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130 ExcellentAbout bloodwyn1756
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http://www.lhzp.de
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WMO - Walkable Moving Objects
bloodwyn1756 replied to bloodwyn1756's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yea it should be. Take a look at the last changelog. The liberty probaply has an okay geometry lod. -
WMO - Walkable Moving Objects
bloodwyn1756 replied to bloodwyn1756's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes thats because I disable the collision with the vehicle so that the player doesnt die. But I enable the collision again after getting off the vehicle. Maybe there is a problem there. Are you using any mods that could interfere with WMO? -
WMO - Walkable Moving Objects
bloodwyn1756 replied to bloodwyn1756's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think its not breaking anything significant, but Ill take a look.Thanks. -
You can give it a try right now 😛 Yes, you can walk around freely, set the sails, shoot the cannons etc.
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bloodwyn1756 started following Nassau 1715
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how to create a proxy ? in oxygen 2
bloodwyn1756 replied to fallout data's topic in ARMA 3 - MODELLING - (O2)
https://community.bistudio.com/wiki/Oxygen_2_-_Manual#Proxy_objects -
bloodwyn1756 started following killzone_kid
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WMO - Walkable Moving Objects
bloodwyn1756 replied to bloodwyn1756's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Maybe the ace guys calculate their fatigue by checking the distance traveled? I guess this can be disable somehow but I'm not familiar with their scripting features. -
We are constantly making progress. Check out our twitter: https://mobile.twitter.com/Nassau1715 Or join our discord: https://t.co/SVMlAO02AT
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WMO - Walkable Moving Objects
bloodwyn1756 replied to bloodwyn1756's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just tried it and yes. But it gets tricky when the vehicle gets faster or flys too high. Armas auto halo animation cannot be disabled. -
WMO - Walkable Moving Objects
bloodwyn1756 replied to bloodwyn1756's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update Released Changelog: - compatibillity for attached objects - compatibillity for objects without velocity. F.e. oneachframe setpos like ATS by duda (WMO_specialObjects array) - sacrifical collision with the object that is ridden - improved stability (less dying, smoother experience overall) - improved Multiplayer synchronisation when going slow (<40 km/h) Notes for Developers: - pushback (object, classname or model) to the array WMO_specialObjects makes objects compatible with WMO (f.e. when it's not kind of land/air/ship)) - pushback (function) to the array BW_WMO_enter/BW_WMO_exit executes the function when the player steps onto/leaves a WMO Object with the object as a parameter. Notes: Slopes that point into the direction the vehicle is going might cause (more then usual) stuttering. Please provide feedback to this new version. I don't think that I can improve the walk on moving stuff feature much more in Arma 3. The limit seems to be reached for me. Have fun! https://steamcommunity.com/sharedfiles/filedetails/?id=925018569- 54 replies
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If it's you model you might be able to paint every lod a different color...
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I think there is a misunderstanding happening here. Some people here want Bohemia to continue there DLC policy, where everyone can play on a server with a dlc used. Players without the dlc get commercials and are prohibited to do certain things. (like picking up dlc weapon, entering vehicle as driver etc.) The argument countering that is that this way everyone that owns arma has to download all data, even if they don't want to. Solution suggested: Let people decided if they want to download the "free" version with the commercials and restrictions or not. So I was just hoping that BI continues their dlc strategy and expands it so that people have a choice to download.
- 226 replies
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Advanced Sling Loading (MP & SP)
bloodwyn1756 replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not sure how this mod works, but you could try to lower the tanks weight to ~200kg. This works in vanilla. At least with trucks. -
Implementing SetPlateNumber in addon
bloodwyn1756 replied to DaveP's topic in ARMA 3 - DEVELOPMENT BRANCH
Seems to be 63 characters in the current version (1.81.144059) I experiemented a bit and with this addition, you can make signs that can be edited by a player. f.e. custom place name signs, server rules signs, commercial signs...(without having to create a texture for everything) The size of the font seems to be directly dependant to the size of the selection. So this adds quite some possibilities for modders and I am looking forward to it in stable! -
Underground Bunker Models Possble ?
bloodwyn1756 replied to gonzai's topic in ARMA 3 - MODELLING - (O2)
You found videos of it, so seems possible^^. The trick is to "dig out" the heigthmap, where the underground stuff will be and add sacrificial ground above. Take a look at those maps with (noclip) camera. (F.e. Chernarus Redux, Namalsk...) -
Object Builder viewports acting erratically with Windows 10 Fall Creators Update
bloodwyn1756 replied to Sentado's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Same. And Addon Builder does not open anymore even when reinstalled... could also be caused by smth different of course.