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T. Ditch

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Everything posted by T. Ditch

  1. T. Ditch

    ARMA 3 Addon Request Thread

    Can someone please make a patch so that the NI arms 416 pack use JSRS sounds? it's not included as part of the JSRS NI arms mod.
  2. T. Ditch

    CAG/Delta Force Faction

    Any plans for more backpacks similar to what was in Altis armed forces?
  3. T. Ditch

    CAG/Delta Force Faction

    I asked since Kiory's shortdot before only had full zoom which seems to be fixed now, ill keep a look out for this new one.
  4. T. Ditch

    CAG/Delta Force Faction

    Looks great, will the shortdot zoom be adjustable? I know they wasn't before.
  5. T. Ditch

    Task Force Aspis Milsim Unit

    We are pleased to announce the introduction of the Royal Marines as the core of our Special Forces Support Group. Pictures below from Royal Marines Commando Training(RMCT) Day one For further information regarding SFSG see our SFSG Recruit Information Packet
  6. Task Force Aspis(TFA) is a military simulation unit that has been around since 2012. We have multiple years of experience in the military simulation community and members from all walks of life. The unit is structured around a joint multinational task force of personnel drawn from the United Kingdom Special Forces and Joint Special Operations Command. UKSF consists of the 22 Special Air Service Regiment, and JSOC consists of Combat Applications Group and 160th Special Operations Aviation Regiment. Recruitment status: 22SAS: Open CAG: Open 160th SOAR: Open UNITED KINGDOM SPECIAL FORCES 22 Special Air Service Alpha Squadron two troop(Air) is the SAS part of the task force, masters of airborne and freefall insertion HALO(high altitude low opening) HAHO(High altitude high opening). Tasked with operations such as Counter Terrorism, Special Reconnaissance, Asset protection and foreign internal defense(FID) and precision strike operations Potential candidates to the unit will attend an Assessment and selection day if seemed suitable they will then progress on to unit training consisting of Jungle phase and employment training and finally an Assessment Phase. These phases will teach essential unit skills such as Small unit tactics, combat drills, patrol techniques and Recce skills. Upon successful completion of all phases, candidates will be badged as Trooper and assigned to a patrol, further training modules will be done after such as Patrol skill qualification, Air Assault and Airborne school. For more information on the SAS take a look here: Special Air Service Candidate Information Package ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ UNITED STATES JOINT SPECIAL OPERATIONS COMMAND US Army Combat Applications Group CAG specializes mainly in Counter terrorism and Direct Action. Such missions often involve elimination of HVT’s and Hostage Rescue. Sharp precision and excellent unit cohesion are some of CAG’s main focuses, therefore training and always improving ourselves are a large part of this experience. OTC: The pipeline for CAG is a 3-day course with around 2 hours of game time each day. During this course, candidates will be trained in SUT, CQB and MOUT over the first two days. On the third day, they will make use of what they learned in the prior exercises. This is referred to as Gold Phase. Upon graduation of the OTC, the candidates will be assigned to their respective teams and will be qualified to deploy with them. For more information on CAG take a look here: Combat Applications Group Candidate Information Package 1st Battalion, 160th Special Operations Aviation Regiment (AIRBORNE) The 160th SOAR(A) provides Army Special Operations Aviation forces and expertise across the full range of military operations in support of the Combatant Commands in order to achieve regional and national objectives. Its missions have included attack, assault, and reconnaissance, and are usually conducted at night, at high speeds, low altitudes, and on short notice. The pipeline for special operation aviation candidates consists of 3 different blocks FAST: Flight Assessment and selection WOFT: Warrant office flight training, aviation mission planning and execution. GP: GREEN PLATOON, where the actual training and making of a pilot happens. Once a pilot has completed all phases of GP he is then a BMQ (basic mission qualified) Rotary Wing Pilot of 1-160. Flight hours, experience and training of new waves of Candidates as well as his own personal evolution as a Pilot and Leader will give him the option to advance further in the ranks of the Night Stalkers. For more information on 1-160(A) take a look here: 1-160(A) Candidate Information Package US Airforce 24th Special Tactics Squadron The 24th STS provides special operations airmen for the Joint Special Operations Command, including Combat Controllers, Special Operations Weather Technicians, Pararescuemen, and Tactical Air Control Party personnel. They are the Air Force's Tier 1 unit, and 24th STS members are provided as enablers to the Army's 1st Special Forces Operational Detachment-Delta (a.k.a. Delta Force) and the Navy's Special Warfare Development Group, or DEVGRU (a.k.a. SEAL Team 6) due to their specific skill sets. As such, 24th STS members are also trained in conducting classified and clandestine operations such as direct action, counter-terrorism, counter-insurgency, hostage rescue, and special reconnaissance. Combat Controllers specialize in providing Joint Terminal Attack capabilities by coordinating with close air support, as well as providing Air Traffic Control and Air Space Management. Both of these skills are critically important to the establishment and evolution of the battlefield. The pipeline for special operation battlefield Airmen consists of 3 different blocks: Combat Control Operator Course: Combat Control fundamentals and ATC/ATG communication basics Combat Control School: Ground portion of training (SUT, Land Nav, Comms, Assault Zones) SOTACC (Special Operations Terminal Attack Controller Course) Training and qualification ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ If you fulfil the requirements and want to be a member of a dedicated, high performance and respectful tactical MILSIM community then this might be just the place for you. Requirements: Must be at least 16 years old. Must be able to speak English. Must be mature. Must have a working microphone and be able to log into our Teamspeak server. Website: Task Force Aspis Task Force Information: About us ARMA Units: TFA ARMA Units TeamSpeak: TFA Teamspeak Discord: TFA Discord
  7. T. Ditch

    CAG/Delta Force Faction

    Looks great, nice to see that CTR being used more
  8. T. Ditch

    Joint Forces Command - UKSF

    Really looking forward to this, UKSF is underappreciated compared to their US SOF counterparts in arma.
  9. Plans to port the SMK pistol switching?
  10. Posted on behalf of Cherkasov This mod features simple retextures of Spec4's Crye Gen 3 Uniforms and CPC Vests. Aspis Gear is part of Task Force Aspis' community modpack. The assets done here are result of the community's requests. Workshop Download link Dependency: Spec4Gear RHSUSAF Apex(Bergen Backpack) Credits: Adacas for his Military Gear Pack files and all authors that are mentioned in MGP. Thanks to: Cunico for original models and giving permission to release. Adacas for giving me access to his project files and ongoing collaboration. Chairborne (CUP) for help in general when it came to modding-related stuff. Baago (TFA), Ditch (TFA) and Wilson (TFA) for answering gear related questions and providing second opinions. Inheptapid for sweet pics. Gen 3 Variants: Multicam Tropical Multicam Single Multicam Black Retexture + All of the Above with and without US IR Flags Gen 2 MC Retexture Gen 3 Mixed Camo Fatigues: 26 Different Camo Mixes 6 "Casual" Fatigues Army Combat Uniform: Multicam Black 3CD ATACS FG ATACS AU LBT Variants: Ranger Green Grey Multicam Multicam Tropic AOR1 CPC Variants: Ranger Green Coyote Multicam + All of the Above with and without US IR Flags MGP Airframes: Black Black with AOR 1 cover Black with ranger green cover Black tan cover green green with black cover green with green cover green with Multicam cover Tan Tan with AOR 1 cover Tan with black cover Tan with MC cover Tan with tan cover + All of the Above with a random collection of patches on each helmet that change be changed 3 custom paint camo versions MGP JPC and MMAC: Ranger Green Coyote Multicam some vest versions include patch setups that can be changed Backpacks: Bergens(Apex) Eagle III Several vanilla retextures Boonie Variants: Ranger Green Coyote Khaki Multicam Multicam Tropic AOR1 ATACS AU ATACS FG example screenshots: Multicam with team lead belt CPC IR flag patch Multicam Crye gen 2 with medical cpc medic patch Gen 2 Multicam with patchless coms cpc Multicam Tropic IR flags with ranger cpc team lead IR flag patch Multicam Black with cpc fast ranger green patchless Mods used for Promotional screenshots: Direone static animations aspis gear RHSUSAF SMA VSM accessories Military gear pack Cup maps private addons
  11. SSO at their camp, Syria Mods:Aspis Gear(Unreleased Version), Project Zenith alpha(retextured) YuEmod(retextured), RHS USAF, RHS AFRF, SMA, CUP maps, Direone static animations
  12. Special Air Service Selection Jungle and standard operating procedures Training Blade patrol 2000s Mods: Aspis gear, 3CB vehicle, weapons and gear, RH M4 pack, TF black uniforms, military gear pack (old version), ASCZ Heads, nikoaton animations WIP, Direone static animations, SOF animations WIP(unreleased), CUP maps, Hazar Kot valley RHS USAF, RHS GREF, Project Zenith alpha, VSM
  13. 1st SFOD-Delta Recce Hazar Kot valley Mods: Project Zenith, RH M4 pack, TF black uniforms, military gear pack (old version),6x6 all terrain vehicle, ASCZ Heads, nikoaton animations WIP, Hazar Kot valley
  14. Freefall Mods: ASCZ heads, Aspis gear, RH MK18 pack, SOTG, BFST(unreleased)
  15. Website:http://tf-aspis.com/ Teamspeak:opspn.ts.nfoservers.com Operation time: sundays 6pm GMT/BST Impression The 45th Detached Reconnaissance Brigade is an english speaking Military Simulation group. The unit based around the VDV (Airborne Forces) of the Russian Federation, specifically 45th Special Purpose Brigade. Our campaigns are always supported by a extensive backdrop of realistic background stories based on real geopolitics. This backdrop creates immersion and a sense of your efforts coming together in a bigger picture and you making an actual difference. We balance low numbers, with realistic and fun battle order, in order to enforce professionalism and teamwork between people you know. Each member is a valued part of the group and each member is expected to uphold a role of responsibility, be it in the field or administratively. We accept people in the age group 18+, provided they are mature and like minded. The Company The unit is structured around two Platoons of soldiers, supported by their APC's, IFV or armor detachments, and on occasion also helicopter support. The Company is led by a Commander and his Deputy Company Commander, who is his second in command. Staff Positions The 45th Detached Reconnaissance Brigade also houses several administrative positions shops, that help run the community efficiently: Primary Staff Positions: Training Department is responsible for hosting trainings and entry evalutions, keeping our members sharp in their craft, creating manuals and SOPs and everything else it takes to keep our dedicated operators as efficient as possible. Logistics Department upkeeps our modpack, troubleshoots, takes care of our servers and provides technical assitance. In game, they are responsible for making sure correct equipment and supplies are issued to our Company. Warplans Department creates our immersive campaigns, produces stories, researches world conflicts and contributes towards the realistic feeling of our missions. Personnel Department is responsible for selective recruitment of fresh soldiers based on applications and interviews; and produces issued military IDs. They also deals with violation of unit policies, misconduct by members and much more. Story The unit has an established record of excellence dating back since 2012 in Arma 2. The great majority of all personnel in the unit have stuck together throughout all this time and it is with these expertises, forged on both the battlefield and on an administrative level that we've started to really know what a good MilSim unit is and what our members want, and provide them with challenging environments. Combined we have more than 49.000 hrs of experience together and through the years of comradery and deployments and countless trainings hat we are proud to say that we are what we say we are a veteran group. When we play, we do so on the basis of tried and tested in-house made missions which is composed on well researched conflicts and theatres of war which brings immersion and roleplay to the enviroment. The unit functions by staying true to the founding principles of promoting good behaviour, activity and professionalism on the battlefield. In order to do so we are enforcing discipline by giving proper trainings that allow newcomers to following the instructions and guidelines set out for them in the agreed-to policies. This unit was not build by one man, but by all of us working together towards the same goal: a culture of integrity, excellence, and dignity in everything we do. Updated 15/10/17 Recruitment: 12 slots in infantry(Rifleman,Assistant AT,Automatic Rifleman etc) 2 slots in Vehicle crew(Gunner and driver0 Pictures from unit field training exercises in preparation for our first upcoming deployment.
  16. T. Ditch

    ARMA 3 Addon Request Thread

    requesting 9 banger flash bangs with a stunning script Similar to the old super flash mod.
  17. No man left behind Mods:Direone animations, RHS USAF, SMA, Aspis gear, SOTG, Roadrunner's ops cores, KA Scars, ASCZ Heads, private mods
  18. T. Ditch

    TFA-GPNVG18

    understood and thanks
  19. TFA's edited version of L3-GPNVG18 by Teeha. We've been trying to reach the author, but have been unable to if he Teeha wants this removed just ask. This version does not include any black variants or Thermal Intensifier variants. it Has a new applied view scopemodel, and also a small honeycomb effect on bright sources. Included is ACE compat file for brightness adjustment. Steam workshop download:http://steamcommunity.com/sharedfiles/filedetails/?id=1118970836 Enjoy
  20. T. Ditch

    CMCSSC MK20 SSR Beta test

    Really high quality work for your first mod as said before the only real issue is the sounds at the moment.
  21. Bad time for the checkpoint Mods: RHS USAF| RHS AFRF | Diyala | project Opfor | Blastcore | Bloodlust
  22. Message to ISIS Mods: RHS USAF | Diyala | SMA | hidden identity v3 | Aspis Gear | SOTG | private retextures and mods
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