[frl]myke 14 Posted February 12, 2011 Ahh, the small diameter bomb thingys?!EDIT: Yep, these. Sweet! Correct...but this is not the surprise i'm working on, although it will be part of it. Share this post Link to post Share on other sites
1in1class 0 Posted February 12, 2011 Some really nice work [GLT]Myke, keeps the goods going. Share this post Link to post Share on other sites
pre-Vet 10 Posted February 12, 2011 Gnat;1851419']- Click on the map- Click Mark - Exit - Lock onto the new GPS/INS target' date=' TAB usually - Fire.[/quote'] Is there a way to get it locked immediatly after closing the gps window? at this time I need to fly over the target to lock and than be able to fire. Share this post Link to post Share on other sites
Derbysieger 11 Posted February 12, 2011 If the target is within visual range you should be able to lock on immediatly. Works fine for me. Share this post Link to post Share on other sites
[frl]myke 14 Posted February 12, 2011 (edited) Is there a way to get it locked immediatly after closing the gps window? at this time I need to fly over the target to lock and than be able to fire. Make sure you fly high enough (1000m+) and from an angle where no topology blocks the sight of line to the target area. As already said, it uses the BIS lasertargeting simulation, therefor it shares it's limitations, which one is that you got to have line of sight to the target. @Derbysieger if the irScanRangeMax of the planes config is big enough, also BVR locking works as long the target is not blocked behind topology or other objects. Also if targeting objects, better place the marker at the buildings edge, not in the middle of it. The building could hide the laserobject created and therefor making lock impossible or only from certain angles/distances. The systems has it flaws so if you could do a better, go ahead. ;) :EDITH: Uploaded with ImageShack.us Edited February 12, 2011 by [FRL]Myke Share this post Link to post Share on other sites
.kju 3244 Posted February 13, 2011 The glt_missilebox_config.pbo causes: Updating base class ->A10, by ca\air_e\config.bin/CfgVehicles/A10_base/ Reason it lacks CAAir_E in requiredAddons. Thanks. Edit: While you are at it also remove access = 1; and class PreloadBanks{}; from cfgAddons. Share this post Link to post Share on other sites
[frl]myke 14 Posted February 13, 2011 The glt_missilebox_config.pbo causes: Updating base class ->A10, by ca\air_e\config.bin/CfgVehicles/A10_base/ Reason it lacks CAAir_E in requiredAddons. Thanks. Edit: While you are at it also remove access = 1; and class PreloadBanks{}; from cfgAddons. Will add CAAir_E to requiredAddons, thanks. About the other, what problems does it cause? Share this post Link to post Share on other sites
mandoble 1 Posted February 13, 2011 After installing the 3.2 I got BIS Su34s with the following weird weapons configuration instead of the BIS one: GLT_Ch29LauncherLaser + GLT_Ch29Launcher_IR :confused: These weird weapons are not BIS and are not the correct GLT ones (GLT_CH29T_Launcher and GLT_CH29L_Launcher, which are already supported for the GLT Su34 variants). So installing 3.2 is ATM rendering this missile box incompatible with MMA at least for the BIS Su34. Removing glt_missilebox_config.pbo fixes the problem, so I guess the problematic config is there. Share this post Link to post Share on other sites
[frl]myke 14 Posted February 13, 2011 These are parts of the now included airweapons replacement pack. Sadly BIS planes aren't (visually) compatible with Missilebox weapons, therefor the special variants. I can switch back the SU-34 to default BIS and make this variant separately, no biggie. Share this post Link to post Share on other sites
mankyle 410 Posted February 13, 2011 Myke One comment THis news say that Raytheon is going to restart the production of the AG;-65 E /Laser Guided Maverick http://www.defenseindustrydaily.com/Raytheon-Restarts-Production-of-Laser-Maverick-Missiles-05397/ Do you plan to add a laser guided version of the Maverick? It could be quite useful Just a suggestion Anyway GOOD WORK!!!! Share this post Link to post Share on other sites
mandoble 1 Posted February 13, 2011 If there is no way to use missilebox variants with the BI Su34, then it would be definitively better to keep with the original BI config for it as we already have the other GLT Su34s fully compatible with the missile box weapons, or just create another version of the BI Su34 with that GLT_Ch29LauncherLaser + GLT_Ch29Launcher_IR configuration (same as you did for A10 and AV8) Anyway, GLT Ch29T/L dont look that bad loaded in the BI Su34, and as soon as you get in your plane, how these missiles look doesnt matter anymore. Share this post Link to post Share on other sites
[frl]myke 14 Posted February 13, 2011 ....and as soon as you get in your plane, how these missiles look doesnt matter anymore. Please speak for yourself. ;) For me this looks horrible, even more as it is unnecessary if BIS spent one minute more to think about proxy weapons. However, already switched back default BIS planes to default loadout (model replacement remains but this doesn't affect magazine and/or weapon classnames) and added the other variant as additional planes. @Mankyle Good suggestion, expect AGM-65E in the next update available. Share this post Link to post Share on other sites
mankyle 410 Posted February 13, 2011 You're welcome Myke Your idea for a community standard is a really good one That way, we can avoid unnecesary complications with everyone creating their own weapons and so on. I have been experimenting with weapons, missiles and configs but the one thing I would love to have seems not possible TARGETEABLE MISSILES I have tried setting ammo class so they can be targeted but to no avail. That way not only soft kill measures could be used against missiles. Missiles could also be destroyed by C-RAM systems, missiles could be engaged with CIWS and other missiles etc.... Good work, as always PS: I have set three antiship TU-22s against a task force of three frigates and another ship I haven't released and the fleet has been obliterated. Share this post Link to post Share on other sites
[frl]myke 14 Posted February 21, 2011 FYI, i'm working on a update of the Missilebox, some additions and some bugfixes. Also a little gift for Mandoble and his MMA will be included: As a "thank you" for everytime he helped me solving problems. Share this post Link to post Share on other sites
rubberkite 19 Posted February 21, 2011 Hi Mike I ask you to check, the way that you use for your F-16 wreck because I can't use savage script on your wreck, instead of in the wreck of Su33 is possible, i think that you use a different way to create the wreck. About Missile Box, nice to hear as always that new stuf are WIP, and sure I agree with you 100% that Mandoble is a really nice person always there when you ask him something. ;) good work Share this post Link to post Share on other sites
[frl]myke 14 Posted February 21, 2011 (edited) Hi Mike I ask you to check, the way that you use for your F-16 wreckbecause I can't use savage script on your wreck, instead of in the wreck of Su33 is possible, i think that you use a different way to create the wreck. About Missile Box, nice to hear as always that new stuf are WIP, and sure I agree with you 100% that Mandoble is a really nice person always there when you ask him something. ;) good work Aye, the actual F-16 doesn't use the new (although already old these days) wreck system but a scripted solution. Of course the WIP F-16 will have the BIS system. I don't know your script but if you can scan for "GLT_Falcon_MRWreck" as wreck object, you might be able to solve this problem. :EDITH: A little give-away for plane-addonmakers:http://forums.bistudio.com/showpost.php?p=1861879&postcount=8 Opensource files for a AN/AAQ-28 Litening pod. If you have absolutely no clue what it could be, then you almost surely don't have any use for it. ;) Edited February 23, 2011 by [FRL]Myke Share this post Link to post Share on other sites
Sneaker-78- 0 Posted February 24, 2011 great work myke !! Just have a question, is the mk-82 snake eye also in the box ? its an interesting bomb for you`re addon :D and ofc for the a-10. But still verry nice work you have here done ,keep it up !! Share this post Link to post Share on other sites
[frl]myke 14 Posted February 25, 2011 @Sneaker-78- Not yet, maybe if i find the time in a later version of the box. @All Coming soon.... Share this post Link to post Share on other sites
Gnome_AS 10 Posted February 25, 2011 Just catching up on the thread here.. Really cool stuff Myke, really like the Targeting Pod addition. ;) Makes me want to go model a plane. Keep up the awesome work, and a personal thanks for your approach on making things available to the community. :) Share this post Link to post Share on other sites
[frl]myke 14 Posted February 25, 2011 (edited) Czech JAS-39 "Gripen" Version: 1.0 Date: 25.2.2011 This adds 5 versions of the JAS-39 "Gripen" to the Czech Airforce. The plane is a donation of the Swedish Forces Pack, represented by GranQ. I've reworked the textures a bit to make it belong to the czech faction. Also included leaning feature and made it use some Missilebox weapons. Also included the GPS targeting and guidance system which actually can be used by the GBU-39/SDB. Also some minor tweaks and fixes on the model. Classnames: GLT_jas39_CAP 2 x R.550 4 x Meteor BVRAAM GLT_jas39_GBU 2 x AIM-9M 4 x GBU-12 GLT_jas39_CAS 2 x AIM-9M 38 x Hydra70 2 x AGM-65/E GLT_jas39_AT 2 x AIM-9M 4 x AGM-65/D GLT_jas39_GPS 2 x AIM-9M 2 x Meteor BVRAAM 8 x GBU-39/SDB Included files: GLT_JAS39.pbo GLT_JAS39.pbo.GLT_ADDONS.bisign GLT_ADDONS.bikey jas39_co.psd //main texture template markings.psd //template for markings CREDITS: The model is made and donated by the Swedish Forces Pack Team, therefor all credits to SFP. Required Addons: eXtended Eventhandlers (CBA), GLT Missilebox Download JAS-39 gripen: http://dl.dropbox.com/u/9367994/GLT_JAS39.7z Mirrors: Download from armaholic.com Download from armedassault.info ============================================================================================= GLT Missilebox Version: 3.3 Date: 25.02.2011 What is in this pack? Airweapons replacement: Default BIS airweapons models are replaced by higher quality models GBU-43/B: Better known as "Massive Ordinance Air Blast" or "Mother of all bombs" - MOAB 12 A-A Missiles 18 A-G Missiles 5 unguided bombs 11 guided bombs (laser and/or GPS/INS) Equipment like FFAR launcher and bomb rack units (so far only for the GBU-39 SDB) http://img823.imageshack.us/slideshow/webplayer.php?id=missilebox01.png Vehicles: Su-39 Laser: 2 x R-73, 4 x Ch-29L, 80 x S8T Su-39 JDAM: 2 x R-73, 4 x KAB-500SE, 80 x S8T Su-34 Laser: 4 x R-73, 4 x Ch-29L, 2 x Ch-29T, 40 x S8T Su-34 JDAM: 4 x R-73, 4 x KAB-500SE, 2 x Ch-29T, 40 x S8T AV-8B JDAM: 2 x GBU-53 JDAM, 4 x GBU-12 A-10 JDAM: 2 x GBU-53 JDAM, 2 x AIM-9M, 4 x GBU-12, 14 x Hydra70 Please note, this now includes the aerial weapons replacement pack aswell as the MOAB. So if present, please delete these files when installing this new version (3.1 or later) of the Missilebox: Delete those files: glt_moab.pbo glt_moab.pbo.GLT_ADDONS.bisign glt_airweapons_rep_oa_cfg.pbo glt_airweapons_rep_oa_cfg.pbo.GLT_ADDONS.bisign Classnames: GLT_AIM9M_Launcher "GLT_2Rnd_AIM9M", "GLT_4Rnd_AIM9M", "GLT_6Rnd_AIM9M", "GLT_8Rnd_AIM9M", "GLT_10Rnd_AIM9M", "GLT_12Rnd_AIM9M" GLT_AIM9X_Launcher "GLT_2Rnd_AIM9X", "GLT_4Rnd_AIM9X", "GLT_6Rnd_AIM9X", "GLT_8Rnd_AIM9X", "GLT_10Rnd_AIM9X", "GLT_12Rnd_AIM9X" GLT_AIM120_Launcher "GLT_2Rnd_AIM120", "GLT_4Rnd_AIM120", "GLT_6Rnd_AIM120", "GLT_8Rnd_AIM120", "GLT_10Rnd_AIM120", "GLT_12Rnd_AIM120" GLT_AIM7_Launcher "GLT_2Rnd_AIM7", "GLT_4Rnd_AIM7", "GLT_6Rnd_AIM7", "GLT_8Rnd_AIM7", "GLT_10Rnd_AIM7", "GLT_12Rnd_AIM7" GLT_AIM54_Launcher "GLT_2Rnd_AIM54", "GLT_4Rnd_AIM54", "GLT_6Rnd_AIM54" GLT_R3_Launcher "GLT_2Rnd_R3", "GLT_4Rnd_R3", "GLT_6Rnd_R3", "GLT_8Rnd_R3", "GLT_10Rnd_R3", "GLT_12Rnd_R3" GLT_R60_Launcher "GLT_2Rnd_R60", "GLT_4Rnd_R60", "GLT_6Rnd_R60", "GLT_8Rnd_R60", "GLT_10Rnd_R60", "GLT_12Rnd_R60" GLT_R27_Launcher "GLT_2Rnd_R27", "GLT_4Rnd_R27", "GLT_6Rnd_R27", "GLT_8Rnd_R27", "GLT_10Rnd_R27", "GLT_12Rnd_R27" GLT_R73_Launcher "GLT_2Rnd_R73", "GLT_4Rnd_R73", "GLT_6Rnd_R73", "GLT_8Rnd_R73", "GLT_10Rnd_R73", "GLT_12Rnd_R73" GLT_R77_Launcher "GLT_2Rnd_R77", "GLT_4Rnd_R77", "GLT_6Rnd_R77", "GLT_8Rnd_R77", "GLT_10Rnd_R77", "GLT_12Rnd_R77" GLT_R550_Launcher "GLT_2Rnd_R550", "GLT_4Rnd_R550", "GLT_6Rnd_R550", "GLT_8Rnd_R550", "GLT_10Rnd_R550", "GLT_12Rnd_R550" GLT_AIM132_Launcher "GLT_2Rnd_AIM132", "GLT_4Rnd_AIM132", "GLT_6Rnd_AIM132", "GLT_8Rnd_AIM132", "GLT_10Rnd_AIM132", "GLT_12Rnd_AIM132" GLT_METEOR_Launcher "GLT_2Rnd_METEOR", "GLT_4Rnd_METEOR", "GLT_6Rnd_METEOR", "GLT_8Rnd_METEOR", "GLT_10Rnd_METEOR", "GLT_12Rnd_METEOR" GLT_AGM114_Launcher //IR guided variant "GLT_2Rnd_AGM114", "GLT_4Rnd_AGM114", "GLT_6Rnd_AGM114", "GLT_8Rnd_AGM114", "GLT_10Rnd_AGM114", "GLT_12Rnd_AGM114", "GLT_14Rnd_AGM114", "GLT_16Rnd_AGM114", "GLT_18Rnd_AGM114" GLT_AGM114K_Launcher //Laser guided variant "GLT_2Rnd_AGM114K", "GLT_4Rnd_AGM114K", "GLT_6Rnd_AGM114K", "GLT_8Rnd_AGM114K", "GLT_10Rnd_AGM114K", "GLT_12Rnd_AGM114K", "GLT_14Rnd_AGM114K", "GLT_16Rnd_AGM114K", "GLT_18Rnd_AGM114K" GLT_AGM65_Launcher //IR guided variant "GLT_2Rnd_AGM65", "GLT_4Rnd_AGM65", "GLT_6Rnd_AGM65", "GLT_8Rnd_AGM65", "GLT_10Rnd_AGM65", "GLT_12Rnd_AGM65" GLT_AGM65E_Launcher //Laser guided variant "GLT_2Rnd_AGM65E", "GLT_4Rnd_AGM65E", "GLT_6Rnd_AGM65E", "GLT_8Rnd_AGM65E", "GLT_10Rnd_AGM65E", "GLT_12Rnd_AGM65E" GLT_AGM84_Launcher "GLT_2Rnd_AGM84", "GLT_4Rnd_AGM84", "GLT_6Rnd_AGM84" GLT_AGM88_Launcher "GLT_2Rnd_AGM88", "GLT_4Rnd_AGM88", "GLT_6Rnd_AGM88" GLT_CH15_Launcher //GPS/INS guided "GLT_1Rnd_CH15", "GLT_2Rnd_CH15", "GLT_4Rnd_CH15", "GLT_6Rnd_CH15", "GLT_10Rnd_CH15", "GLT_12Rnd_CH15" GLT_CH15A_Launcher //Special weapon for MMA "GLT_1Rnd_CH15APS", "GLT_2Rnd_CH15APS", "GLT_4Rnd_CH15APS", "GLT_6Rnd_CH15APS", "GLT_10Rnd_CH15APS", "GLT_12Rnd_CH15APS" GLT_CH15P_Launcher //Special weapon for MMA GLT_CH15S_Launcher //Special weapon for MMA GLT_CH29L_Launcher "GLT_2Rnd_CH29L", "GLT_4Rnd_CH29L", "GLT_6Rnd_CH29L", "GLT_8Rnd_CH29L" GLT_CH29T_Launcher "GLT_2Rnd_CH29T", "GLT_4Rnd_CH29T", "GLT_6Rnd_CH29T", "GLT_8Rnd_CH29T" GLT_CH59_Launcher "GLT_1Rnd_CH59", "GLT_2Rnd_CH59", "GLT_4Rnd_CH59" GLT_AM39_Launcher "GLT_1Rnd_AM39", "GLT_2Rnd_AM39", "GLT_4Rnd_AM39" GLT_AS4_Launcher //GPS/INS guided "GLT_1Rnd_AS4", "GLT_2Rnd_AS4", "GLT_3Rnd_AS4" GLT_AS4PSI_Launcher //Special weapon for MMA //GPS/INS guided GLT_CH31_Launcher //GPS/INS guided "GLT_1Rnd_CH31", "GLT_2Rnd_CH31", "GLT_4Rnd_CH31" GLT_CH31P_Launcher //Special weapon for MMA "GLT_1Rnd_CH31P", "GLT_2Rnd_CH31P", "GLT_4Rnd_CH31P" GLT_FAB250_Launcher "GLT_2Rnd_FAB250", "GLT_4Rnd_FAB250", "GLT_6Rnd_FAB250", "GLT_8Rnd_FAB250", "GLT_10Rnd_FAB250", "GLT_12Rnd_FAB250", "GLT_36Rnd_FAB250" GLT_FAB500_Launcher "GLT_2Rnd_FAB500", "GLT_4Rnd_FAB500", "GLT_6Rnd_FAB500", "GLT_24Rnd_FAB500" GLT_MK81_Launcher "GLT_2Rnd_MK81", "GLT_4Rnd_MK81", "GLT_6Rnd_MK81", "GLT_8Rnd_MK81", "GLT_10Rnd_MK81", "GLT_12Rnd_MK81" GLT_MK82_Launcher "GLT_2Rnd_MK82", "GLT_4Rnd_MK82", "GLT_6Rnd_MK82", "GLT_8Rnd_MK82", "GLT_10Rnd_MK82", "GLT_12Rnd_MK82" GLT_MK84_Launcher "GLT_2Rnd_MK84", "GLT_4Rnd_MK84", "GLT_6Rnd_MK84" GLT_AGM154A1_Launcher //GPS/INS guided "GLT_1Rnd_AGM154A1", "GLT_2Rnd_AGM154A1", "GLT_4Rnd_AGM154A1" GLT_AGM154A_Launcher //GPS/INS guided "GLT_1Rnd_AGM154A", "GLT_2Rnd_AGM154A", "GLT_4Rnd_AGM154A" GLT_GBU12_Launcher "GLT_2Rnd_GBU12", "GLT_4Rnd_GBU12", "GLT_6Rnd_GBU12", "GLT_8Rnd_GBU12", "GLT_10Rnd_GBU12", "GLT_12Rnd_GBU12" GLT_GBU53_Launcher //GPS/INS guided "GLT_2Rnd_GBU53", "GLT_4Rnd_GBU53", "GLT_6Rnd_GBU53", "GLT_2Rnd_GBU53BIS" GLT_GBU39_Launcher //GPS/INS guided "GLT_4Rnd_GBU39", "GLT_8Rnd_GBU39", "GLT_12Rnd_GBU39", "GLT_16Rnd_GBU39" GLT_MOAB_Launcher //GPS/INS guided "1Rnd_GBU43_GLT" GLT_GBU24_Launcher "GLT_2Rnd_GBU24", "GLT_4Rnd_GBU24", "GLT_6Rnd_GBU24" GLT_KAB250_Launcher "GLT_2Rnd_KAB250", "GLT_4Rnd_KAB250", "GLT_6Rnd_KAB250", "GLT_8Rnd_KAB250", "GLT_10Rnd_KAB250", "GLT_12Rnd_KAB250" GLT_KAB500_Launcher "GLT_2Rnd_KAB500", "GLT_4Rnd_KAB500", "GLT_6Rnd_KAB500", "GLT_8Rnd_KAB500" GLT_KAB500SE_Launcher //GPS/INS guided "GLT_2Rnd_KAB500_JDAM", "GLT_4Rnd_KAB500_JDAM", "GLT_4Rnd_KAB500_JDAMBIS", "GLT_6Rnd_KAB500_JDAM", "GLT_8Rnd_KAB500_JDAM" GLT_KAB1500_Launcher "GLT_1Rnd_KAB1500", "GLT_2Rnd_KAB1500", "GLT_4Rnd_KAB1500", "GLT_5Rnd_KAB1500" GLT_FFARLauncher_unguided "GLT_38Rnd_HYDRA70_unguided", "GLT_76Rnd_HYDRA70_unguided", "GLT_114Rnd_HYDRA70_unguided", "GLT_152Rnd_HYDRA70_unguided" GLT_FFARLauncher_laser //Laser guided variant "GLT_38Rnd_HYDRA70_laser", "GLT_76Rnd_HYDRA70_laser", "GLT_114Rnd_HYDRA70_laser", "GLT_152Rnd_HYDRA70_laser" Special purpose magazines Bomb Rack Unit BRU-61A, for use with GBU-39 SDB. Needs special proxy settings on vehicle GLT_1Rnd_BRU61A GLT_2Rnd_BRU61A GLT_3Rnd_BRU61A GLT_4Rnd_BRU61A 19 Round FFAR Hydra70 Pods in paired magazines. For use with GLT FFAR launchers and magazines. GLT_2Rnd_FFARPOD GLT_4Rnd_FFARPOD GLT_6Rnd_FFARPOD GLT_8Rnd_FFARPOD AN/AAQ-28 Targetting pod (no functionality, just decoration/immersion) GLT_1Rnd_ANAAQ28 Several filler magazines to keep proxies empty. GLT_empty_2 GLT_empty_4 GLT_empty_6 GLT_empty_8 GLT_empty_10 GLT_empty_12 GLT_empty_14 GLT_empty_16 GLT_empty_18 GLT_empty_20 GLT_empty_22 GLT_empty_24 GLT_empty_26 GLT_empty_28 GLT_empty_30 GLT_empty_32 Special purpose ammo: GLT_BGM109_AG Vehicles: GLT_Su39_laser GLT_Su39_JDAM GLT_Su34_Laser GLT_Su34_JDAM GLT_AV8B2_JDAM GLT_A10_US_EP1_JDAM glt_MOABdisplay //static GBU-43/B Changelog: [added] BGM-109 Tomahawk ammo, a gift for Mandobles MMA [tweaked] AGM-65 splitted up into IR guided and Laser guided versions [tweaked] AGM-114 splitted up into IR guided and Laser guided versions [fixed] AGM-114 behaved wrong when used with Big Dawg's Hellfire fix [fixed] AGM-114 particle effects was positioned wrong [added] BRU-61A Bomb rack to be used together with GBU-39 SDB [fixed] Su-34 & Su-39 replacements switched back to default loadout [fixed] MOAB scripts weren't MP compatible [added] FFAR pods (19 rockets) magazines added [added] FFAR unguided Launcher weapon and magazines [added] FFAR Laser guided Launcher weapon and magazines [improved] splitted Kh-15, Kh-22 and Kh-31 into subvariants for MMA use. [new] R-60 A-A Missile added [fixed] some weapons were missing TI textures [new] AN/AAQ-28 Litening targeting pod [added] GBU-39 SDB (for F-22A) [tweaked] added countermeasure code to config (thx to Mankyle) [tweaked] bombs tweaked for AI use (mainly Gnat's Tu22M3) [added] Autopilot added to GPS/INS MFD ("EBL A/P") [added] KAB-500SE GPS/INS guided bomb (equivalent to GBU-53 JDAM) [added] Su-34 and Su-39 with 4 KAB-500SE GPS/INS guided bombs [fixed] Kh-22, Kh-31 and Kh-15 weren't able to lock on GPS/INS (fix for Gnat's Tu-22M3) [improved] Kh-22 proxy has now folded bottomwing [fixed] raised lock range for included A-10 and AV-8B [fixed] AV-8B, Su-39 and Su-34 were missing countermeasures [improved] AGM-154 JSOW was too fast [included] GBU-43/B MOAB included into Missilebox [added] applied GPS/INS guidance system to C-130 (GBU-43/B needs to be loaded first) [fixed] GBU-24 fly had no texture [fixed] GBU-24 proxy was not positioned correctly in model space [fixed] "You cannot play/edit this mission..." error reappeared, fixed now (hopefully) [added] GBU-24 Laser guided bomb [added] AIM-132 ASRAAM [added] MBDA Meteor BVRAAM [improved] several config settings, mainly russian weapons (thanks to [APS]Gnat) [added] GPS/INS guidance system [included] Aerial weapons replacement (please delete glt_airweapons_rep_oa_cfg.pbo and related .bisign files) [improved] missile exhaust particle effects reworked [added] AV-8B JDAM and A-10 JDAM versions [fixed] AGM-154 wasn't included in the Missilebox addon, therefor causing a "missing files" error message. [fixed] "You cannot play/edit this mission due to deleted downloadable content: GLT_Missilebox_config", Thanks to Sickboy and UNN Included files: glt_missilebox.pbo glt_missilebox.pbo.GLT_ADDONS.bisign glt_missilebox_config.pbo glt_missilebox_config.pbo.GLT_ADDONS.bisign GLT_ADDONS.bikey GPS/INS Manual.pdf CREDITS: IrishDeviant for: AGM-88, KAB-250L, KAB-500L and KAB-1500L. Outstanding work, mate. Thanks again. RKSL-Rock for: AGM-84, parts of the GBU-12 (guidance) aswell for offering his UK Missilepack. wld427 for: FAB-500 MLOD (created by godhammer), inspiration for the AGM-154 and the Kh-15. NodUnit for: reference pictures of the AGM-114 texture. Thanks again. [APS]Gnat for adjusted config values of a bunch of russian weapons. [GLT]Turrican for a lot of help with the GPS/INS dialog. NeoArmageddon for his cluster script. Irishdeviant, thanks for those outstanding models. I tried to reach your standard with my own models but surely failed. RKSL-Rock, thanks for your contributions and help. wld427, also thanks to you for sharing some MLOD's although i didn't used all. Also would say thanks to southy as he sent also a whole bunch of MLOD's. Most i already had and some will probably follow in a additional pack later. NodUnit & Keshman, thanks for your help on some textures. Required Addons: Extended Eventhandlers (CBA) Download GLT Missilebox: http://dl.dropbox.com/u/9367994/GLT_Missilebox_complete.7z Mirrors: Download GLT Missilebox 3.3 from armaholic.com Download GLT Missilebox 3.3 from armedassault.info Edited February 26, 2011 by [FRL]Myke Share this post Link to post Share on other sites
1in1class 0 Posted February 25, 2011 Wow, top work. Keeps the goods going. Share this post Link to post Share on other sites
Spartan 163 0 Posted February 25, 2011 Dam Mike you rock again. Please make a tutorial on making aircraft for Arma2. You stuff always makes me smile. Share this post Link to post Share on other sites
[frl]myke 14 Posted February 25, 2011 Dam Mike you rock again. Please make a tutorial on making aircraft for Arma2. You stuff always makes me smile. Please note that the JAS39 is a donation from Swedish Forces Pack, not my own work. Share this post Link to post Share on other sites
cole 0 Posted February 25, 2011 Well that Czech Gripen came out of nowhere! I can see so much fun with this addon. Thanks Myke! Share this post Link to post Share on other sites