bothered to implement this. It's a mad task finding a server you want to play on in A3.
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Nah, ArmA3 is probably my last ArmA. I've loved the games and excessively played and modded them, learning as I went on. But for me ArmA just is too much of a timesink now - I need to invest too much time to have a good experience. I guess I am "casualized" in a way that I do not see the fun anymore in driving around endlessly large maps. Which is funny, because I also dislike some of ArmA3's casual gamers appeasement steps. My attention span for gaming is about 1-2h now and that's just not enough time for ArmA from my experience. I'm waiting for SQUAD to get more polished and then I'll switch to there from Project Reality. No need to wait for a specific time or join a clan, just some instant tactical action.
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Disappointed with lack of Interactability on Tanoa
icewindo replied to daveallen10's topic in ARMA 3 - GENERAL
So instead of improving the indoor AI which has been nearly the same since OFP you remove enterable houses... -
Disappointed with lack of Interactability on Tanoa
icewindo replied to daveallen10's topic in ARMA 3 - GENERAL
Not intending to sound too douchey but this is very disappointing and I am not satisfied with a "sorry we had no resources" explanation. ArmA2 OA (before DayZ) sold a fraction of copies compared to the sales what we see now and it had working interiors in most of the buildings (with furniture too...). Also, if truly "no resources" are available (which is kind of hard to believe), why not sideline the project - officially - as a community effort? Ask who is interested, give access to the MLODs and let the community to a little magic. When I still had time to mod, I'd have been interesting in doing that for ArmA3. But I had had faith in BIS that they'd put in furniture on their own. I always thought it was a temporary thing...