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A. Lietuvis

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Everything posted by A. Lietuvis

  1. This is great work. I really wish I could help. On a separate, unrelated note, could you recommend any decent tutorials/etc. if I wished to start modding terrains? Thanks. Anyhow, great work, keep it up!
  2. A. Lietuvis

    [WIP, ALPHA] Jasło, Poland

    You guys rock. I just wish I could convince my community to use this terrain.
  3. Yeah SPG or ATGM technicals would be great. It'd be nice if you'd also add in AA technicals, similar to the ones that were in ArmA 2. ZU-2-23 technicals have seen significant use in Syria, especially in anti infantry roles, but it can also act as an outdated form of AA defense.
  4. A. Lietuvis

    Tac-Ops Mission Pack DLC Feedback

    In Final Strike (Steel Pegasus) I noticed jarring enemy and enemy fortification pop in. It mean that in spite of being an IFV, I couldn't make use of my superior optics to assist friendlies from further away and had to drive in dangerously close. While this might have been fine for Houston, St Jose and others which you can only really engage from close up, the fact that I had to drive in so close to assist Bravo who were on the outskirts was frustrating. Also in Breaking through, if you go back to rescue the wounded, one of them never boards the vic, meaning that you have to kill him in order to continue.
  5. A. Lietuvis

    Veteran mod (VTN) - announcement and WIP

    I mean to put it simply, they've only now added backblast. I understand they have a certain vision, but fact of the matter is that it is not ACE3 with variation why most people want to try and get the mod into their communities, it is the beautiful, well made and varied US and Russian assets. And even then it clashes with RHS a bit in terms of content, making it hard to justify. 3CB is ACE3 compatible. RHS is (mostly) compatible. NIArms are ACE3 compatible. CUP is mostly compatible. Noone wants to throw away 3CB, NiArms, CUP and others just because, while it has very high quality assets, VTN mod insists on a proprietary system. It's like when a program makes it own file extension - unless you are going big, it's just going to help drown your program.
  6. A. Lietuvis

    Veteran mod (VTN) - announcement and WIP

    Will we ever see compatibility with ACE 3 or is compatibility a no go for the project?
  7. So what happened to the old mod? And the content from it?
  8. A. Lietuvis

    RHS Escalation (AFRF and USAF)

    Question: will RHS helos be updated with the new pylon system? I find it very cool I can change armament on vanilla Pawnees, and I'd love to do the same for Hinds/RHS MELB Littlebirds/Hueys/Su-25s.
  9. Hey, uh, I can't help but notice that the HUD for the AH-6 Littlebird (AH-9 Pawnee) is gone. And so it the increased minigun spread. And the switching of salvos. EDIT: And the switching of minigun RPM.
  10. A. Lietuvis

    How to use UnitCapture in Arma 3.

    Help, I am having an issue - double pressing ESC and pressing F1 at the end of the recording doesn't work.
  11. A. Lietuvis

    RHS Escalation (AFRF and USAF)

    Question, when flying the hind, what is the panel on the top with flashing lights meant to represent? And why does it make such a loud noise every now and then?
  12. A. Lietuvis

    Official Zeus servers from Bohemia Interactive

    Hey, as it currently stands, official Zeus missions still lack empty objects, like sandbags and razor wire. This is incredibly frustrating. We were told it'd be fixed 2 months ago, yet nothing. Has BI just given up?
  13. Only an issue on Official Zeus missions. They said they'd fix it in October, after 1.64 introduced it, but at the rate this is going, it's never going to happen.
  14. A. Lietuvis

    Zeus Objects/Units Missing After 1.64

    This is still an issue on the official servers.
  15. Any chance the biuldings will eventually show up in the editor? I love 'em, but I really wish they did as otherwise I am reliant on going into Zeus to place units inside and predicting which buildings are most important.
  16. Any chance of closeups / infantry level screen shots? I really want to see how the forests and the urban look from a soldiers perspective, since that will be the most common one for an average session. Also, will this use objects that require APEX?
  17. A. Lietuvis

    RHS Escalation (AFRF and USAF)

    I have noticed that the handheld version of the M320 for some reason can only zero up to 100 m, where as the underbarrel version can go up to 350m. Is this intentional?
  18. A. Lietuvis

    Eden / Arsenal Interaction issues

    Your first ticket is a duplicate of http://feedback.arma3.com/view.php?id=22291. But none the less, I think yeah, in order to make arsenal more viable, this has to be added.
  19. A. Lietuvis

    Fatigue Feedback (dev branch)

    The new update is basically step by step recreating the old system. Ow stamina draining while jogging and increase in it when going on bad terrain? Wait a second, that's what the old system did too!
  20. A. Lietuvis

    Fatigue Feedback (dev branch)

    This is probably the most right thing to do. The problem is not with the Fatigue system being overcomplicated, it's all about not communicating properly. Add an ACE 3 style weight indicator and a shacktac style stamina bar and you're set.
  21. A. Lietuvis

    Fatigue Feedback (dev branch)

    But those communities only came in very late ArmA 2 - ArmA 3. They aren't reliable. They don't stay. They get distracted by another thing and they look for it - look what happened with DayZ standalone.
  22. A. Lietuvis

    Fatigue Feedback (dev branch)

    The problem is that, in game if you run 10 clicks, you usually end up on the other side of the island. IRL AOs are much larger, the amount of forces is bigger and everyone has much much more time. ArmA has to downscale so that it doesn't take forever, but that includes downscaling the fatigue system aswell.
  23. A. Lietuvis

    Fatigue Feedback (dev branch)

    But that is not the problem with the fatigue system - it's problem with you and your team not being able to manage logistics properly. If helos have to land 2 clicks from AO because command can't get an IFV in there to take care of AA or some spotters to arty the AA, it's your and your teams fault, not fatigue system's.
  24. A. Lietuvis

    Fatigue Feedback (dev branch)

    I find the suggestions how animations should get slower on less stamina, and how inclines should affect stamina, and how jogging should affect it. Why? Simple. That was the old system. It was exatly that - movement, accuracy and animation speed affected by stance, amount movement, terrain and loadout. Heavy loudouts moved less and had to focus more on setting up bases of fire, charging at the enemy would leave you barely able to stand. Meanwhile lighter loadouts were perfect skirmishers - moving around alot, excellent for urban combat. The old system was working perfectly fine, sans a bloody stamina bar. If it ain't broke, don't fix it. But looks like BI is hard-headed to try and fix what ain't broke (and what they worked on alot clearly, since development of fatigue begun in Alpha and was steadily polished!) in what feels a bit of a lazy and arcady way. All we can ask at this point is that we would be able to switch to the old system, and not via a mod that every bloody guy who joins the server has to use, but by a simple parameters in the difficulty settings. That would leave both tactical veterans that make up the loyal fanbase and the arcadey new Altis Lifes and Wastelanders happy. You just described the old system - true in places it was a bit harsh (cmon let me crawl), but that was the old system. Wounds affected fatigue. Load affected fatigue. Stance affected fatigue. Terrain affected fatigue. And fatigue affected movement and accuracy. You feel like you can't aim at anything after hiking up a hill with a MMG? That's why the bipod is on your gun, friend. Feel too slow while carrying that HAT? Give a rocket to carry to the lighter rifleman next to you. The old system was fine, just needed fine-tuning. Not a lazy and arcadey redesign.
  25. A. Lietuvis

    Fatigue Feedback (dev branch)

    This is nonsense. Fucking Battlefield ArmA. WHat is this. Fatigue was what made ArmA 3 ArmA 3, not just ArmA 2 with better graphics! Bloody Altis Life players, screwing over the veterans of ArmA. I can't wait for a standalone Altis life game, so that they all dissapear. Alas tho, seeing the way development is heading, that might simply be ArmA 3 in the future.
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