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42 ExcellentAbout Unleashthepain
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Corporal
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Male
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Earth
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NR6 PACK - HAL Artificial Leader Evolved
Unleashthepain replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
for sector control not really. Just leave everything as it is. Other than Commander personality as ideal and change the Capture radius according to the sector size. Also threw HAL into a Liberation mission. That took a bit of work. -
NR6 PACK - HAL Artificial Leader Evolved
Unleashthepain replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I usually just set up a sector control mission. and have that as the end game -
Fox's Arma Server Tool Extended Rewrite (FASTER)
Unleashthepain replied to Keelah's topic in ARMA 3 - SERVERS & ADMINISTRATION
Hi having a small issue. Launching the HC it says "steam authentication failed". I have the Headless IP and Local Client as 127.0.0.1 and a playable HC in the mission. Any idea why? Nevermind, didn't have battle eye ticked. Feel free to delete- 163 replies
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- server
- dedicated server
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mission maker tools MGI ADVANCED MODULES
Unleashthepain replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
that's fine and totally understandable. I can see where you're coming from 🙂 Thanks for the reply though. much appreciated- 295 replies
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mission maker tools MGI ADVANCED MODULES
Unleashthepain replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
speaking of your AI heal module. Was wondering would it be possible to have it auto init on start up of the game, Then can adjust settings through CBA? rather than having to place the module every mission- 295 replies
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LAMBS Improved Danger.fsm
Unleashthepain replied to nkenny's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i noticed a deploy static sqf in that console....is that gonna be a thing? please tell me it's gonna be a thing -
a.i. Tactical Combat Link - TypeX
Unleashthepain replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do the AI setup static weapons with this? Just wondering as i'm yet to see them do it -
LAMBS Improved Danger.fsm
Unleashthepain replied to nkenny's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Some of my squad will run back 100m stop and then say ready. This is in a open field situation. Are they meant to be doing this? I feel like i'm having to tell them to regroup a lot. Maybe it's because i play liberation more than editor based missions using waypoints -
LAMBS Improved Danger.fsm
Unleashthepain replied to nkenny's topic in ARMA 3 - ADDONS & MODS: COMPLETE
oh I was using this in co-op as well. Same thing was happening if we had any AI in our squad. Do look forward to the updates as I thoroughly enjoy the mod. -
LAMBS Improved Danger.fsm
Unleashthepain replied to nkenny's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes -
LAMBS Improved Danger.fsm
Unleashthepain replied to nkenny's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@nkenny Here is the video. Mods used were. 3CB forces, Achilles, C2, 3den, AIS, LAMBS Danger & RPG. All Latest Versions. As you can see the AI spam Negative continuously. And take a long time to regroup despite putting them to aware. I feel as if as soon as they're told to regroup they should snap out of combat mode and regroup -
LAMBS Improved Danger.fsm
Unleashthepain replied to nkenny's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Was while playing liberation on altis. Using RHS, CUP, Blastcore and C2. Nothing directly affecting AI other than LAMBS Danger, Turrets, RPG and Suppression. It's like after combat they'd stay in combat for ages. I'd have to use C2 to disable their auto combat or change them back to aware or careless...this was including HC squads as well. But with the Squad AI, you'd tell them to go Aware and they'd go back to Combat mode. Sometimes the guy that had been supressing would just stay in that position. I don't know if it's possible, but maybe you could have the AI in your squad be more compliant/ kill danger mode when told to regroup. I will try and get a video of it today for you 😁 -
a.i. Group Link - X - ( Test / W.I.P. )
Unleashthepain replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
does this worked on Zeus placed units and how do i know if it's actually working? And does everyone need it for it to work in MP? Never mind...i completely skipped that system features section when reading the Read me...🤦♂️ -
LAMBS Improved Danger.fsm
Unleashthepain replied to nkenny's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hey man, thanks for the update! still having problems with squad staying in Combat mode, tell them to go aware and they auto switch to combat. Have to tell them to regroup a lot as they keep running off and doing their own thing. . Also they say negative like every 10 seconds and i have no idea why. The building clearing and use of cover is fantastic, just currently a pain in the ass to keep regrouped -
LAMBS Improved Danger.fsm
Unleashthepain replied to nkenny's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is there a way to stop my squad searching every building? Currently going through Pyrgos and they're clearing every building in the vicinity. Telling them to regroup just has them ignore me. same with putting them at Aware. Whenever I say regroup they say affirmative but then continue to clear buildings with a "Move" listed under their name. I pulled them out of the building with zeus back to my position, had them regroup and now they're going back to the building.