Jump to content

EricJ

Member
  • Content Count

    5214
  • Joined

  • Last visited

  • Medals

Community Reputation

763 Excellent

About EricJ

core_pfieldgroups_3

  • Occupation
    Retired Veteran

Profile Information

  • Gender
    Male
  • Location
    Baltimore, MD
  • Interests
    A lot

Contact Methods

  • Twitter
    ericjwriting
  • Youtube
    http://www.youtube.com/user/EricJ562
  • Steam url id
    EricJ562
  • Linkedin
    https://www.linkedin.com/profile/view?id=318585818

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. EricJ

    EricJ Release thread

    EricJ Helicopter Pack RC127 - Slightly repositioned the refueling probe on the MH-92s - The outer pylons of the AH-96 pylons can mount the gun pods from Reaction Forces CDLC, as well as the outer pylons for the MH-92 DAP. Note if you do not have Reaction Forces you won't get any errors, and so on, so a dependency wasn't created. The pylons simply won't show the RF weapons if it's not purchased or enabled. - Added the other developed containers from the EricJ Cherokee Containers mod. That way people can access the containers if they don't have that mod. - Tweaked the MH-92 DAP (4-pylon) wings to differentiate it from the UH-60 version Google Drive link updated.
  2. EricJ

    EricJ Release thread

    ADuke Kiowa Warrior RC6 - Tweaked RVMATs, has less of a shine
  3. EricJ

    EricJ Release thread

    I'm not sure if that will create a dependency issue, and I'm very cautious as I don't know if it will cause a "no entry/config.bin, etc." error for other players that don't have the CDLC. What I can do is use the gun pod from (and I do on the AH-96) the default 20mm gun pod on the Buzzard. I don't think SOAR birds use the gun pods (other than the 30mm ones), so I may not do it. And thanks and hope you have a good Merry Christmas as well if you celebrate it down there. So if it causes an issue I won't change anything. EDIT: I did some checking and it doesn't create a dependency issue if you don't have RF installed, so I made the gun pods available on the very outboard pylons for the AH-96, and same for the MH-92 DAP. I think the SOAR would stick with the 30mm over 20mm, but in any case their configged and you don't need RF if you don't use it, you just have to have the CDLC enabled for them to show.
  4. EricJ

    EricJ Release thread

    EricJ Helicopter Pack RC126 - AGM-145D can now be fitted on the other pylons of the AH-96, with rail adapters. - Improved roll rate of the AH-96 Google Drive link updated
  5. EricJ

    EricJ WIP Thread

    Decided to work on the AH-96 a bit, and found well... The roll rate of the helo is pretty bad, and not very good. I know I let this be for a while, but after a spin I decided to tweak it. So far as this video shows, it's much better than previous, and probably as "natural" as it could be. Maybe in the next update it could be better, but in a couple of days I can release the update and see what people think:
  6. EricJ

    EricJ Release thread

    EricJ Weapons Pack RC115 - RPG range for AI use is set to 400m instead of 600m Google Drive version has been updated
  7. EricJ

    EricJ WIP Thread

    With the success of implementing the AGM-145D on the wingtips, I opted for an adapter rail for the AGM-145D on other pylons for the AH-96. I'm thinking of adding it to the MH-92 DAP, but it seems outside the role of the helo. I found out that the AGM-145D, along with the AGM-122 from the Expeditionary Forces CDLC doesn't kill all targets. I think the Nyx has a different system than a radar, because it always misses. The Tigris can be destroyed, but the warhead is too light to disable the system, and I don't think the radar specifically gets killed (it hits, but doesn't take it out). The Cronus radar is destroyed by the AGM-145D, but other modded SAM systems may have different results (I only tested the stock SAM systems): http://ericjwrites.itgo.com/Arma3/wip2001.jpg
  8. EricJ

    EricJ Release thread

    EricJ Helicopter Pack RC125 - Tweaked AIM-9X texture, removed the "AIM-9X" from the body of the missile - UH-92s can lift up to 6,000kg now, while the MH-92F (Insertion) can lift only 5,500kg - Added an AGM-145D Anti-Radiation missile. It has a range of 8km and can engage radars. Due to game engine issues the missile must be fired below the horizon as it has a LOAL trajectory. It is point and shoot at the direction of the radar, no further locking is necessary. It is currently usable on the AH-96 Google Drive Link is updated
  9. EricJ

    EricJ Mission Thread

    Assassin (Coop 9) This is a mission that I came up with. It's not very complex, just go kill the dude and return the intel to the ship and so on. It requires a few mods, but with the right group should be okay to be somewhat fun. Special thanks to pierremgi for helping fix the issues that I was having earlier. More or less tell me what you think and so on. Note for the return to USS Liberty you need to assign the task, but otherwise pretty fairly easy to play. https://steamcommunity.com/sharedfiles/filedetails/?id=3385265711
  10. EricJ

    Multiplayer tasks

    Okay I'm at wit's end here. Now the first task, go to the house to see the operative isn't the first task. The Kill Gul Mohammed is the first task, and it assigns that task as priority. I'm trying to get the third task to work (it shows up as a task to accomplish), but doesn't fire when I am in he trigger. Do you think I can send the mission and you tell me what to do? I don't know what is the issue anymore as it seems to want to work how it wants to, not how it's supposed to. If you feel like it you'll need the EricJ Helicopter Pack and the EricJ Taliban Fighters mods to work. I don't know what the issue is as I try to figure something out, but it doesn't want to work.
  11. EricJ

    EricJ Release thread

    EricJ Taliban Fighters RC30 - Special Activities Division units now have two first aid kits as standard - Added a Special Activities Division Fire Team. Given the flexible nature (they routinely have 2 to 10 operators) of the unit, I decided not to make a full squad. Mission makers can of course adjust this as necessary.
  12. EricJ

    EricJ Release thread

    Okay looks like things are kinda back into swing of things. I've found out that I can use some of the Expeditionary Forces stuff in mods without making you get the CDLC (and why you wouldn't want to get it...). As recently uploaded I got the NLOS system hopefully working for you, and I saw that the TF562 JTAC does designate for targets, but I was in a slick MH-92 (Insertion) so I couldn't have done anything about it as I was flying solo. Anyway I got an anti-radiation missile done, based on the AIM-9X missile in my EricJ Helicopter Pack. I don't know if the AH-1Z uses it, but I'm understanding it's usually an AAM and not an ARM to use, so I'll keep it off the AH-1Z. I know it's a 2035 thing, but gonna keep some reality in the mix for that helicopter. I have a wreck model for the Kiowa, it's nothing special for use and will be uploaded on Sunday, to give the Arma Discord a break from me "spamming" their channel. Anyway, that's pretty much what's going on. And I do appreciate those who give feedback and help me correct some issues that crop up, and in hindsight could have been avoided.
  13. EricJ

    EricJ Mission Thread

    Added a new mission, Pilot UH-92 Cherokee CLA Clafghan (Coop 7): https://steamcommunity.com/sharedfiles/filedetails/?id=3383534401 Required mods are listed on the Steam page.
  14. EricJ

    EricJ Release thread

    EricJ Helicopter Pack RC124 - Tweaked 3D model of the MH-92 refueling probes. - Added an "Rattler-NLOS" taken from the Titan NLOS missile. The weapon has a red ring on it to denote it from the other Rattler missiles, and is selectable in the MH-92 DAP weapon field as "R-NLOS". You should be able to use this missile system without the Expeditionary Forces CDLC. To use you need a datalink equipped JTAC (Such as the TF562 JTAC or EF JTACs). You can also enable this feature in the Editor, with the Sensors portion enable the Reporting feature. The designated unit needs to have a laser designator equipped to enable this to work. Note that the R-NLOS can only fire at 10 kilometers away from the firing unit (MH-92 DAP (4-pylon)). This also works with the AH-96 as well. Also at the beginning of the topic is the master Google Drive link. I'm going to just try that and see how it works out. That way I can update it and not have to worry about links and so on. It should be working now, the link. Check the first post in the topic. This goes for the EricJ Weapons Pack too for those who want to manually download it for your servers.
  15. EricJ

    EricJ Release thread

    ADuke Kiowa Warrior RC4 - A misaligned cursor for the MMS was possibly fixed. Views should be aligned and working now - After checking and being helped on the Arma Discord, model is now centered in the wireframe of the model when placed in-game on a map.
×