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Jimmakos

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Everything posted by Jimmakos

  1. Jimmakos

    RHS Escalation (AFRF and USAF)

    Can someone please clarify the exact names of the mod folders, cuz I used plain new folders to get the updaters download the files and I'm afraid of compability issues regarding missions.
  2. Jimmakos

    JSRS4 - APEX 1.2

    Been missed the latest update and all of its features due to a recent format on my ssd's so i'm back in arma 3 now. Really anxious to see what the 1.4 update gonna bring since it will be the version i'll get once its out, to bad the game is a no go without this mod.
  3. Jimmakos

    Ravage

    I also get this type of init_save error while previewing my missions, ravage somewhat force save consistency even if outside of a mission or eden editor.Previewing a loadout in the virtual arsenal with ravage mod enabled you always have to "save and exit" to even try a different gear.
  4. This ^ Also specific tools, if were added as inventory items would add hell out of immersion for repairs.
  5. Jimmakos

    Ravage

    Toolboxes have also misconfigured textures (sometimes bump map pops up), if anyone can reproduce it..
  6. I don't really, just happened once i had to cross a river and noticed that the snow continued to fall under the sea level. Another thing that also seemed to bugged me for a long time now is that i never got rain splatters with the RHS vehicles,but i dont think that this have to do with the rainfx script because i clearly remember seeing somewhere inside the scipt the if iskindof "car_f" value.
  7. Hey tpw i was wondering if you can make the snow from the tpw_fog script doesn't fall underwater.
  8. Jimmakos

    2017mod - full conversion mod

    Can't wait for this map!
  9. Another day,another story on #Esseker
  10. Jimmakos

    Ravage

    The extended support for the 3rd party terrains..hmm much appreciated!
  11. Jimmakos

    Low CPU utilization & Low FPS

    I meant launcher parameters which currently are: -Enabled HT -Malloc: tbb4malloc_bi -MaxMem: 12288 -MaxVram: 3584 (though both will fall back to coded values) I believe its what i was also using in the past.
  12. Jimmakos

    Low CPU utilization & Low FPS

    Couldn't notice that major fps drop (indeed this is unplayable,if this happen) but i did notice that all the parameters i had manually set were reseted.This would be a reason to make it somewhat unplayable for me as well.Unfortunately i had forgot how the parameters were setted excactly but i remember i was using Intel's latest malloc and is what i also used now after the update. Using nvidia latest drivers and i verified the game cache before launching the update.
  13. I don't know if im doing something wrong here,but this is happening from the first time i started using 3den and i cant get it working, tent to happen on all semi cylinder items and not only.
  14. Thanks! this attachTo ["Variable name",[0,0,0.527]]; Edit: this will disable simulation somehow, so lighting source would be limited,
  15. Jimmakos

    Ravage

    I remember i talked to Haleks about this myself, didnt i said HDR to low previously? ^_^
  16. But, but disabling simulation,then how is it possible to lit the camping lantern in this case.I do disable simulation for other objects.
  17. Jimmakos

    Ravage

    Yes there is,if you skip a few pages back Halek mentioning the changelog of the next update among with the download link, you really cant miss it :P .
  18. Jimmakos

    Ravage

    I added the Excile status bar but it never really did worked as intended lol, but it was helpful intended for that reason^.
  19. Thanks a bunch mate! ,you've been really helpfull,sended you a PM for another question concerning Ravage mod and a small issue i have since i dont really want to threadjack this one.
  20. Thanks i got this working eventually since playsound3D wasnt working at all for me. i also added in the trigger 1 fadeMusic 1; on act and 3 fadeMusic 0; on deactivation. I also want to add a new chatter for the long radio recievers do you know how to add another class for my second audio file? I tried this but within the sfx bar on the trigger effect i dont get the "transchatter" classname. class CfgSFX { sounds[] = {newschatter,transchatter}; class newschatter { name = "newschatter"; sounds[]={sfxsound}; fxsound[]={"sounds\news_FMradio.ogg",1,1,14,1,1,1,0}; empty[]= {"",0,0,0,0,0,0,0}; }; }; class transchatter { name = "transchatter"; sounds[]={sfxsound}; sfxsound[]={"sounds\Bosnian_chatter.ogg",1,1,14,1,1,1,0}; empty[]= {"",0,0,0,0,0,0,0}; }; };
  21. Jimmakos

    Ravage

    Radiation system is literally a pain in the ass,at least for me.Skipping the ingame time will caught me being irradiated more than 12 hours of total game time so i forced myself to turn it off within the module, i usually got irradiated even if i wasn't to close to a radiation zone or while random roaming the wastes.I get that thats the point but it turns out to be one of the biggest enemies because you slowly degrade health since most of the time im beeing irradiated,any chance of getting that nerfed or tweaked on a future update Halek?
  22. Jimmakos

    Zee - M107 - announcement

    Nice work, What's the excact polycount on the m82 and the texture sheet size? just out of curiosity.. I also had habituate the Barrett to be accompanied by a Leupold Mark 4 but the NXS scope looks good also. You just made me thing the days i was working on my M95, pff just those days!
  23. Open up 3DEN with Napf first dont spawn any unit nothing just open the map and save the mission,it will create the mission folder in C:\Users\blabla\Documents\Arma 3\missions.. Then open up cosmic10r template or even Haleks Altis mission and copy everything (Edit>Select All on Screen,must be fully unzoomed) and then up the mission.sqm you just saved above^ Paste the tempate and before you hit save alt-tab open up the op mission folder and paste every file that comes within the tempate (readme.txt is optional).Bring back your game and then hit save.Re-open the mission and you now should be spawn with a car and with the mod fully functioning,dont forget to adjust the module to your likings. I've reworked the Esseker version way too much,its the one im playing right now but i dont really play since im making a new one on my favorite map ever which is Taviana,used to play on taviana back on arma 2 dayz origins.I can give you the mission if you want for testing or even posting it on the front page,btw could i ask whats the script line that opens all the doors automaticaly? I really want to disable that.
  24. Jimmakos

    Ravage

    Oh! can we attach the glow sticks on the uniform?,never knew that before haha.
  25. Two more from me,these got taken last year around summer so they're pretty old now.
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