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About liukang168

  • Rank
    Staff Sergeant


  • Interests
    work, work and work
  • Occupation
    Director @ bnl-media.co.uk

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  1. liukang168

    Terminator Rising (WIP)

    No updates? Yeah I am just 2 busy at the moment with my company. Will be back in November ... Wish I had a dedicated modding team ...
  2. liukang168

    Terminator Rising (WIP)

    Just before I leave for the next 3 weeks i wanted to post 2 more screens. Its been a hard week for me learning this UV-Mapping and texture making. Though this is my first result of the more complex model. Its just the very first screen after working myself though photoshop. I know there are lots of errors, missplaced or badly alligned, bad scaling of the normals ... I ll get on this as soon as I am back. But here ... see you in a few weeks. P.S. 19.800 polygons / 4k AO Map / plus Normal maps ... no colour map yet ... no time! Skynets Hunter Killer (HK 500) ...
  3. liukang168

    Terminator Rising (WIP)

    We might evolve to this timeline on a later stage of the development. I like them all, but for the beginning as well for a start the Salvation timeline is more suitable with arma.
  4. liukang168

    Terminator Rising (WIP)

    You are damn right, uvmapping them is a hell of work. We are at the moment optimizing the Terminator models. ... so many surfaces. We are on it. We need to find a compromise between realism, functionality in aspect of animation, visual and performance engine wise. Most of our terminators have around 250k-500k polys so this needs a proper clean downgrade ...
  5. liukang168

    Terminator Rising (WIP)

    Now I got a plasma rifle... ho ho ho M95 - Plasma Rifle Please bear in mind this is just a learning model i made for texturing ...
  6. liukang168

    3Dsmax ArmA2 modding toolset

    Hi I am using 3ds max 2015 and 2014 ... i had a work around. It seems like the path is hardcoded. I copied the armatoolbox content into the folder where it is looking for it ... C:\Program Files\Autodesk\3ds Max 2010\scripts\ There i moved the hole armatoolbox...
  7. liukang168

    Terminator Rising (WIP)

    Yeah exactly. We will work on the mod itself once we got 1 air & land vehicle as well as the terminators ready. Still need to gather more information about possibilities.
  8. liukang168

    Terminator Rising (WIP)

    Yeah same here! ^^ Almost done with the high res model of the Hunter Killer ...
  9. liukang168

    Terminator Rising (WIP)

    Hello everyone, i have been working on a remake of my HK 500 flight unit. This is what turned out after a few days ... underbody and decals still need to be done. But here a sneak preview ...
  10. liukang168

    Terminator Rising (WIP)

    The Terminators is not much of a problem, as we already got them walking. You are right anyhow. As we do not have an organic mesh that is moving with the body parts, sometimes it looks "weired". My main problem at the moment is the texturing part, the animation coding or rigging of the model is not. We simply lack of mod members. But we will see... At the moment its 2 guys that are actively working on the models, we got some other members but ... they seem to be very quiet. P.S. Its rather Model is one thing, animation the easy and texturing the horrible part :D
  11. liukang168

    Terminator Rising (WIP)

    T-700 ... and here in relation to each other ... from left to right T-600, T-700 and T-800
  12. liukang168

    Terminator Rising (WIP)

    This will be a T700, the models for t800 and t600 are already setup. Here is an overview of our models in the making: http://www.terminatorrising.com/forum/index.php?threads/the-making-of-tr-mod.37/#post-292
  13. liukang168

    Terminator Rising (WIP)

    well we rather stick to the Terminator Salvation timeline ... at the beginning ... these uniforms are 2029 ...
  14. liukang168

    Terminator Rising (WIP)

    Allright some more work in progress ... T-700: and the Skynet Transporter: Reference Picture Our first try to generate the model:
  15. liukang168

    Terminator Rising (WIP)

    Thanks, yeah i think the Zeus might be something to get started with ...