-
Content Count
862 -
Joined
-
Last visited
-
Medals
Everything posted by autigergrad
-
The Unsung Vietnam War Mod 3.0C - CHARLIE Released !!!
autigergrad replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey fellas 2 quick questions/comments. 1. I've been hunting around in the editor...but is there perhaps a cave/tunnel system somewhere on Da Krong? 2. I'm consistently seeing the 155 mm Howizter, the 107mm mortar, and the US Full Equipment crate vanish on our dedicated server whenever they are cached (i.e. ALiVE, when we respawn, or when we move to a different part of the map then come back to the FOB). I placed a Vanilla NATO supply box next to these items and tested..and the supply crate never vanished completely. So maybe it's a cache'ing thing? I don't know but I thought I'd mention it. Other than that.....amazing stuff guys. -
The Unsung Vietnam War Mod 3.0C - CHARLIE Released !!!
autigergrad replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just wanted to give another big kudos to you guys. Our group has had a blast running Unsung on our server for the last 2 weeks. SOOOO much content in this mod on all fronts. Da Krong is GORGEOUS with the new Tanoa assets! We only wish we had a bigger map to run campaigns on. I did see the Khe Sahn preview screens so that's exciting! Tremendous work all around fellas!!! -
WIP - Vehicle Service (repair, refuel, rearm) GUI
autigergrad replied to soolie's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is VERY much needed. Rearming/refueling on missions w different modded vehicles can be frustrating to say the least. -
The Unsung Vietnam War Mod 3.0C - CHARLIE Released !!!
autigergrad replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Speaking on that Opendome.... I did notice when I activated CQB through ALiVE...some of the CQB NVA/VC soldiers appeared to be Pookie's "catalyst" troops that spawn SAM sites (let me know if I'm not right on that Pookie, but I thought that those sites are "spawned" by a single solider in your CUP version. Is there a way you can "blacklist" the Pookie SAM troops so that they aren't considered as part of the CQB force pool? It looked kind of funny when we were on a patrol boat and the river was blocked by 9-10 Sam sites that started spawning on top of each other due to CQB buildings nearby. On a side note....I totally forgot Pookie had VC SAM sites for UNSUNG. That is outstanding!!! Definitely catches you off guard when you're flying around without a care in the world then suddenly...smoke plumes come flying up from the jungle. -
The Unsung Vietnam War Mod 3.0C - CHARLIE Released !!!
autigergrad replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
On a side note...here are some vids from our session tonight. SO. MUCH. FUN. You guys have nailed it on the atmosphere. -
The Unsung Vietnam War Mod 3.0C - CHARLIE Released !!!
autigergrad replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I heart you so much. I just threw up an ALiVE (well partially ALiVE anyway) UNSUNG campaign on our server. As you say...even with the "bits and pieces" that work with ALiVE so far..it's been a blast. I will mention..that on our dedicated server...some UNSUNG items tend to "vanish" for no reason. For example...I had an UNSUNG US Equipment box being used as a Virtual Arsenal and there was a Howitzer as well...that both literally vanished upon respawn from all 3 FOBs on our campaign. I put a Vanilla NATO Supply Box on there next to it, reloaded on the dedi...the UNSUNG objects vanished again..but the Vanilla NATO Supply Box stayed. Just FYI. Can't wait to have this bad boy FULLY functional with ALiVE. It's amazing what you guys have done in this mod. Great stuff everywhere. -
The Unsung Vietnam War Mod 3.0C - CHARLIE Released !!!
autigergrad replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It still climbs for eternity with Charlie too. -
Burnes Armories Tanks and Deployment Vehicles
autigergrad replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
How do we rearm Burns vehicles? Is it through the standard vanilla ammo trucks? Or can we rearm by adding ammo boxes to inventory like 3cb Jackals and Coyotes? -
Examples of Middle Eastern Civ dress differences... Syria Afghanistan Pretty stark contrast in clothing although both are classified as "Middle East"
-
One more suggestion I would make that could have a big impact with relatively little effort in my opinion..... Config 2 separate Middle East style Civs. 1. Middle Eastern Civs in Afghan style dress. 2. Middle Eastern style Civs in more modern garb as seen in Syria, Iraq, Egypt, etc. Yes, you still see turbans from time to time, but most of the urban population in Syria, etc have a much more western look to their clothes...jeans, T shirts, etc. I would also try to avoid too much "going surfing" style clothing for these Civs and stick with a more conservative look. I know it would help me in differentiating missions set in Iraq vs missions in Afgjanistan. Just my .02.
-
The Unsung Vietnam War Mod 3.0C - CHARLIE Released !!!
autigergrad replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Has anyone been experiencing crashing when attempting to build Unsung missions in the editor? I love the mod, but I've had ARMA crash quite a bit as soon as I get into Da Krong in the editor and start moving around on the map. Other than that...the mod is brilliant. -
I believe the languages were part of the free APEX update.
-
One very small but useful suggestion.... Now that BIS has provided both Chinese and French voices, switching out some of the factions to utilize this. For example, maybe switch the Project Opfor African faction from Farsi to French as many African nations do speak French. Really glad to see more "prebuilt" languages after APEX for modders to use.
-
The Federally Administered Tribal Areas are a hotbed for Taliban activity, as well as smuggling of arms and supplies across the Afghan/Pakistani border. 3 Commando Brigade has been charged with securing the region and eliminating the Taliban threat. If you haven't played any of my missions before, this is a fully persistent ALiVE campaign primarily designed for COOP, but it can be played by a single person as well. Some features of this mission include: -Suicide bombers, IEDs, ambushes, insurgent camps -Fully persistent, living world campaign using the entire suite of ALiVE features -Four fully fleshed out FOBs complete with authentic sounds, British paraphanelia, fully furnished tents, HQs, medical areas, etc. -Close Air Support, Transport, Helo Spawner/Resupply -Troop Spawners -Spyderblack's outstanding Civilian Interaction system As with all of my missions, I hope you enjoy it and no...I won't remove mods. I love mods. Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=712381676 Mods needed are: FATA map https://steamcommunity.com/linkfilter/?url=http://www.armaholic.com/page.php?id=22057 3CB BAF Units http://www.armaholic...e.php?id=27201 3CB BAF Weapons http://www.armaholic...e.php?id=28645 3CB BAF Equipment http://www.armaholic...e.php?id=29033 3CB BAF Vehicles http://www.armaholic...e.php?id=27203 Davido's Custom Taliban Script (these guys look great!!) https://drive.google.com/file/d/0ByRTbY28pkpiUFVSbFNHRmEtYjA/view?usp=shar Burnes Foxhound https://www.mediafire.com/?4rdvb78nm52sq93 Burnes Husky https://www.mediafire.com/?ou9wgaqvt8txl2v Spyder Addons (Steam) CBA (Steam) ACE (Steam) ALiVE (Steam) Massi's Middle East Conflict Vehicles Version (Steam) Massi's Nato Russian Vehicles (Steam) Massi's Nato Russian Weapons (Steam) CUP Terrains (Steam)
-
Thought I'd post some vids of our unit in action on this campaign. Really really enjoying FATA...first time using it and it's a stellar map for Afghan campaigns.
-
Fire For Effect: The God of War - smart & simple AI artillery
autigergrad replied to Rydygier's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will do. I hope ALiVE isn't causing it to break as I use ALiVE in just about all of my missions. I did take the script out when I tried the addon version. I let the demo run for a good 5-6 minutes while painting the target. I'll try without ALiVE and report back. -
Fire For Effect: The God of War - smart & simple AI artillery
autigergrad replied to Rydygier's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So I loaded up the demo mission and it still won't fire. I turned off ACE. I had CBA, ALiVE, ASR AI, and FFE active. I also noticed that the debug wasn't showing up either. I tried using the module as well as the script version and had no success. -
Fire For Effect: The God of War - smart & simple AI artillery
autigergrad replied to Rydygier's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So all I have to do is place the module down correct? I jumped in and tested by putting a player model down, and some vanilla NATO artillery (Sharef and the Mechanized Artillery forget the name) I used Zeus to place down a couple of CSAT squads and then I placed a NATO squad within viewing distance of the troops. Even though the infantry began to engage....the Artillery didn't fire. Just making sure I'm doing this correctly. -
Robalo, Have you looked at possibly adding smart Artillery AI such as "Fire for effect" to your AI mod? Adding the ability for mortars, rockets, and artillery to shell enemy spotted by AI would be an awesome addition. Just curious.
-
Fire For Effect: The God of War - smart & simple AI artillery
autigergrad replied to Rydygier's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can this be used in conjunction with ASR AI without issue? Would be a nice supplement for sure! -
A high quality "all in one" Opfor pack is always welcome. Especially one that covers Opfors for every theater of war. Good luck with this. On a side note, with the release of Tanoa and BI adding Chinese and French language, a Chinese faction or North Korean faction would also be a nice addition to this pack in the future. Look forward to testing this mod out.
-
soundmod JSRS4 - APEX 1.2
autigergrad replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So just so I'm clear... the serverside files are ONLY needed if someone uses the optional reloading sounds correct? the basic JSRS won't create the RPT spam if some use it when joining the server?- 1214 replies
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
Vcom AI V2.0 - AI Overhaul
autigergrad replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
We're running ALiVE, ACE, CBA, CUP, and 3CB for that particular campaign. The Independent are the RACS from CUP, allied with the 3CB British against SLA. When I first start out....everything is fine. After it happened once, I restarted and stood right in front of a RACS rifleman (as a Brit) and nothing happened. Then....when I fired my gun in the air....he got startled....turned and shot me. Then all of the other RACS began to fire on me. Restarted again....did the same thing. Everything was fine...until I fired my weapon. Even when I fired at SLA troops...the RACS troops got spooked and started killing me. I took the server down, removed VCOM and went back to ASR AI just to make sure...and sure enough...when I put ASR AI back up instead of VCOM.....they didn't kill me anymore. LOVE your enhancements..but...yeah....this is kind of a dealbreaker for us right now as being killed by our allies is unpleasant. lol -
Vcom AI V2.0 - AI Overhaul
autigergrad replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm having issues on a dedicated server using this mod. I have several missions where IND and BLU sides are allies...yet as soon as I start firing a weapon....the IND side immediately starts opening fire at ME and attacking other BLUFOR in the area. This doesn't happen in preview in the editor or in MP..but it has been happening every single time we play the missions on our dedi. Mod is running both client and server side too.