A. Lietuvis
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13 GoodAbout A. Lietuvis
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Community Upgrade Project - CUP Maps 2.0
A. Lietuvis replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is great work. I really wish I could help. On a separate, unrelated note, could you recommend any decent tutorials/etc. if I wished to start modding terrains? Thanks. Anyhow, great work, keep it up! -
terrain [WIP, ALPHA] Jasło, Poland
A. Lietuvis replied to Mustang_185's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You guys rock. I just wish I could convince my community to use this terrain. -
tank dlc Tanks DLC: Idea of Anti-Tank Offroads for FIA/Syndicate ?
A. Lietuvis replied to mickeymen's topic in ARMA 3 - DLC
Yeah SPG or ATGM technicals would be great. It'd be nice if you'd also add in AA technicals, similar to the ones that were in ArmA 2. ZU-2-23 technicals have seen significant use in Syria, especially in anti infantry roles, but it can also act as an outdated form of AA defense. -
tac-ops Tac-Ops Mission Pack DLC Feedback
A. Lietuvis replied to voiceofarma's topic in ARMA 3 - DLC
In Final Strike (Steel Pegasus) I noticed jarring enemy and enemy fortification pop in. It mean that in spite of being an IFV, I couldn't make use of my superior optics to assist friendlies from further away and had to drive in dangerously close. While this might have been fine for Houston, St Jose and others which you can only really engage from close up, the fact that I had to drive in so close to assist Bravo who were on the outskirts was frustrating. Also in Breaking through, if you go back to rescue the wounded, one of them never boards the vic, meaning that you have to kill him in order to continue. -
Veteran mod (VTN) - announcement and WIP
A. Lietuvis replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I mean to put it simply, they've only now added backblast. I understand they have a certain vision, but fact of the matter is that it is not ACE3 with variation why most people want to try and get the mod into their communities, it is the beautiful, well made and varied US and Russian assets. And even then it clashes with RHS a bit in terms of content, making it hard to justify. 3CB is ACE3 compatible. RHS is (mostly) compatible. NIArms are ACE3 compatible. CUP is mostly compatible. Noone wants to throw away 3CB, NiArms, CUP and others just because, while it has very high quality assets, VTN mod insists on a proprietary system. It's like when a program makes it own file extension - unless you are going big, it's just going to help drown your program. -
Veteran mod (VTN) - announcement and WIP
A. Lietuvis replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will we ever see compatibility with ACE 3 or is compatibility a no go for the project? -
There is Only War, Warhammer 40,000 Mod
A. Lietuvis replied to E_50_Panzer's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So what happened to the old mod? And the content from it? -
RHS Escalation (AFRF and USAF)
A. Lietuvis replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Question: will RHS helos be updated with the new pylon system? I find it very cool I can change armament on vanilla Pawnees, and I'd love to do the same for Hinds/RHS MELB Littlebirds/Hueys/Su-25s.- 16577 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
A. Lietuvis replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, uh, I can't help but notice that the HUD for the AH-6 Littlebird (AH-9 Pawnee) is gone. And so it the increased minigun spread. And the switching of salvos. EDIT: And the switching of minigun RPM. -
How to use UnitCapture in Arma 3.
A. Lietuvis replied to thdman1511's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Help, I am having an issue - double pressing ESC and pressing F1 at the end of the recording doesn't work. -
RHS Escalation (AFRF and USAF)
A. Lietuvis replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Question, when flying the hind, what is the panel on the top with flashing lights meant to represent? And why does it make such a loud noise every now and then?- 16577 replies
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Official Zeus servers from Bohemia Interactive
A. Lietuvis replied to Dwarden's topic in ARMA 3 - ZEUS
Hey, as it currently stands, official Zeus missions still lack empty objects, like sandbags and razor wire. This is incredibly frustrating. We were told it'd be fixed 2 months ago, yet nothing. Has BI just given up?- 98 replies
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No Empty Compositions Or Structures/Objects In Zeus
A. Lietuvis replied to Crimson Mage's topic in ARMA 3 - TROUBLESHOOTING
Only an issue on Official Zeus missions. They said they'd fix it in October, after 1.64 introduced it, but at the rate this is going, it's never going to happen. -
This is still an issue on the official servers.
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[BETA] Open Chernarus Project - Plug AND Play - All Map Support - Dynamic Simulation
A. Lietuvis replied to DirtySanchez's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance the biuldings will eventually show up in the editor? I love 'em, but I really wish they did as otherwise I am reliant on going into Zeus to place units inside and predicting which buildings are most important.