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Jimmakos

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Everything posted by Jimmakos

  1. Jimmakos

    Ravage

    That's actually very right, this reason kept me back from adding custom music/songs on my missions with ambient music enabled.
  2. Jimmakos

    Tales From Nowhere

    Like the controllers from stalker, that sounds neat, we really need mutants!
  3. Jimmakos

    Ravage

    @haleks i got an error on the createFireEffect function of yours, nothing major i believe, line 66 Undefined variable in expression _unit waitUntil {({_x distance _unit < 700} count (allPlayers - entities "HeadlessClient_F")) isEqualTo 0}; //possible fix? waitUntil {({_x distance player or _pos < 700} count (allPlayers - entities "HeadlessClient_F")) isEqualTo 0};
  4. Jimmakos

    Ravage

    @haleks is there any way we could enable the ambient voice chatter on manually placed survivors?
  5. Jimmakos

    GF Ravage Status Bar script

    I liked old icons layerstyle better, ravage usually uses plain white icons (radiation etc) so you should find something that should fit.
  6. Jimmakos

    Ravage

    Me wants!
  7. Jimmakos

    Ravage

    Can you disable the vehicles caching system from the module and test your mission again w or w/o the MP persistency. As far as I remember there isn't a specific way to exclude vehicles from the function atm. Please report back.
  8. Jimmakos

    Ravage

    @haleks Safe zone module does still not seem to work on lan hosted or dedicated servers.
  9. Hello! you can also do this: works well with ravage... { removeAllWeapons _x; removeAllItems _x; removeAllAssignedItems _x; removeUniform _x; removeVest _x; removeBackpack _x; removeHeadgear _x; removeGoggles _x; [_x] call RVG_fnc_AddGear; [_x] call RVG_fnc_AddWeapon; [_x] call RVG_fnc_AddLoot; //Force NVG item _x linkItem "NVGoggles_INDEP"; } forEach units _bandits; Maybe assign them a combat animation, this is very flexible tbh { removeAllWeapons _x; removeAllItems _x; removeAllAssignedItems _x; removeUniform _x; removeVest _x; removeBackpack _x; removeHeadgear _x; removeGoggles _x; //Add random gear for guarding units and sets animation state [_x] call RVG_fnc_AddGear; [_x] call RVG_fnc_AddWeapon; [_x] call RVG_fnc_AddLoot; [_x,"WATCH","ASIS"] call BIS_fnc_ambientAnimCombat; } forEach units _bandits;
  10. Jimmakos

    Ravage

    Name the script and call it from your init.sqf while {true} do { _pos = [getPosATL player, 100, 400, 2, 0, 100, 0] call BIS_fnc_findSafePos; _eastGrp = createGroup east; for "_i" from 0 to random 2 do { _type = ["Sheep_random_F", "Hen_random_F", "Cock_random_f", "Rabbit_F", "Cock_white_F"] call BIS_fnc_selectRandom; _unit = _eastGrp createUnit [_type, _pos, [], 1, "FORM"]; _unit setVariable ["BIS_fnc_animalBehaviour_disable", true]; _unit setSpeaker "NoVoice"; _unit disableAI "FSM"; _unit disableAI "AIMINGERROR"; _unit disableAI "SUPPRESSION"; _unit disableAI "AUTOTARGET"; _unit disableAI "TARGET"; _unit setCombatMode "BLUE"; _unit setBehaviour "CARELESS"; }; [_eastGrp, _pos, 250] call BIS_fnc_taskPatrol; Sleep 300;}; Bandit camps by trigger is literally broken, AI will spawn but they will just standing there without aggroing or anything. rvgFill still works ok though.
  11. Jimmakos

    Ravage

    I'm kinda sure you try to add the backpack on the wrong script, It's either here or there: "\ravage\code\scripts\system\gear_list.sqf"; "\ravage\code\rvgLoot\lootLists.sqf";
  12. Jimmakos

    Ravage

    I noticed that with my Esseker and Redux missions as well, i noticed that no loot like luggages etc are spawning inside buildings anymore, is there something i have to do because im kinda lost right now.
  13. Jimmakos

    Ravage

    Can't wait to play and fumble with this mod again, it's been a while for me and probably there will be some decent content added for sure on all these updates.Thanks for keep working on this haleks.
  14. Jimmakos

    Ravage

    disableAI
  15. Jimmakos

    Ravage

    Renegades are not affected from the safe zone module and they keep spawning in, can you take a look at that @haleks.
  16. Jimmakos

    Ravage

    Hello, its been a while. DL links look like broken.
  17. Jimmakos

    Namalsk for Arma 3

    Map does leave a dependency if you have loaded in your mission, even without the need of use any of the map assets.
  18. Jimmakos

    Ravage

    Any chance of getting the updated Hidden Identity v3 stuff included on Ravage?
  19. Jimmakos

    Ravage

    After Windows 10 creators update i was dealing with memory errors out of nowhere, while i didn't had that problem in the past and with a beefy system i was really confused, it turned out it was my page file size was changed somehow. -If anyone has the same problem on win 10 all you can do is go to Control Panel then choose System, Advanced System Settings, Advanced Tab, on Perfomance section choose settings, then a new window will pop up (perfomance options), there go to Advanced, Virtual Memory, Change and choose "Automatically manage paging file size for all drives". While this might wont be a fix, it might help some.
  20. Jimmakos

    [WIP] infectionZ

    NOTE: THIS IS NOT A FINISHED MISSION! -Side Note to moderators, if you think this is not the appropriate forum section please remove the thread. Currently looking for mission makers willing to help me out finish the mission, and the story line. Working alone with side help from some of my Arma 3 community friends but having a couple of more hands is always welcomed. Taking a break from the game itself and it's the latest release (1.70), but i'm willing to come back and finish the mission as soon as possible. If someone is willing to collaborate on this one, leave a comment below on let me know via PM. Find me on Steam. Discord: Jimmakos#2139 -Introducing a work in progress cooperative zombie horror multiplayer mission for Arma 3. -A 4 player SWAT squad have been sent to Podagorsk with one and simple objective, find Dr. Ivan and retrieve the virus antidote. Features: Dark ambient horror music. Main story line and side quests for players to achieve. Supply drops and balanced loadouts. Modified and fortified story line based locations on the map. Thunderstorm, fire effect, nuke, radiation script(s) from ALIAS. Female voiced playable character. A lot of jumpscares and a lot of creepy sound effects. Unique atmosphere with spooky environment. Various custom scripts. Zombies and demons support, dynamic ambient zombies spawner depending the numbers of players playing on current server. Headless zombies and scipts for making them acting like the hunter and smoker from the L4D2 game. Voice acting for important main characters. Apex simple conversation support. Custom textures. And many more to come... -Workload of the mission is currently 7 days of work on 3den editor. Youtube playlist: Pictures: (more will be added later).
  21. Jimmakos

    Ravage

    That have been said, setting HDR lighting to LOW in video settings tends to eliminate the effect.
  22. Jimmakos

    Ravage

    @haleks i've been reported about this error which you might want to take a look steam image
  23. Jimmakos

    Podagorsk gone, now what!?

    So as far as we know there is an ongoing situation with various mods over steam workshop and some of them got taken down for good, podagorsk was one of them, been working on a mission for that map and sadly since there is no map there is no party. Does anyone happen to know anything further than that, map doesn't seem to be located (uploaded) elsewhere other than there. Anyone familiar with the guy that had uploaded the mod there, or is there a way we could contact him? It's really sad because some good content got lost recently which i'm not sure if had to deal with copyright issues.
  24. Jimmakos

    Podagorsk gone, now what!?

    Well probably issues like itemscopeinfo were fixed, also ui icons were added and probably other stuff which im unaware or cant remember but as it looks like it got taken down because it was a reupload with fixed "issues".
  25. Jimmakos

    Podagorsk gone, now what!?

    Thanks ill give it a try but i'll never be sure if map's state will ever be the same (old vs new one).
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