Andres97
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17 GoodAbout Andres97
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dat look good
- 942 replies
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- usp
- undersiege
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Naval Boarding Actions - Breachable ships
Andres97 replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't think I'd be able to handle something like that. My heart would just explode. -
Impressive work on those PVS. Keep it up!
- 942 replies
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- usp
- undersiege
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He needs to know the classname of the radio assigned by default to NATO Riflemen.
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Send me a PM in spanish I can translate.
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[IceBreakr/IBIS] Lingor & Dingor for A3
Andres97 replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great news! Happy to hear this. -
From China Virtual Military Engineers: VME PLA mod for ArmA3
Andres97 replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looking great! Can't wait for the update. -
Which commands should I use to spawn these modules via script, or do you recommend instead to use the .sqf files from the Open Source version?
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You sure do have a set of very specific requests. Firstly, doubt you'll have any luck, since the thread has been inactive for well over a year now. Second, according to the rules, you should post addon requests here. Third, there are plenty of scope addons for snipers in this same forums. Fourth, I really doubt you'll need so much scopes. Cheers!
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Any progress in making this MP compatible?
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Zenophon's ArmA 3 Co-op Mission Making Framework
Andres97 replied to Zenophon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Removing doMove and Move commands from the infantry patrol one makes the group move with a normal column formation. Whats the reason behind this commands for infantry? -
Zenophon's ArmA 3 Co-op Mission Making Framework
Andres97 replied to Zenophon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Very small detail, but this: Is making me go crazy. This happens when using Zen_SpawnGroup or Zen_SpawnInfantry and Zen_OrderInfantryPatrol, the second man is too close to the first one. Have tried with setFormation and setWaypointFormation, doesn't seem to be the problem. Any ideas? Also vehicles tend to drive too... erratically, even though they are set to 'SAFE' and 'LIMITED'. Cheers! EDIT: Lazy me. Found the source. Lines 76, 77, Zen_OrderInfantryPatrol.sqf. Now a question. What is the motive of this two lines? @Zenophon Isn't it enough with the waypoint? -
Andres97 started following Project: "Battle of Fallujah" Map
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ai mod [Release] Vcom AI 3 - Dangerous AI
Andres97 replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Check all clients are running VCOM. If server is running vcom and client is not, or server is not and client is, at times the mission won't load 100%, you'll get stuck before getting to the map. -
Naval Boarding Actions - Breachable ships
Andres97 replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very cool! Will test this out for sure! -
ai mod [Release] Vcom AI 3 - Dangerous AI
Andres97 replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Great! Thanks.