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164 ExcellentAbout Aniallator
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Gunnery Sergeant
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Male
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Gaming, sailing
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http://steamcommunity.com/id/niallgifford
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Detail on the Eagle is outstanding. Many thanks for all your hard work!
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PSZ: Polskie Sily Zbrojne (Polish Armed Forces)
Aniallator replied to ACPL Jon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Extremely pleased to see the level of detail on vehicles... Tumak-2 is great, and the Poles finally get some air support :) -
From China Virtual Military Engineers: VME PLA mod for ArmA3
Aniallator replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hahahahaha xD Jesus stop pumping out so much content! This is too much to take in! Can't wait to see all of this in the mod :) -
God, you make me feel like an absolute idiot. I opened the NVIDIA control panel and made sure A3 was using the high-performance processor, and it was. What didn't occur to me is that this was arma3.exe that I was looking at, not arma3_64x.exe. Just checked the control panel, added arma3_64x.exe as a program, and sure enough it's using integrated graphics. Thank you and everyone else for your help! /resolved
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Don't use either of those, so nope :(
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Yeah, from the A3 root folder I've been able to open A3 with the arma3.exe instead of the arma3_x64.exe and the game appears to run normally, the only problem is that that means A3 is opened without the launcher, so it's completely vanilla and I can't select any mods. How do I run it in 32-bit from the launcher?
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Just checked, that's not the problem unfortunately, detecting the card just fine.
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Just finished updating A3 and tried to start it up with the mods I normally use. It loaded to the main screen then froze there, and I had to use task manager to close it. Tried starting it again but without mods, and this worked fine until I realized I was getting 11 FPS in the main screen. Loaded up Tanoa and placed a unit, and what do you know, 1-2 FPS. Already tried verifying files, will do a full disk defrag shortly. WTF? Anyone else getting this? I would have thought moving up to 64 bit would increase performance? Completely and utterly unplayable... I mean no shit right.
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RHS Escalation (AFRF and USAF)
Aniallator replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
DAYUM!! Quick question: in 0.4.1 or so the way a character holds an AK was changed; before they would hold it by grasping the mag, now they hold it by grasping under the barrel. As far as I know the former is not possible in any way (not even ruPal's mod which previously enabled you to switch between the two grip methods). Is there any chance that being able to grasp the AK by the magazine will be returned? i.e. being able to switch between the two methods? Because I personally preferred holding the AK by the mag, it was more visually pleasing. I only ask because I would assume you guys still have the animation for it, so I thought it might be possible.- 16577 replies
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RHS Escalation (AFRF and USAF)
Aniallator replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome! I'm sorry to say I usually avoid using the AK(S)-74(U) simply because the textures are too WIP for my taste... looking forward to this with anticipation :)- 16577 replies
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The function that makes units garrison buildings? Select the units you want to garrison, then right click on them. In the menu mouse over "Edit", under this you will find "Garrison Building". The selected units will occupy positions in any buildings near them. I love using this little tool :)
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RHS Escalation (AFRF and USAF)
Aniallator replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How infuriating... well thanks nonetheless :) EDIT: This seems to work perfectly: null=[] spawn { while {true} do { player action ["lightOn", heli1]; sleep 0.01};};- 16577 replies
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