teabagginpeople
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See kalle what you missed out on, in Alex's post and maybe they did too, is Arma4s location. Pay attention.
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reguarding base defending
teabagginpeople replied to doshskia's topic in Arma Reforger - Multiplayer
Hi Doshskia, I was playing yesterday and saw it from the other side. Our side was so disorganised running around doing lone wolf. The other team were working better together so I was left defending a base on my own. The Ai definitely helped. I managed to kill the opposing team and hold off further attacks by myself. While I am better than most (Not even going to be humble), realistically I still should not have been able to do so, as the opposing team had a spawn set up somewhere nearby, were certainly not noobs and were working well together attacking from all sides. But as I had the Ai soaking up some bullets giving away the attackers positions I could pick them apart. Bases should not be a cakewalk to take, specially not built up ones. The old way was was far too easy and created too much non engagement with actual enemy players, one person could go around taking positions with ease, so the new way is an improvement. That said, what I think should happen is a smaller amount of Ai spawn direct in base to defend and the other Ai spawns away from the base (When enemy are attacking) and moves towards (call it reinforcements) . This means the attackers can't just easily take the base but have to also defend their position while doing so. (if a player goes down while dissembling the next player should have pick up from where they left off) not a bad idea, if it has a time out. Guess all the edges will only really smooth out when all the additions are made from the ongoing Roadmap. -
Exception: Access violation.
teabagginpeople replied to vafana's topic in Arma Reforger - Troubleshooting
Hi Vafana, Is the Experimental version also displaying this error? If you have not already, try this version. -
Full server so 32, I couldn't tell you what the logic is behind it. I don't stick around for 20 minutes to re-join a server with weasels. I am just bringing it up so hopefully devs can see that it is not an ideal solution. I played enough online to know Arma3 sure has its moments, but the Xbox crew (not all) are vastly more annoying in the regard of TK, and general stupid fuckery.
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Just adding to this. On the experimental branch. I have noticed several times, a games master session would be in full swing. Then a small group of players (think it takes 4 votes to kick) will join and vote kick everyone from the server one by one, just to get themselves as game master. You are then banned for 20 minutes.
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When was the last time you actually played the game? I am genuinely curious, I have not seen the errors now for over a month and have played hours long sessions in both PvE combat scenarios and the PvP Conflict mode. (without mods)
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Ha Jake, while I have openly agreed with some of your criticisms of the game as fair and warranted, I think you can also just come across as overly hateful of Reforger. The disconnects have definitely been worked on, I cannot remember my last. I am not sure if you played Arma3 at launch but it was not smooth, and at one point in Arma3 years into release, a memory issue caused disconnects for weeks, pissing lots of people off, including devs. I don't think it is helpful to just brow beat devs about the game. Reforger while slow in development, is fun, can it be better? Yes 100%. Now I am cautious myself about how Arma4 might play out and will it stick to what makes the Arma series great. I hope they do, and have a clear vision for it.
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I have been playing on the official servers and have noticed the admin commands are not there. Is this an oversight? Having a long running mission ruined by 1 player or 2, is a big pain. I get it can be abused but more often than not people joining just to team kill happens more so, and it can end a long running game. which happens in most missions. In Arma 3 you could meet some cool folk have a good time be fair and kick any trouble makers (it was not perfect but it worked a hell of a lot better than how it is now). Also when you got a good bunch playing you could use the command to restart the mission so you did not have to all get kicked and could start again.
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Slow development and overall dissapointment
teabagginpeople replied to bugeater36's topic in Arma Reforger - General
I think most people are reasonable and want BI and Arma4 to improve upon what Arma3 got right. They wanted a more stable playtime and some updated graphics (Arma3 is still quite pretty compared to many AAA games) and new features that mods had created, better Ai. I don't think everyone was kicking up dust because its VR compatibility. It would be a nice addition at the back end. Most right now are probably more concerned with the possible direction the overall game might end up. As in dumbed down reincarnation of the bad times after Flashpoint, nail in the coffin of the studio/series.- 23 replies
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My experience with the new update (0.9.9.47)
teabagginpeople replied to stburr91's topic in Arma Reforger - General
Just to be clear, I was someone who suggested adjusting settings. I have played for much longer and not been disconnected but have also noted a lack of smooth performance and stuttering that makes Arma3 look like the newer game. -
Lack of singleplayer is a mistake
teabagginpeople replied to Alex_LT's topic in Arma Reforger - General
They would not be the first dev team to dumb down and ruin their game to meet some fickle "console" demand that vanishes (unlike how Arma has been a constant revenue stream for them). This is coming from someone who would love if it worked out for them. I bough a pc for Arma. I built PCs for Arma. I would have loved to jump on console with my friends or family and have shown them what they have been missing. But, and this is a big butt. Having played this for a bit now, I am starting to feel there may be compromise creep going on in the background, I hope they fully understand what it will mean for the future of the series and their livelihoods, if they get this wrong and bastardise something beloved like Arma4. We have seen it many times now and still it astonishes me how some people just do not seem to be able to read a room. -
My experience with the new update (0.9.9.47)
teabagginpeople replied to stburr91's topic in Arma Reforger - General
A fellow arrow key user.... I salute you. And thank you for posting this, thought I was losing my mind. -
My experience with the new update (0.9.9.47)
teabagginpeople replied to stburr91's topic in Arma Reforger - General
I Can confirm, had to bring down settings some. highs and ultra 1440p. No crashes so far tho. -
Arma Reforger my thoughts...
teabagginpeople replied to teabagginpeople's topic in Arma Reforger - General
A man after my own heart. I do hear people joining the servers " hey my first time here". It does not matter because when there is fun to be had and bullets start flying, they pick up that stuff pretty damn quick, no need for the hand holding. It is really cool driving around in the game, other cars going by and people with maps out :D. You see the game differently, because you see the world around you in it, not just constantly blindly following a line on a GPS or HUD marker in the distance. -
I have played Arma Reforger for quite a bit now. Only game I am playing on PC at the minute. This is brief and I know leaves out many bugs. Firstly I will say I am slightly Bias, having played Arma from the end life of 1 up to 3 and being the soul reason I built my PC's, have all the games and DLC. First the cons. Been widely reported the connection issues, a shame really, has ruined the reviews and enjoyment of of the game. Lack of content and the price to be a beta tester, essentially. This for me is not so bad and I will tell you why as someone who does not pre order.. If a dev said to me when they showed off them shots of the new engine in December "hey, would you pay 30 euro to play on this".. I would have said hell yeah and I can guess many others would have too , this I am sure of. Been a long time between Arma and I understand that with the new Engine seems worth it tho so far, so I was happy to buy. It is not a bad business move by BIS and I would have voted on that move myself and gladly took the flack with a pinch of salt. OK the pros. They listened to their supporters. I am hoping they are pushing the envelope and are looking to go further. Gone is the extra clunky. Climbing over obstacles has added a new dimension to the battlefield. No longer easy pickings just looking only at the gate of a compound when in vanilla Arma, danger in every corner. Movement is greatly improved and animations great. The driving is great fun again more animations buffed, and can't wait to see what more they have up their sleeve. Radios, proper working radios. The only things holding Arma back was its availability and how bad it ran, clunky bits aside. Arma 3 came out in 2013 and still had people buying DLC to now, why? because it gave players something other games didn't, couldn't or wouldn't. I was apprehensive that they might do as all the other short sighted games companies seem to be at and wreck their game trying to be more casual and appeal to an audience that does not exist, Battlefield 2042. Dice just cannot read the room, it baffles me how oblivious to it they are and from the end product it seems they no longer understand what people once loved about their games. These should be obvious but it seems too many Devs and games companies cannot see the shit through the stars. So far Arma Reforger stuck to its guns it is Arma, no mini map? just a compass, ha ballsy. I applaud the decision maker for some good fun getting lost in that map, banding together and figuring out our location, I say map, a work of Art. The Map- I never really got to enjoy this map as much as I should, as it was before my time and I had not the pc to run it great even if I wanted to. The Map in Arma Reforger is a thing of beauty, I cannot stress that enough. Thanks to a flipped jeep and no mini map, I got lost going across some fields and coming across random houses, then I got lost in the beauty of the Island. The levels of little details from a lawnmower in the garden, scenes crafted with love. Driving around this in the rain is so god damn good. The Sounds- No gps no mini map, finding a fire fight off in the distance just on sounds alone, the adrenaline as you are under fire or explosions going off. So nice, they had already started these improvements in Arma3 with the sound and it is only getting better. Congrats and hats off to the sound guys, out there recording and bringing that extra level of immersion. My hopes. I hope they do Arma Reforger + 4 and the supporters of the game proud by upping the ante and not shying away. They have seen how popular the mods like Ace and that were, making the game a deeper experience, obviously adding aspects of them in Reforger. I know Reforger is not Arma 4 but it is damn fun when it rocks and feels exactly like an Arma game should minus the trash 😄. When they solve them connection issues it will ramp up. I hope they work on Ai and give it a serious boost for all the cool co op missions and single player people (I love both MP, Co Op and single) and get it nailed down for Arma 4. They have to see all the youtube players on them Milsim missions using AI. It will be worth the effort. You can shit on my opinion all you want, I insist. Have fun.