CrazyCorky
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Everything posted by CrazyCorky
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How does this affect gear on the ressurecting AI?
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terrain Terrain - D41_Ruegen
CrazyCorky replied to Cosmo_D41's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looking forward to checking this out when I get home! -
I know about the area blacklist but I was hoping to blacklist certain class name. I'll have to dig a bit. I've been tired the last few times I've looked.
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Hello fellow ravagers. I was curious as to if there was a way to black list certain building types to keep zombies from Spawning around them? Mainly asking because it seems that when using the zombie spawn module with Exile the amount of zombies that spawn around base the parts is overwhelming. (Hopefully, I'm asking this the right way.)
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[WIP] Female base model project
CrazyCorky replied to HorribleGoat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Arma woman skeet shoot?! Seriously though that's awesome man! -
Possibly was done in DM as to remove any excess drama?
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From what I understand it's to give a slightly different body shape. For a little more realism.
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That may fix your issue. However if you had it as an allowable mod, ie: bikey in the key folder anyone connecting to the server can use it. But anyone not using it will see default arma man face.
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To be fair the uniforms aren't really needed. If you have the mods as required addons there should be options in the profile menu for the female heads. It's on a server I currently play on with my better half and it works without issue. So just make sure you're having it called as a server addon.
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Oh man those screenshots look so good!
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spawner [Release] Vandeanson's Apocalypse - the Mod:
CrazyCorky replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Would these work on a multiplayer server running Exile with Ravage? I haven't delved to far in to it! -
I love reading stuff like this. Makes me really want to play scenario.
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With some Exile servers using Ravage for zombies would this type of script still work and be placed within the zombie module?
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I think that's an awesome Idea. Would fit in very nicely and definitely follows the whole Survival theme.
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Let's just drop it please. Let's focus and get back on topic.
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smallarms NIArms Release Thread
CrazyCorky replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
From what I understand compatibility for it hasn't been implemented yet. It's in the works. -
Poolpunks Object Packs - Work in Progress Thread
CrazyCorky replied to poolpunk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So awesome man! It's the small details that make a difference! -
Community Upgrade Project - CUP Terrains
CrazyCorky replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
New sound, who dis?! -
If you have questions for config work for retextures I have some knowledge about it as well. Feel free to ask!
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- retextured
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Good looking weapon!
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Can't wait to check this out!!
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I would agree to this. As someone who really wants to get in on the ravage scene. Is it possible to run this on a different computer as somewhat of a persisten mission style?
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Community Upgrade Project - CUP
CrazyCorky replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If I'm not mistaken this may be due to a signature mismatch with the server. In this case if the person joining doesn't have the most up to date version of the mod then it may do this. Since from what I understand that there was a missing or additional pbo. Given t hat the server key didn't change on this last update(as far as I'm aware). Just shooting from the hip here. -
Love it! That does look a tab better imo.
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Wetsuit Texturing Issue
CrazyCorky replied to shadeops21's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Would this affect anything else outside of just giving each uniform the ability to swim faster?