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Everything posted by autigergrad
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ALiVE - Advanced Light Infantry Virtual Environment
autigergrad replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yup. I was play testing a mission on Sangin and had the same thing happen. -
[IceBreakr/IBIS] Lingor & Dingor for A3
autigergrad replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've noticed a pretty big bug on Lingor A3. The Nimitz Aircraft carrier basically spawns 2 carriers on top of themselves if you attempt to place the carrier in the ocean around lingor. I tested this in different parts of the ocean..then I tested it on 7 other maps. The bug only occurs on Lingor. Just FYI. -
ALiVE - Advanced Light Infantry Virtual Environment
autigergrad replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I got my headless client working with TADST. Created a bat file for the HC and now it works great. If I want to run multiple HCs on the same dedi...do I simply create multiple bat files, place them in the same area, and launch all of them prior to launching the dedi? -
ALiVE - Advanced Light Infantry Virtual Environment
autigergrad replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yup, did that. Tested last night and I did see the HC entity in the selection menu on the server lobby when logged in as admin, so I'm assuming I did it right. Just checking that I didn't skip a step. TADST has that box that enables HC automatically on the tool itself and most tutorials I see using and setting up Headless Clients seem to do it from a scripting standpoint and not from using a tool like TADST so I didn't have a guide to go by. -
Werthles' Headless Module
autigergrad replied to Werthles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
2 questions.... 1. Now that ALiVE has full HC compatibility included in the mod, how does that affect using it with your mod? 2. I use Tophe's Dedicated Server Tool. It has a button to click that "Enables HC" and a place to put in the IPs. How can I use TADST in conjunction with this module? I guess what I'm asking...is it as easy as subscribing, clicking the button on the TADST,and plopping the modules down in the editor and boom I'm done? -
Arma 3 Headless Client
autigergrad replied to hellstorm77's topic in ARMA 3 - SERVERS & ADMINISTRATION
Can you use werthless's HC in conjunction with Tophe's dedicated server tool (TADST)? Has anyone tried this? With ALiVE now having full HC support with no scripting required, and TADST having an option to enable HC support and plug in IPs, I'm wondering how I could merge Werthless's HC tool with it. (never used a HC before) -
Absolutely man. Always up for new guys in our missions. Hit me up on Steam: AuburnAlumni
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Tophe's Arma Dedicated Server Tool (TADST)
autigergrad replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Regarding headless client support, This is my first time attempting to use it. ALiVE now has built in HC support. The TADST dedicated server tool has an area to enable HC support on the module, including IP address for HC. So, if I'm using both TADST and ALiVE, if I have HC support ticked in both, is the only other thing I need to do is place the Headless module in the editor to enable the Headless Client? Just making sure there isn't a step I'm missing. -
ALiVE - Advanced Light Infantry Virtual Environment
autigergrad replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Regarding headless client support, This is my first time attempting to use it. ALiVE now has built in HC support. The TADST dedicated server tool has an area to enable HC support on the module, including IP address for HC. So, if I'm using both TADST and ALiVE, if I have HC support ticked in both, is the only other thing I need to do is place the Headless module in the editor to enable the Headless Client? Just making sure there isn't a step I'm missing. Awesome update fellas! -
ALiVE - Advanced Light Infantry Virtual Environment
autigergrad replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Tupolov, Looks like that is what it is. My dedi server address changed somehow. Working now. Thanks. -
ALiVE - Advanced Light Infantry Virtual Environment
autigergrad replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I use the TADST dedi server tool so I use the same computer for my dedi as well. Here is the RPT file from the TADST server. http://pastebin.com/ib6AdRCV Also...I haven't changed any settings, etc and was having no problem connecting to the War Room prior to Arma 1.52, so I don't know why it wouldn't be right now. Hope that helps. -
ALiVE - Advanced Light Infantry Virtual Environment
autigergrad replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I posted the entire log RPT at the bottom of previous post in pastebin. Here is the datestamp log. [2015-10-14 18:23:42] [info] ALiVEPlugIn v2.0a-d4f2cb7 [2015-10-14 18:23:42] [debug] >>> ParseMessage [startALiVE ['true']] [2015-10-14 18:23:42] [debug] Function: StartALiVE [2015-10-14 18:23:42] [debug] Params: [2015-10-14 18:23:42] [debug] - [true] [2015-10-14 18:23:42] [info] Disable Performance Monitor: true [2015-10-14 18:23:42] [info] Reading 'alive.cfg' [2015-10-14 18:23:42] [info] Configuration found: C:\Users\Drew\AppData\Local\ALiVE\alive.cfg [2015-10-14 18:23:42] [info] No URL in config. Using default. [2015-10-14 18:23:42] [info] Configuration 'alive.cfg' read OK. [2015-10-14 18:23:42] [debug] Alive Config: [2015-10-14 18:23:42] [debug] Type: JSON [2015-10-14 18:23:42] [debug] User: 6azy9yqowu7o2i3edupigotora6iwyro [2015-10-14 18:23:42] [debug] Pass: xxxxxxxxxxxxxxxx [2015-10-14 18:23:42] [debug] Group: OSTACT [2015-10-14 18:23:42] [debug] URL: http://db.alivemod.com:5984 [2015-10-14 18:23:42] [info] Checking WarRoom access... [2015-10-14 18:23:46] [error] ###### HandleMessage - StartALiVE ###### [2015-10-14 18:23:46] [error] Error: You are note authorized to access ALiVE War Room with this account. Check IP and Groupname. [2015-10-14 18:23:46] [error] RAW: StartALiVE ['true'] [2015-10-14 18:23:46] [debug] Return value [['StartALiVE','ERROR','You are not authorized to access ALiVE War Room with this account. Check IP and Groupname.']] [2015-10-14 18:23:46] [debug] |/-\ Elapsed time: 3542.2ms [2015-10-14 18:23:46] [debug] >>> ParseMessage [GroupName] [2015-10-14 18:23:46] [debug] Function: GroupName [2015-10-14 18:23:46] [debug] Params: [2015-10-14 18:23:46] [warning] ALiVE not initialized yet! [2015-10-14 18:23:46] [info] GroupName: OSTACT [2015-10-14 18:23:46] [debug] Return value [['OSTACT']] [2015-10-14 18:23:46] [debug] |/-\ Elapsed time: 0ms [2015-10-14 18:23:46] [debug] >>> ParseMessage [sendJSON ['GET','sys_data/config','']] [2015-10-14 18:23:46] [debug] Function: SendJSON [2015-10-14 18:23:46] [debug] Params: [2015-10-14 18:23:46] [debug] - [GET] [2015-10-14 18:23:46] [debug] - [sys_data/config] [2015-10-14 18:23:46] [debug] - [] [2015-10-14 18:23:46] [warning] ALiVE not initialized yet! [2015-10-14 18:23:47] [debug] Return value [['{"_id":"config","_rev":"17-cb3b551a259c7ac29b81f0dc4cadba6c","On":"true","EventLevel":5,"PerfData":"true","EventData":"true","MissionData":null,"AAR":"false"} ']] [2015-10-14 18:23:47] [debug] |/-\ Elapsed time: 624.036ms -
ALiVE - Advanced Light Infantry Virtual Environment
autigergrad replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just tested War Room connectivity on my dedi server with latest ALiVE and ALiVE Server mods. I'll post the entire RPT file link but this particular portion seems to be the issue. 18:14:33 ALiVE Exit - mode: SERVERSAVE 18:14:33 ALiVE Exit - Abort / Save by Admin 18:14:33 ALiVE Exit - Broadcasting abort call to all players 18:14:33 ALiVE Exit - Trigger Server abort call 18:14:33 ALiVE Exit - [sERVERSAVE] (Admin) Ending mission 18:14:33 -------------------------------------------------------------- 18:14:33 ALiVE Exit - mode: REMSAVE 18:14:33 ALiVE Data is disabled, so player save will not occur, aborting... 18:14:33 -------------------------------------------------------------- 18:14:33 ALiVE Exit - Exit Player id: B Alpha 1-1:1 (Drew) name: Drew uid: 76561198012420991 18:14:33 ALiVE Exit - Player Profile Handler OPD 18:14:33 ALiVE Exit - [ABORT] Ending mission I'm only running vanilla ARMA 3 with CBA and ALiVE. I was logged in as admin as well. Tried it 3 times and got same issue all 3 times. Here is the entire RPT file. http://pastebin.com/iHX3ah0A -
ALiVE - Advanced Light Infantry Virtual Environment
autigergrad replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The best mod ever created for ARMA just got better. -
[RELEASE] BromA Framework MK 3 (00631) - Modular, Fast, and Easy.
autigergrad replied to Nife's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This looks very interesting. I use ALiVE with just about all of my missions..I think it's the best mod available for ARMA by far. That being said...I would be interested in using the BromA Framework for scripts like cutscenes, victory conditions,etc. Do I need to disable any spawning scripts, AI behavior scripts by default since ALiVE will handle all of that? Can I incorporate my own custom scripts into the framework? -
FYI, Cleggy I just redownloaded it off of Armaholic and I don't see a bisign included with the pbo. I did see the server key but not the bisign with the pbo. Again...it may be something else that's causing our multiplayer issues, but thats the only mod i use that doesn't have one.
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I already gave all of them names in the editor (veh1, veh2, etc) Still getting the message.
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I love this vehicle and it works great in singleplayer...but I'm having issues in Multiplayer. Everytime I run the mod on my dedicated server (I use the TADST dedicated server tool) it says "Ridgeback needs a name!". We are also having issues when I play with other folks of the game locking up for them, etc.. (but works great for me). I haven't had any issues even when testing on the dedi server. But when certain other folks join...that's when the issue of the game locking up on them occurs. Am I missing something? I did notice the mod does not have a bisign. Anyone else having similar issues? Thoughts on a remedy? I'd love to incorporate this in my British Royal Marine MP scenarios. Thanks in advance for any help. *NOTE* One thing I thought of....I have my Battleeye disabled. Could that be the issue? If other players have Battleeye enabled that it could cause something like that? They were able to launch the game and the mod worked ok for a few minutes before things went wonky on them.
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US Forces have invaded the oil and timber rich island of Thirsk. You and your fellow Marines need to establish a foothold on the island and drive out the defending Russian forces. This is part 4 of my "Living Battlefield" series. This is a full scale, full map battle with dynamic Close Air Support, Transport, Reinforcements, and Supply using the dynamic ALiVE module. All US and Russian forces have custom made "Arctic loadouts" including snowsuits, masks, and jackets courtesy of TRYK's Uniform pack. http://steamcommunity.com/sharedfiles/filedetails/?id=491127443 MODS Needed to run this mission: CBA (on steam) ALiVE http://www.armaholic.com/page.php?id=23684 Massi's NATO/SPETSNAZ vehicle pack http://www.armaholic.com/page.php?id=27652 Massi's SOCOM/DEVGRU http://www.armaholic.com/page.php?id=19132 Massi's NATO/SPETSNAZ weapons pack http://www.armaholic.com/page.php?id=19345 Massi's SPETSNAZ/GRU pack http://www.armaholic.com/page.php?id=19627 RHS Escalation http://www.armaholic.com/page.php?id=27152 All in Arma Terrain Pack http://www.armaholic.com/page.php?id=26682 Thirsk Island http://www.armaholic.com/page.php?id=9861 TRYK's uniform pack (on steam)
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[ALiVE, ACE, COOP, SP] Spanish Sunrise
autigergrad replied to autigergrad's topic in ARMA 3 - USER MISSIONS
Some shots from tonight's action. -
ALiVE - Advanced Light Infantry Virtual Environment
autigergrad replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Man, that Mogadishu map plus Massi's African Conflict mod plus ALiVE will be so freaking sweet. -
Yeeeeeeesssssss!!!!!!!! FINALLY!!! An Asian unit pack!!!! Thank you sir!
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[ALiVE, ACE3, COOP, SP] BRITISH STEEL
autigergrad replied to autigergrad's topic in ARMA 3 - USER MISSIONS
FYI, Updated Dropbox contents with more Ambiance modules included. -
China - PLA Infantry (Alpha)
autigergrad replied to majoris's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nope, it's not set up for ALiVE, which stinks since there are a million different mods with Middle Eastern/African forces but zero high quality North Korean/Chinese force mods that work with ALiVE. Would love to use this army in one of my ALiVE missions. -
ALiVE - Advanced Light Infantry Virtual Environment
autigergrad replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Seconded. We use ASR AI in all of our ALiVE missions. Outstanding add on.