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Everything posted by Marc13Bautista
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Red Hammer II **Project Release**
Marc13Bautista replied to Sebastian Heisenberg's topic in USER MISSIONS
Yep. That's the problem I've always had with that mission... This project also works freaking amazing (and no issues thus far) with the ExtendedFX mod! https://forums.bistudio.com/forums/topic/202140-extended-effects/- 39 replies
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Red Hammer II **Project Release**
Marc13Bautista replied to Sebastian Heisenberg's topic in USER MISSIONS
Nice! You remastered Pathfinder to become much more uh.... simpe! Enjoying the campaigns so far!- 39 replies
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I don't think it's possible... I heard somewhere long ago that these added death animations break the game... somehow... with ctds.
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Well, that explains a lot! I guess the mod is already good as is then.
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I just wished it was being updated once more... for good times sake!
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God I still love this mod! It goes great with the RHII mod and seems to be compatible!
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Red Hammer II **Project Release**
Marc13Bautista replied to Sebastian Heisenberg's topic in USER MISSIONS
True that... I'm stuck in the same boat as you... Well hopefully someone down the line will make a promo about this!- 39 replies
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Red Hammer II **Project Release**
Marc13Bautista replied to Sebastian Heisenberg's topic in USER MISSIONS
Someone needs to spread the word about this! Maybe a short promotional trailer? I haven't known about such an amazing remake for the past week up until an hour ago when my friend told me about this!- 39 replies
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Red Hammer II **Project Release**
Marc13Bautista replied to Sebastian Heisenberg's topic in USER MISSIONS
OOOOOOOOOOOOOOOOOOO- 39 replies
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Please forward to the devs... Bugs I found are - The third slot of Gorka pants make items with % or stacked # turn to zero ("0") - Zombies that go inside buildings may sometimes go invisible permanently - Items from secret places (Nuka Cola Car, KV2 Site, Castle, etc.) may disappear after a while even when unexplored beforehand... Best to put them in a case like the frying pan and Engraved Colt .45 (PUBG Crate or Tree) - Sliding zombies are still sliding (spawned hordes)... 1.2.1 didn't fix this... - Human survivors may be stuck in the middle of lakes... 1.2.1 didn't fix this... Suggestions to be forwarded to the devs.... - Let us be able to control our friendly companions! Allow us to change their gear, command them to a spot (so they don't move around like dogs off a leash), and fix their auto-heal capabilities that were promised... - Increase gas canister chance for Veteran mode... for the love of God... they spawn at a very very low chance... https://www.reddit.com/r/MiniDayZ/comments/79ev4l/gas_tanks/ - Have the radio be able to reveal the underground bunker!
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Commanding friendly AI companion(s). I hate to see them die... I just want them to stay in place and guard my fort knox. :D
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ww4 PR MOD - total replacement WW4
Marc13Bautista replied to mcslavko's topic in ADDONS & MODS: COMPLETE
I'm glad you're still updating this!- 157 replies
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I turn up my brightness setting to the max and do what Valbunny said - Have my gun out to highlight any enemies I come across. I believe that walking around at night lessens the detection for zombies and looters... I think...
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Command and Conquer: Tiberium Universe Release Thread
Marc13Bautista replied to Revan9190's topic in ADDONS & MODS: COMPLETE
All of this looks bloody amazing! -
What's the newest update look like?
Marc13Bautista replied to Myrone Honorio's topic in MINIDAYZ - GENERAL
Patch notes for the upcoming update would indeed be nice! -
Im enjoying this game! (kinda addicted to it)
Marc13Bautista replied to Myrone Honorio's topic in MINIDAYZ - GENERAL
THANK GOD SOME NEWS!!! I really love it when games are constantly being updated (such as Neo Scavanger, a game that's kind of similar to this). Thanks again, and I'll be looking forward to the update! -
Im enjoying this game! (kinda addicted to it)
Marc13Bautista replied to Myrone Honorio's topic in MINIDAYZ - GENERAL
So will there be any more updates for Android version of MiniDayz? It's stuck at version 1.08 with a couple of terrible bugs: http://www.minidayz-mobile.com/lag-loading-and-bugs.html -
HECK YAH!!!
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- hgwells
- h.g. wells
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This looks bloody amazing! I can imagine trying these out against the BIS Biplanes.
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ww4 PR MOD - total replacement WW4
Marc13Bautista replied to mcslavko's topic in ADDONS & MODS: COMPLETE
The final final?- 157 replies
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ww4 PR MOD - total replacement WW4
Marc13Bautista replied to mcslavko's topic in ADDONS & MODS: COMPLETE
Nice to see this mod (and a few rare others) are seeing continuous update! I'll boot up CWA a few times while playing this amazing song.- 157 replies
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I really can't wait to go into editor mode and have a dogfight with these things! Glad CWA isn't dead!
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SEXY
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WW4 + ECP Config Update
Marc13Bautista replied to Marc13Bautista's topic in ADDONS & MODS: DISCUSSION
I've actually forgot what this config does but I'm sure it re-enables the WW4 skins (for troops, vehicles, and weapons) as they were disabled in the config.cpp provided. Doesn't hurt to test it. -
why does it link me to aprool fools ;-;
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- unique
- revolutionary
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