CameronMcDonald 147 Posted September 17, 2011 Bug squishes are as good as gold in my book. Well done, once again. Share this post Link to post Share on other sites
NutzMcKracken 18 Posted September 19, 2011 Good work Myke! Always did like you're work, sent you a PM about something. Share this post Link to post Share on other sites
NGagedFX 10 Posted October 20, 2011 Where else can you download Mike's F16 v1.2 without six-updater? Share this post Link to post Share on other sites
[frl]myke 15 Posted October 20, 2011 Where else can you download Mike's F16 v1.2 without six-updater? Good question. one might have some luck by asking a ominous internet guru to get a answer in a language that you might speak eloquently Phew...this was a tough one to answer.... ;) Share this post Link to post Share on other sites
PierF 1 Posted November 21, 2011 Hello guys ! I have a bug with the F/18 super hornet addon and GLT it makes the game crash and return to desktop Share this post Link to post Share on other sites
[frl]myke 15 Posted November 21, 2011 Hello guys ! I have a bug with the F/18 super hornet addon and GLT it makes the game crash and return to desktop Please check the thread of the F/A18: http://forums.bistudio.com/showthread.php?t=122675 Share this post Link to post Share on other sites
commanderjbug 10 Posted November 27, 2011 whenever I use the F/A-18 addon it says that there is a bad p3d file for aim-120 help! Share this post Link to post Share on other sites
[frl]myke 15 Posted November 27, 2011 Do you have the latest version of the Missilebox? http://glt-addons.armaholic.eu/downloads.php?cat_id=5&download_id=3 Share this post Link to post Share on other sites
[frl]myke 15 Posted December 17, 2011 FRL? GLT? WTF? You might have noticed that the thread title and my Forum name has changed from [GLT] to [FRL]. The reason is, i've left Clan [GLT] and therefor i'm no longer allowed to use this the Clantag. So i've changed to [FRL] which stands for "Freelancer". Please follow the link for further information about it as it might be interesting for you aswell. What does this mean for the addons? Nothing dramatic. Already released addons surely remain untouched unless i do a major update/rework. As for now, i'm working on a update for the Missilebox. There i'll switch all GLT_ prefixes to FRL_ prefixes. But for compatibility reasons, the GLT_ prefixes will still be in, so Missions and Addons that require the GLT Missilebox will still work with the upcoming FRL Missilebox. So there is absolutely no need to rework those. Missions and Addons made for the FRL Missilebox will not have any GLT_ dependecies. Update for the Missilebox? Besides the new Tag, there is another new feature: editor-placeable weapons. All Missiles and Bombs will be accessible in the Mission Editor and can be created with createVehicle command. Mainly the serve as decoration to increase immersion at an airbase but maybe you'll find some other use for them aswell. For this, all models receive a update for the various geometry LOD's so they work correctly. Especially Fire and View geometry were not proper made on all weapons. fafGWaUeKZo I know you were waiting for some news about the F-16 and i'm really sorry i can't give you any news about it. Life's a biatch and doesn't give me enough time to work on it as it would require it. The works on the Missilebox is easier to split up in short pieces but the F-16 would require more time at once to make significant progress. Every day i hope that life would go a little easier on me so i finally can continue the work on this bird. Please forgive me to let you wait so long.:( Share this post Link to post Share on other sites
vengeance1 50 Posted December 17, 2011 Thanks Myke for the update, I know I didn't want to bug you about the Updated F16 but as the present one is by far one of the best planes for ARMA2 and really look forward to the updated one someday. Anyway good to hear its not totally dead! Share this post Link to post Share on other sites
twirly 11 Posted December 19, 2011 These looks great. Thanks Myke! Share this post Link to post Share on other sites
Tavish 41 Posted December 20, 2011 I'm looking forward to being able to put satchels on a big pile of missiles :) Great work, cheers! Share this post Link to post Share on other sites
gc8 981 Posted December 31, 2011 anyone know where u can download the F16? all dlinks have been removed from armaholic Share this post Link to post Share on other sites
xeno426 10 Posted December 31, 2011 anyone know where u can download the F16? all dlinks have been removed from armaholic They were all removed due to issues with ANZAC Steve. http://forums.bistudio.com/showpost.php?p=1968464&postcount=838 Share this post Link to post Share on other sites
[frl]myke 15 Posted December 31, 2011 anyone know where u can download the F16? all dlinks have been removed from armaholic Geez, Obviously i can't reach everyone On the internet so Go and Look if you might find it Elsewhere Share this post Link to post Share on other sites
gc8 981 Posted January 1, 2012 i Didnt know it was withdrawn... Thx Xeno, Myke. Share this post Link to post Share on other sites
[frl]myke 15 Posted January 7, 2012 One of the additions the new Missilebox will receive... Share this post Link to post Share on other sites
GD Mast 0 Posted January 8, 2012 That is a sweet looking missile. The Rafale will be very happy with those. :) Share this post Link to post Share on other sites
ei8ght 11 Posted January 8, 2012 HOOOOOO :eek: nice going to do the AASM and the SCALP? AASM http://www.meretmarine.com/objets/500/12177.jpg SCALP http://pmm-lyon.fr/public/design/billets/Missile_SCALP.png Share this post Link to post Share on other sites
[frl]myke 15 Posted January 8, 2012 HOOOOOO :eek: nice going to do the AASM and the SCALP? AASM http://www.meretmarine.com/objets/500/12177.jpg SCALP http://pmm-lyon.fr/public/design/billets/Missile_SCALP.png AASM not planned, Stormshadow/SCALP is available in RKSL's missilepack. Share this post Link to post Share on other sites
BHCSAVAGE 0 Posted January 17, 2012 I have just started playing around with arma scripts and i have been using your F16 and missile box + RAW addon. and I must say i cant get enough of it. I have Ikar's F14 and i really dont like the way the weapons handle/ feel. I was able to create a better load out using the missile box, but i have no more cannon. i used one of your example scripts from the F16 thread i think. i changed the ammo count to 675rnd instead of the 500. thats what th default f14 had i have no idea what the real value of the gun was.. But anyways here is the script i used. //get the variables from the scriptcall _plane = _this select 0; _newweaps = _this select 1; _newmags = _this select 2; //Lets see what is loaded _weapons = weapons _plane; _magazines = magazines _plane; {_weapons = _weapons - [_x]} foreach ["GLT_M61A1","CMFlareLauncher_GLT"]; {_magazines = _magazines - [_x]} foreach ["675Rnd_20mm_M61A1_GLT","360Rnd_CMFlare_Chaff_Magazine"]; {_plane removeWeapon _x} foreach _weapons; {_plane removeMagazines _x} foreach _magazines; //Let's add the magazines and the weapons {_plane addmagazine _x} foreach _newmags; {_plane addWeapon _x} foreach _newweaps; //Let's make sure the plane get's fully loaded _plane setVehicleAmmo 1; then in the init line i have this legacy1 = [this, ["GLT_AIM9X_Launcher", "GLT_AIM7_Launcher","GLT_AIM54_Launcher"],["GLT_2Rnd_AIM9X", "GLT_2Rnd_AIM7", "GLT_6Rnd_AIM54"]] execVM "F14legacy.sqf" I know Ikar's F14 wasnt desgined to use your missiles, Even though i cant see them on the pylons only the AIM9's display correctly i dont care. If i can get the Aim9/7's and the 54's to work then 675 rounds for the cannon I'll be a happy camper. Share this post Link to post Share on other sites
[frl]myke 15 Posted January 17, 2012 @BHCSAVAGE As the F-14 doesn't use the Missilebox, i doubt it has the GLT M61 by default. So with your script you remove the default cannon but don't add a new afterwards. It would be easier to just remove all weapons and magazines and then load everything from scratch. Share this post Link to post Share on other sites
BHCSAVAGE 0 Posted January 17, 2012 like with a script or something else entirely? I got the stuff in the init line to work just fine. so could i theoretically just add the cannon with ammo amount as well? Share this post Link to post Share on other sites
[frl]myke 15 Posted January 17, 2012 like with a script or something else entirely? I got the stuff in the init line to work just fine. so could i theoretically just add the cannon with ammo amount as well? Exactly. Share this post Link to post Share on other sites
BHCSAVAGE 0 Posted January 17, 2012 Awesome thank you very much! Share this post Link to post Share on other sites