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Everything posted by CrazyCorky

  1. CrazyCorky

    Project True Viking

    Welcome back! Looking damn good!
  2. Very nice! Have you considered doing something akin to fortifying an existing house?
  3. CrazyCorky


    How does this affect gear on the ressurecting AI?
  4. CrazyCorky

    Terrain - D41_Ruegen

    Looking forward to checking this out when I get home!
  5. CrazyCorky


    I know about the area blacklist but I was hoping to blacklist certain class name. I'll have to dig a bit. I've been tired the last few times I've looked.
  6. CrazyCorky


    Hello fellow ravagers. I was curious as to if there was a way to black list certain building types to keep zombies from Spawning around them? Mainly asking because it seems that when using the zombie spawn module with Exile the amount of zombies that spawn around base the parts is overwhelming. (Hopefully, I'm asking this the right way.)
  7. CrazyCorky

    [WIP] Female base model project

    Arma woman skeet shoot?! Seriously though that's awesome man!
  8. Possibly was done in DM as to remove any excess drama?
  9. CrazyCorky

    Zee Identity Pack

    From what I understand it's to give a slightly different body shape. For a little more realism.
  10. CrazyCorky

    Zee Identity Pack

    That may fix your issue. However if you had it as an allowable mod, ie: bikey in the key folder anyone connecting to the server can use it. But anyone not using it will see default arma man face.
  11. CrazyCorky

    Zee Identity Pack

    To be fair the uniforms aren't really needed. If you have the mods as required addons there should be options in the profile menu for the female heads. It's on a server I currently play on with my better half and it works without issue. So just make sure you're having it called as a server addon.
  12. CrazyCorky


    Oh man those screenshots look so good!
  13. Would these work on a multiplayer server running Exile with Ravage? I haven't delved to far in to it!
  14. CrazyCorky


    I love reading stuff like this. Makes me really want to play scenario.
  15. CrazyCorky


    With some Exile servers using Ravage for zombies would this type of script still work and be placed within the zombie module?
  16. CrazyCorky


    I think that's an awesome Idea. Would fit in very nicely and definitely follows the whole Survival theme.
  17. CrazyCorky


    Let's just drop it please. Let's focus and get back on topic.
  18. CrazyCorky

    NIArms Release Thread

    From what I understand compatibility for it hasn't been implemented yet. It's in the works.
  19. So awesome man! It's the small details that make a difference!
  20. If you have questions for config work for retextures I have some knowledge about it as well. Feel free to ask!
  21. CrazyCorky

    RS - Armaments

    Good looking weapon!
  22. CrazyCorky


    Can't wait to check this out!!
  23. CrazyCorky


    I would agree to this. As someone who really wants to get in on the ravage scene. Is it possible to run this on a different computer as somewhat of a persisten mission style?
  24. If I'm not mistaken this may be due to a signature mismatch with the server. In this case if the person joining doesn't have the most up to date version of the mod then it may do this. Since from what I understand that there was a missing or additional pbo. Given t hat the server key didn't change on this last update(as far as I'm aware). Just shooting from the hip here.