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nettrucker

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Everything posted by nettrucker

  1. Send me a PM and I see what I can do. No accent here. "Ich spreche nur Hochdeutsch." BTW I'm looking as well for German voice actors I can only do so much of voice acting as 1 person. I'm bad at impressions or speaking with an accent but as long as it comes to normal German I can be of help with some of the voice acting. Cheers
  2. nettrucker

    Global Mobilization - To higher price to pay

    Don't buy it, nobody is forcing you to buy it. The money I spent on this DLC is well spent in my opinion, moreover, I would pay for beer consumption a lot more in an evening on a drinking spree than what I paid for this DLC. May I ask what do you consider too much apart from the price? I'm honestly curious. cheers
  3. I had the chance to take a deeper look at GM in the editor without playing the campaign or any mission. I must admit I like it. What I've seen so far are models made from scratch. Notwithstanding certain flaws in functionality especially concerning NV on tanks, I'm not overly disappointed. The terrain and the models are beautiful in my opinion. It is a base on which can be built upon. @Beagle GM has been done by two guys it was not even a big team of people. ArmA III failed to deliver on content as well. No campaign on release 2-3 jets and tanks on each side. That's what I've read on this very forum back then. I don't perceive this DLC as a cash grab for the money I've spent on this . . . I can't complain. Are you guys aware what's out there and the absolute cash grabs that happened alone 2018 by developers, microtransaction and shit like this . . . Fallout 76 anyone . . . Star wars debacle? Has GM flaws? Obviously yes, some of them might never get fixed because it's ArmA 3 in the end. Others will be improved I believe. When it comes to missions and editing I have my fair share of experience because the editor is my favorite toy. I'm convinced that the AI at times is unpredictable. When playtesting some missions I had moments where the player's squad was to be dropped off by helicopter after a convoy attack and then move to the next objective. It happened from time to time that the squad would not move without no apparent reason. Most of the time the mission worked flawlessly but there were 3-4 times where the mission didn't continue. I have never figured out what caused it. This is just one of millions WTF moments I'm describing here. Was the ArmA 3 campaign bugfree at launch? I'm asking because I missed the launch. Anyways nobody is forced to buy the DLC. I personally believe that it adds to ArmA 3 something that I felt missing for some time. The Cold War era. GM is not perfect but it will maybe grow to a point where it will gain its place in the ArmA verse. I'm not disappointed for being honest and IMHO opinion for a 2 men team they delivered a solid base to further expand and improve upon. Just my two cents.
  4. @ Beagle thanks for your reply which is appreciated. I hadn' had the chance to test anything but without NV engagements are going to be difficult in nighttime conditions. As you stated the AI will have an advantage over any human player. I believe that this can be fixed though, at least on a functionality level. I don't know about the modeling side of it. I did some testing back in A2 with convoy driving. I noticed that the team leader of the group never enters the first vehicle you placed in the editor. He took seat most of the time in the second or third vehicle, which caused havoc because once the AI entered the vehicles they started to reposition themselves. The team leader starts to get into the lead position seated in the second or third vehicle I placed. The ensuing chaos which developed made convoy driving completely unreliable, It took the AI ages to get back into the right positions before actually moving to their next waypoint. Group convoy driving has always been a nightmare. AZCoder once told me that he experienced some hilarious stuff in ArmA 3 concerning vehicles veering off the road running over friendly units. It seemed to him that the AI in ground vehicles did it on purpose. They were actually going off road to hit the friendly AI. Well, the best thing the community can do is pointing out bugs and giving advice on what can be improved. Cheers
  5. The weakest spot has always been Ai driving ground vehicles it persists since OFP. It seems there's nothing that can be done to fix it. If I would get a Dollar every time I witnessed AI being overrun by Ai ground vehicles I would be a rich man by now. It seems it can't be fixed. Nothing has changed in that regards for over 18 years. I learned something in all that time tinkering in the editor. The AI is unpredictable and I really doubt that they will ever get fixed. ArmA has his flaws and we've learned to live with them although at times in extreme frustration. You either hate it or love it. We most probably do both.
  6. So what is really your point Beagle? I've read everything you pointed out which is constructive criticism although a bit harsh IMHO. My intent is not to attack you I'm just curious to understand. Broken stuff on the release is nothing new in the ArmA verse. I do understand your disappointment to a certain point. In order to provide a DLC up the standards, you were expecting can't be done by a two men team only. You should know that you are a veteran. Moreover, your great knowledge when it comes to the German military is definitely putting you into a position to be more critical than the average Joe. I understand your disappointment but geez it was done by two developers. I don't know but I'm willing to cut them some slack because for being honest I didn't expect it to be to the highest standards in the first place because it can't be done by only 2 guys and I bought the DLC without regret and I'm off being a fanboy for quite some time now. I believe it will be improved over time I personally witnessed every game launch since CWC except ArmA 3 there's always stuff that is broken and not working as intended. I haven't explored the DLC yet, I'm busy with RL issues. Just my two cents.
  7. Did a flyby on the terrain. It's ideal for tank warfare. Beautiful plains and the map is huge. which makes flying fun as well. I hope we will see air assets in the future to get the complete experience. Haven't played anything so far just went into the editor and made a flight over the terrain. Thanks, guys I'm unfortunately unable to explore very much in these days I have to dedicate it to next weekend I'm busy. Cheers
  8. Hey guys just bought it and I'm downloading now. I'm excited as a little boy hasn't felt like that for a while now. I'll report back once I'm done downloading and exploring. Thanks, guys. Cheers
  9. Looking forward to it. I must sadly admit I'm very late to Arma 3 it was the first and only BI game I didn't purchase at launch. Meanwhile, the community went over to ArmA 3 I was tinkering with Batteriefuhrer with the ArmA 2 CWR2 MOD. The result was a 19 mission SP pack for ArmA 2. Unfortunately, there were no Cold war assets available for ArmA 3 at that time. That will change in a couple of days I guess and it is with great satisfaction I see the first real Cold War assets being released for ArmA 3 in an official DLC . I hope that it will be a success which allows developing future assets and factions. All the best in your endeavor.
  10. Congratulations on my part as well. This looks amazing and I'm glad that we get the Cold War even to ArmA 3 because that's were everything started with the Cold war crisis. Thanks for your hard work and effort and I wish you all the success you deserve. Cheers
  11. nettrucker

    SP Mission pack CWR2 "The last war"

    Hi guys I really sorry for my late reply but the email notification doesn't work for me. I just stumbled on this post by pure accident. Thanks for reporting and giving feedback Kalle. Cheers
  12. nettrucker

    [SP] Mabuta pack, CWR² v.1.6 demo

    Hello Batteriefuhrer that sounds pretty cool have you already a release date in mind or is it too early to talk about it? Keep up the nice work. Cheers
  13. nettrucker

    The Newcomers' Introduction Thread

    Welcome, I hope you enjoy your stay here. Cheers
  14. Hello everyone That's why I love the ArmA community ArmA III - Brothers in Arms - Road To Hill 30 - Rendevouz with Destiny cheers
  15. I used once some tracks of the full metal Jacket movie made a vid using it also with a Hendrix tune. The video got muted and the sound removed. Luckily nothing else happened. I made once my own soundtrack for my "Hammer of Thor" campaign for Arma 2 just to avoid having problems with the copyright issues. I uploaded it onto Armaholic for free use but it's nothing related to the Vietnam era the sounds are to modern in my opinion, But maybe you can use it for modern time missions in case you are working on any. cheers
  16. The overview pics not working is not related to the Mod. I disabled all MODs but the overview pics are not working in Vanilla as well. Load screens are working, the overview pics not. cheers
  17. Hi guys I was for a long time inactive on the forum. I just wanted to thank all community members who have worked on this project and made it possible to play Iron Front in Arma 3. You did a hell of a job. I made a short video to pay homage to the team. Thank you.
  18. Hello everyone with a bit of research, this topic seems to be the most appropriate one for me. I would be in need of at least two German voice actors Austrians would do fine as well or even Switzerland Germans. I need some lines for a German WW2 mission. Mostly radio communications but also some clean files. In case someone is interested please contact me by PM. Thanks. P.s. Can a moderator please sticky this thread. Thanks
  19. Happy new year to all. I finally had the chance to dedicate some more time to this wonderful project. I was running CUP core with the CWA terrains, but they wouldn't show up. I had to run CUP complete in order to get them to use. Thanks for all your hard work guys. It is very much appreciated. Cheers
  20. Hello Kalle No, I did play the first version 1.0, but I only proceeded through mission 3 and I liked it so far. Unfortunately, RL issues prevented me to go on for the time being but I will catch up hopefully. Cheers
  21. In the 1st mission, there' s an inside script not found and I'm stuck at the castle. I think there's a trigger which is not activated. I had to use the "end mission" cheat otherwise the mission wouldn't finish
  22. Just downloaded the sp campaign. Thanks for that. Cheers
  23. nettrucker

    Lack of good usermade SP content

    This is really a good advice but you are often forced to face the fact that ArmA is not a perfect game and never will be. During test runs of one particular mission at times the squad leader wouldn't move. Restarted the squad leader moved as he was supposed to I restarted again and the squad leader was again stuck. The last 3 test runs of the same mission the squad leader moved without problems. Now try and figure the reason why at times it works perfectly at times it doesn't. i've learned to live with the limitation but when designing you will constantly be reminded of those so you can't really avoid them. I can't say how it works in ArmA 3 because I never tried to design a mission for it.
  24. nettrucker

    Lack of good usermade SP content

    The amount of SP content in ArmA 3 is far superior to the amount of Arma 2. On Steam workshop, SP content missions show 18069 entries. Campaigns 395 entries. The quality of the missions is completely another pair of shoes though. We all know how long it takes to get a good mission done not to mention a whole campaign especially when you are doing it in your free time. I've never really gotten into Arma 3 and I can't tell you a specific reason. I'm still tinkering in ArmA 2 with CWR2 mod. I'm doing this for quite some years now and I'm still not done. I teamed up with batteriefuhrer and me we made a 19 mission single player pack for A2 CWR2 just updated to version 1.01. Due to real life issues on my side, it took us more than 2 years to finish it. Batteriefuhrer bore the main brunt of the mission editing. It was a labor of love because most of you guys don't play A2 anymore but for those of you that do check the SP mission pack out. Well, how much time does it take for you guys in the average to design a good mission- campaign?
  25. nettrucker

    SP Mission pack CWR2 "The last war"

    Hello everyone I've updated the Armaholic link in the OT to version 1.01. That was really quick. Thanks, batteriefuhrer that was quick and painless. LOL Cheers
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