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Marc13Bautista

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Everything posted by Marc13Bautista

  1. Marc13Bautista

    Red Hammer II **Project Release**

    Yep. That's the problem I've always had with that mission... This project also works freaking amazing (and no issues thus far) with the ExtendedFX mod! https://forums.bistudio.com/forums/topic/202140-extended-effects/
  2. Marc13Bautista

    Red Hammer II **Project Release**

    Nice! You remastered Pathfinder to become much more uh.... simpe! Enjoying the campaigns so far!
  3. Marc13Bautista

    Extended Effects

    I don't think it's possible... I heard somewhere long ago that these added death animations break the game... somehow... with ctds.
  4. Marc13Bautista

    Extended Effects

    Well, that explains a lot! I guess the mod is already good as is then.
  5. Marc13Bautista

    Extended Effects

    I just wished it was being updated once more... for good times sake!
  6. Marc13Bautista

    Extended Effects

    God I still love this mod! It goes great with the RHII mod and seems to be compatible!
  7. Marc13Bautista

    Red Hammer II **Project Release**

    True that... I'm stuck in the same boat as you... Well hopefully someone down the line will make a promo about this!
  8. Marc13Bautista

    Red Hammer II **Project Release**

    Someone needs to spread the word about this! Maybe a short promotional trailer? I haven't known about such an amazing remake for the past week up until an hour ago when my friend told me about this!
  9. Marc13Bautista

    Red Hammer II **Project Release**

    OOOOOOOOOOOOOOOOOOO
  10. Marc13Bautista

    Report Bugs 1.2.1

    Please forward to the devs... Bugs I found are - The third slot of Gorka pants make items with % or stacked # turn to zero ("0") - Zombies that go inside buildings may sometimes go invisible permanently - Items from secret places (Nuka Cola Car, KV2 Site, Castle, etc.) may disappear after a while even when unexplored beforehand... Best to put them in a case like the frying pan and Engraved Colt .45 (PUBG Crate or Tree) - Sliding zombies are still sliding (spawned hordes)... 1.2.1 didn't fix this... - Human survivors may be stuck in the middle of lakes... 1.2.1 didn't fix this... Suggestions to be forwarded to the devs.... - Let us be able to control our friendly companions! Allow us to change their gear, command them to a spot (so they don't move around like dogs off a leash), and fix their auto-heal capabilities that were promised... - Increase gas canister chance for Veteran mode... for the love of God... they spawn at a very very low chance... https://www.reddit.com/r/MiniDayZ/comments/79ev4l/gas_tanks/ - Have the radio be able to reveal the underground bunker!
  11. Marc13Bautista

    Suggestions for Mini DayZ

    Commanding friendly AI companion(s). I hate to see them die... I just want them to stay in place and guard my fort knox. :D
  12. Marc13Bautista

    PR MOD - total replacement WW4

    I'm glad you're still updating this!
  13. Marc13Bautista

    What do I do at night

    I turn up my brightness setting to the max and do what Valbunny said - Have my gun out to highlight any enemies I come across. I believe that walking around at night lessens the detection for zombies and looters... I think...
  14. All of this looks bloody amazing!
  15. Marc13Bautista

    What's the newest update look like?

    Patch notes for the upcoming update would indeed be nice!
  16. Marc13Bautista

    Im enjoying this game! (kinda addicted to it)

    THANK GOD SOME NEWS!!! I really love it when games are constantly being updated (such as Neo Scavanger, a game that's kind of similar to this). Thanks again, and I'll be looking forward to the update!
  17. Marc13Bautista

    Im enjoying this game! (kinda addicted to it)

    So will there be any more updates for Android version of MiniDayz? It's stuck at version 1.08 with a couple of terrible bugs: http://www.minidayz-mobile.com/lag-loading-and-bugs.html
  18. Marc13Bautista

    TIE Fighter addons

    This looks bloody amazing! I can imagine trying these out against the BIS Biplanes.
  19. Marc13Bautista

    PR MOD - total replacement WW4

    The final final?
  20. Marc13Bautista

    PR MOD - total replacement WW4

    Nice to see this mod (and a few rare others) are seeing continuous update! I'll boot up CWA a few times while playing this amazing song.
  21. Marc13Bautista

    TIE Fighter addons

    I really can't wait to go into editor mode and have a dogfight with these things! Glad CWA isn't dead!
  22. Marc13Bautista

    WW4 + ECP Config Update

    I've actually forgot what this config does but I'm sure it re-enables the WW4 skins (for troops, vehicles, and weapons) as they were disabled in the config.cpp provided. Doesn't hurt to test it.
  23. Marc13Bautista

    DKM T-55 released!

    why does it link me to aprool fools ;-;
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