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autigergrad

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Everything posted by autigergrad

  1. autigergrad

    3CB BAF Vehicles

    This excites me. Perhaps some Landrovers, Ridgebacks, and Foxhounds?
  2. Tried the newest version and our server is still crashing within 30 minutes to an hour of starting it up. Until this gets patched, the game is basically unplayable on dedicated servers. Our group has shelved ARMA until BI releases an official patch to fix these constant crashes. 1.54 has really thrown a wrench in our group's weekend gaming sessions.
  3. Cqb spawns fine in my missions after 1.54
  4. Performance warning: Very large search for 1779602 (>300 m) Performance warning: Search for 1779602: b_ficusc1s_f.p3d was very large (720 m) Performance warning: Very large search for 1779603 (>300 m) Performance warning: Search for 1779603: b_ficusc1s_f.p3d was very large (750 m) Performance warning: Very large search for 1603807 (>300 m) Performance warning: Search for 1603807: line_curve_f.p3d was very large (870 m) Performance warning: Very large search for 1603707 (>300 m) Performance warning: Search for 1603707: line_curve_f.p3d was very large (600 m) Performance warning: Very large search for 1603853 (>300 m) Performance warning: Search for 1603853: runway_secondary_40_f.p3d was very large (300 m) Performance warning: Very large search for 1338571 (>300 m) Performance warning: Search for 1338571: mound02_8m_f.p3d was very large (420 m) Performance warning: Very large search for 1338570 (>300 m) Performance warning: Search for 5db75d00# 1338570: stone_shed_v1_ruins_f.p3d was very large (420 m) Performance warning: Very large search for 1779841 (>300 m) Strange convex component317 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry Strange convex component318 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry Strange convex component319 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry Virtual memory total 2047 MB (2147352576 B) Virtual memory free 144 MB (151363584 B) Physical memory free 34046 MB (35700813824 B) Page file free 55313 MB (58000527360 B) Process working set 1207 MB (1265827840 B) Process page file used 1672 MB (1753948160 B) Longest free VM region: 4108288 B VM busy 1996324864 B (reserved 157687808 B, committed 1838637056 B, mapped 33808384 B), free 151027712 B Small mapped regions: 22, size 106496 B Time after time after time this is happening on our dedi. Very very frustrating. What is causing this???
  5. autigergrad

    3CB BAF Vehicles

    This makes me happy in my face.
  6. autigergrad

    ASR AI 3

    Robalo, will File patching be a temporary fix or is this going to be required for your ASR for the foreseeable future?
  7. autigergrad

    Pooter's enhanced ASR AI

    So is file patching going to required for all versions ASR moving forward? We have a dedicated server we rent that doesn't allow file patching. It would suck royally to have to use vanilla AI in all of our missions from here on out if ASR won't work without it.
  8. autigergrad

    Saint Kapaulio Terrain [ W.IP]

    Uhhh....holy sh**! This is one of the more original, well thought out, beautiful pieces of terrain I've seen yet in ARMA. And the fact that you went with mainly JBAD/A3 assets makes it even better. This is an outstanding map. Hopefully the guys over at ALiVE can get this bad boy indexed for a full map battle. Outstanding work. beautiful stuff. (saw some floating sandbags on that beautiful mountain top FOB)
  9. autigergrad

    African conflict a3

    Any chance of these being updated with the new armor values Massi?
  10. autigergrad

    Time to fix armor warfare for AI.

    The biggest immersion breaker for me in a mission is watching these "steel beasts" slingshot into each other, then flip into the air as if they weighed 3 pounds. That's after they suddenly zoomed across a space after ramming into their 75th building. I'm not asking for a full fledged Tank sim...but I am hoping for vehicles that act like vehicles and not like pinballs in a giant pinball machine bouncing off every object on the map.
  11. Yeah, several dedicated servers don't "like" mods with spaces in their names. Placing an underscore in its place usually fixes the issue.
  12. autigergrad

    Zero Dark Zero

    It's not the populating of the map. It's the end objective that's immersion breaking. If I get a "Kill the General" objective...in Afghanistan...and I'm killing Taliban fighters...then get to the final objective to kill the HVT...and it's a vanilla CSAT general....that's kind of a buzzkill. Same as if I'm fighting African Rebels, or I'm fighting the Russians in Europe. Always having a CSAT/Iranian end target/squad to kill is the thing I'd like to see changed to the actual faction I'm using in my scenario. That's the only thing out of this great mod I would like to see tweaked.
  13. autigergrad

    [A3][COOP-32] ALiVE CARRIER - OPS

    As an avid ALiVE enthusiast, this looks interesting. I'll have to check this out.
  14. I did notice that when I changed the default armaserver to the enhanced armaserver from here that it wouldn't let me run certain mods in my group that weren't signed (PTOOR ASR AI) even though the default armaserver I had no issues. Is this known?
  15. autigergrad

    Zero Dark Zero

    Awesome. Well...id say the most popular mod packs would be 1. RHS factions 2. Leights Opfor Factions 3. Massi Factions (Spetsnaz, African Conflict, Chernaus Conflict, Chinese PLA) 4. Iraq Syrian Conflict (ISIS) I'd love to have CAF Aggressors as well.
  16. autigergrad

    Zero Dark Zero

    Hey Von, Quick question. When I use the SOCOM desk to auto generate missions...will it always generate CSAT looking enemies? I.e. if I have ALiVE Modules placed to populate a map with African Rebels, ISIS, etc.....and I get a mission that says "Kill the General" or "Assault/Clear the Area", will the troops I'm needing to kill be the same unit type as my ALiVE faction, or will it always be a predetermined CSAT-style target? Just curious. I didn't know if you had the ability to let us choose the faction type of the mission generated target (i.e. an African Rebel General to kill or clear an area of Taliban for example).
  17. autigergrad

    Kunduz, Afghanistan [10km] v1.20

    For those talking about RHS weapons...I'd suggest always using Real Armor Mod (RAM), especially when mixing RHS weapons/units with other unit mods. RAM tends to balance things out quite a bit.
  18. autigergrad

    3CB BAF Vehicles

    Hey fellas, Just curious what fast roping and sling loading scripts you 3CB guys use? I love ZLT's fast roping script but I don't have the coordinates to add the Wildcat and Merlin to the script for fast roping in British missions. Would love if you guys could supply me with those..and suggest a solid sling loading script as well. I look forward to the additions of the Chinooks and Apaches to this mod.
  19. Hey guys, For anyone who utilizes ZLT's fast rope script...does anyone have the coordinates needed to add CUP Choppers to the script so I can fast rope out of CUP Chinooks, Blackhawks, Merlins, etc.?
  20. autigergrad

    Helicopter fastrope script

    Does anyone have an updated repository of coordinates for non Vanilla Choppers? I saw bits and pieces in here of some but didn't know if all of the Russian RHS, Massi Choppers, and 3CB Merlin, etc. coordinates were discovered. It would be a big help if anyone had any of these. This is a great script.
  21. I subscribed to the CUP compatibility mod on Steambut CUP launchers still don't get ACE lock on features. Is there a step I'm missing?
  22. autigergrad

    Iraqi-Syrian Conflict

    Just FYI for anyone using this pack... I just spent a couple of hours playtesting the different weapons packs against the Iraq Syrian vehicles. The "hodge podge" of some Massi vehicles, some RHS vehicles is definitely causing issues. For example...some of the ISIS tanks are impenetrable to CUP or RHS launchers but others blow up fine. Obviously..this can cause some pretty big issues in game when using different launchers against different vehicles. The fix I would recommend is to always use the Real Armor mod in conjunction with this mod. As soon as I restarted with RAM activated....the RHS launchers and CUP launchers were able to destroy all ISIS vehicles. I figured some other folks who want to start using this pack should know that. Great pack and I'm glad I found a fix. Accuracy...I would recommend going either all Massi or All RHS on Vehicles in the future so that the damage/armor values stay the same across the board within a certain faction. Just my .02.
  23. So I subscribed to the ACE CUP Compatibility module on Steam but I'm still not getting ACE functions in CUP launchers, only vanilla locking on, etc. I also tried moving the ACE Cup_Compat files out of the ACE optionals and into the main ACE addon folder and tried that way and still couldn't get anything. Is there a step I'm missing or are CUP launchers not able to use ACE locking on, etc. yet?
  24. autigergrad

    Iraqi-Syrian Conflict

    Quick question... SInce you use all of the major mods in this mod (CUP, Massi's stuff, RHS Escalation) what is the "damage" more geared towards? Escalation units handle damage and armor penetration much differently than CUP or Massi, both of which are based more on Vanilla style damage. Just want to make sure I don't run into "wonkiness" such as not being able to blow up an ISIS APC with a certain mod Rocket or having to shoot an ISIS figher 35 times with either an RHS weapon or a Massi weapon. Thanks in advance.
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