[frl]myke 14 Posted January 25, 2011 @galzohar no, you can mark one target at a time. I decided to make it opposite to the real system for balancing reasons as already now this is a very powerful system. Else it would be overpowered. @ray243 yes and no. Basically every addonmaker can include it into his addon, only minor additions are necessary. Actually it is dependent on the Missilebox weapons (GBU-53 JDAM, AGM-154 JSOW and GBU-43/B) as the cfgWeapons need to be adjusted aswell. Whoever is interested to use it...well, my inbox is open, just drop me a PM. Share this post Link to post Share on other sites
avengerzx 10 Posted January 25, 2011 Awesome! Can't wait for the updated F-16 to be released! Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 25, 2011 Looks awesome Myke. Will this work for a 2 seater? i.e. Gunner can use the dialog, and Pilot can see new target designator? And obviously Gunner can fire. Share this post Link to post Share on other sites
[frl]myke 14 Posted January 25, 2011 Gnat;1842057']Looks awesome Myke.Will this work for a 2 seater? i.e. Gunner can use the dialog' date=' and Pilot can see new target designator? And obviously Gunner can fire.[/quote'] It's not yet optimized for that purpose but it is the goal to be compatible this way. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 28, 2011 Stupid noobie question time: How do I change weapons on an aircraft in-mission? I spawn the aircraft but after that I don't know what to do. :butbut: What do? Share this post Link to post Share on other sites
avengerzx 10 Posted January 28, 2011 Pressing [F] to cycle the weapons? Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 28, 2011 :j: I didn't mean that. I meant change weapons in the "missilebox", or even if there is such a thing. Should have made that clearer. :rolleyes: Share this post Link to post Share on other sites
[frl]myke 14 Posted January 28, 2011 (edited) :j: I didn't mean that. I meant change weapons in the "missilebox", or even if there is such a thing. Should have made that clearer. :rolleyes: Right now you're limited to scripting so you would have to write a script you can execute (nothing fancy, just remove the actual weapons and addMagazine/addWeapon your new loadout) or write it directly in the initline. Actually i've started to learn coding dialogs so hopefully i will be able to finally create this system i always talked about: IAWS. With this, you will have a GUI to select a new weapon loadout. But i'm affraid to ask for patience as i just started to learn this stuff. :EDITH: You can see my first steps of creating UI in the GPS/INS vid i've posted recently. Edited January 28, 2011 by [FRL]Myke Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 28, 2011 Alright cool. My scripting knowledge is at monkey level so I think I'll just wait until we get the GUI and in the meantime use existing loadouts. :D Share this post Link to post Share on other sites
[frl]myke 14 Posted January 28, 2011 Alright cool. My scripting knowledge is at monkey level so I think I'll just wait until we get the GUI and in the meantime use existing loadouts. :D Hmmm...i always thought removing/adding weapons is still below monkey level. ;) *ducks and runs* Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 28, 2011 Alright well maybe after listening to your inspiring words of encouragement I'll give it a shot. How exactly do I remove/add weapons? Mind you, I need instructions from the ground up. Share this post Link to post Share on other sites
[frl]myke 14 Posted January 28, 2011 // blah = [this, ["GLT_AIM120_Launcher", "GLT_AGM84_Launcher","GLT_MK81_Launcher"],["GLT_2Rnd_AIM120", "GLT_2Rnd_AGM84", "GLT_6Rnd_MK81"]] execVM "thisScript.sqf" //get the variables from the scriptcall _plane = _this select 0; _newweaps = _this select 1; _newmags = _this select 2; //Lets see what is loaded _weapons = weapons _plane; _magazines = magazines _plane; //besides the gun and the countermeasures we remove all weapons {_weapons = _weapons - [_x]} foreach ["GLT_M61A1","CMFlareLauncher_GLT"]; {_magazines = _magazines - [_x]} foreach ["500Rnd_20mm_M61A1_GLT","360Rnd_CMFlare_Chaff_Magazine"]; {_plane removeWeapon _x} foreach _weapons; {_plane removeMagazines _x} foreach _magazines; //Let's add the magazines and the weapons {_plane addmagazine _x} foreach _newmags; {_plane addWeapon _x} foreach _newweaps; //Let's make sure the plane get's fully loaded _plane setVehicleAmmo 1; Just 2 things to take care of: - Do not exceed the maximum of 10 rounds. - Magazines (weapons do not matter for this) are applied from wingtips to center. So the first magazine you add shouldn't be a AGM-154. ;) Besides this, i guess you know at least how to save and call scripts. ;) Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 28, 2011 Thanks for the info, but no I do not know how to save and call scripts. I've been playing since OFP was first released and I still haven't done any modding myself. :( Though I do mod Company of Heroes on a daily basis. :) Share this post Link to post Share on other sites
[frl]myke 14 Posted January 28, 2011 So then you're not creating missions for yourself? Well then you can't change weapon loadout as this requires to be done (or at least prepared) when creating a mission. I'm sorry, i completely misunderstood you. Thought you would like to have a different loadout for your mission. Share this post Link to post Share on other sites
[frl]myke 14 Posted January 31, 2011 (edited) ========================================================================================== GLT Missilebox 3.0 including GPS/INS guidance system Requires version 1.5x or higher (OA or CO) Version: 3.0 Date: 01.02.2011 Online slideshow of actual collection: http://img823.imageshack.us/slideshow/webplayer.php?id=missilebox01.png This reworked Missilebox adds the following aerial weapons: AIM-9M, AIM-9X, AIM-120, AIM-132, AIM-7, AIM-54, R-3, R-27, R-73, R-77, R.550, Meteor BVRAAM AGM-65, AGM-84, AGM-88, AGM-114, Kh-15, Kh-22, Kh-29L, Kh-29T, Kh-31, Kh-59, AM-39 FAB-250, FAB-500, Mk-81, Mk-82, Mk-84, GBU-12, GBU-24, GBU-53, KAB-250L, KAB-500L, KAB-1500L, AGM-154A, AGM-154A-1 It also adds a GPS/INS guidance system which actually can be used with GBU-53 JDAM and AGM-154A/AGM-154A-1. Furthermore this new version (3.0) includes now the Aerial weapons replacement pack, so please delete glt_airweapons_rep_oa_cfg.pbo and related .bisign files. And finally a new AV-8B and a new A-10 is added, both having 2 GBU-53 JDAM's loaded and the GPS/INS system added. The Missilebox is compatible with the GLT F-16 and will immediately show the new models. Hopefully in the near future other addons will make use of the box aswell. I will add default BIS planes to make use of the Missilebox asap. Weapon and magazine classnames. Caution: spoiler is extremely long! GLT_AIM9M_Launcher GLT_2Rnd_AIM9M GLT_4Rnd_AIM9M GLT_6Rnd_AIM9M GLT_8Rnd_AIM9M GLT_10Rnd_AIM9M GLT_12Rnd_AIM9M GLT_AIM9X_Launcher GLT_2Rnd_AIM9X GLT_4Rnd_AIM9X GLT_6Rnd_AIM9X GLT_8Rnd_AIM9X GLT_10Rnd_AIM9X GLT_12Rnd_AIM9X GLT_AIM120_Launcher GLT_2Rnd_AIM120 GLT_4Rnd_AIM120 GLT_6Rnd_AIM120 GLT_8Rnd_AIM120 GLT_10Rnd_AIM120 GLT_12Rnd_AIM120 GLT_AIM7_Launcher GLT_2Rnd_AIM7 GLT_4Rnd_AIM7 GLT_6Rnd_AIM7 GLT_8Rnd_AIM7 GLT_10Rnd_AIM7 GLT_12Rnd_AIM7 GLT_AIM54_Launcher GLT_2Rnd_AIM54 GLT_4Rnd_AIM54 GLT_6Rnd_AIM54 GLT_R3_Launcher GLT_2Rnd_R3 GLT_4Rnd_R3 GLT_6Rnd_R3 GLT_8Rnd_R3 GLT_10Rnd_R3 GLT_12Rnd_R3 GLT_R27_Launcher GLT_2Rnd_R27 GLT_4Rnd_R27 GLT_6Rnd_R27 GLT_8Rnd_R27 GLT_10Rnd_R27 GLT_12Rnd_R27 GLT_R73_Launcher GLT_2Rnd_R73 GLT_4Rnd_R73 GLT_6Rnd_R73 GLT_8Rnd_R73 GLT_10Rnd_R73 GLT_12Rnd_R73 GLT_R77_Launcher GLT_2Rnd_R77 GLT_4Rnd_R77 GLT_6Rnd_R77 GLT_8Rnd_R77 GLT_10Rnd_R77 GLT_12Rnd_R77 GLT_R550_Launcher GLT_2Rnd_R550 GLT_4Rnd_R550 GLT_6Rnd_R550 GLT_8Rnd_R550 GLT_10Rnd_R550 GLT_12Rnd_R550 GLT_AIM132_Launcher GLT_2Rnd_AIM132 GLT_4Rnd_AIM132 GLT_6Rnd_AIM132 GLT_8Rnd_AIM132 GLT_10Rnd_AIM132 GLT_12Rnd_AIM132 GLT_METEOR_Launcher GLT_2Rnd_METEOR GLT_4Rnd_METEOR GLT_6Rnd_METEOR GLT_8Rnd_METEOR GLT_10Rnd_METEOR GLT_12Rnd_METEOR GLT_AGM114_Launcher GLT_2Rnd_AGM114 GLT_4Rnd_AGM114 GLT_6Rnd_AGM114 GLT_8Rnd_AGM114 GLT_10Rnd_AGM114 GLT_12Rnd_AGM114 GLT_14Rnd_AGM114 GLT_16Rnd_AGM114 GLT_18Rnd_AGM114 GLT_AGM65_Launcher GLT_2Rnd_AGM65 GLT_4Rnd_AGM65 GLT_6Rnd_AGM65 GLT_8Rnd_AGM65 GLT_10Rnd_AGM65 GLT_12Rnd_AGM65 GLT_AGM84_Launcher GLT_2Rnd_AGM84 GLT_4Rnd_AGM84 GLT_6Rnd_AGM84 GLT_AGM88_Launcher GLT_2Rnd_AGM88 GLT_4Rnd_AGM88 GLT_6Rnd_AGM88 GLT_CH15_Launcher GLT_1Rnd_CH15 GLT_2Rnd_CH15 GLT_4Rnd_CH15 GLT_6Rnd_CH15 GLT_10Rnd_CH15 GLT_12Rnd_CH15 GLT_CH29L_Launcher GLT_2Rnd_CH29L GLT_4Rnd_CH29L GLT_6Rnd_CH29L GLT_8Rnd_CH29L GLT_CH29T_Launcher GLT_2Rnd_CH29T GLT_4Rnd_CH29T GLT_6Rnd_CH29T GLT_8Rnd_CH29T GLT_CH59_Launcher GLT_1Rnd_CH59 GLT_2Rnd_CH59 GLT_4Rnd_CH59 GLT_AM39_Launcher GLT_1Rnd_AM39 GLT_2Rnd_AM39 GLT_4Rnd_AM39 GLT_AS4_Launcher GLT_1Rnd_AS4 GLT_2Rnd_AS4 GLT_3Rnd_AS4 GLT_CH31_Launcher GLT_1Rnd_CH31 GLT_2Rnd_CH31 GLT_4Rnd_CH31 GLT_FAB250_Launcher GLT_2Rnd_FAB250 GLT_4Rnd_FAB250 GLT_6Rnd_FAB250 GLT_8Rnd_FAB250 GLT_10Rnd_FAB250 GLT_12Rnd_FAB250 GLT_36Rnd_FAB250 GLT_FAB500_Launcher GLT_2Rnd_FAB500 GLT_4Rnd_FAB500 GLT_6Rnd_FAB500 GLT_24Rnd_FAB500 GLT_MK81_Launcher GLT_2Rnd_MK81 GLT_4Rnd_MK81 GLT_6Rnd_MK81 GLT_8Rnd_MK81 GLT_10Rnd_MK81 GLT_12Rnd_MK81 GLT_MK82_Launcher GLT_2Rnd_MK82 GLT_4Rnd_MK82 GLT_6Rnd_MK82 GLT_8Rnd_MK82 GLT_10Rnd_MK82 GLT_12Rnd_MK82 GLT_MK84_Launcher GLT_2Rnd_MK84 GLT_4Rnd_MK84 GLT_6Rnd_MK84 GLT_AGM154A1_Launcher GLT_1Rnd_AGM154A1 GLT_2Rnd_AGM154A1 GLT_4Rnd_AGM154A1 GLT_AGM154A_Launcher GLT_1Rnd_AGM154A GLT_2Rnd_AGM154A GLT_4Rnd_AGM154A GLT_GBU12_Launcher GLT_2Rnd_GBU12 GLT_4Rnd_GBU12 GLT_6Rnd_GBU12 GLT_8Rnd_GBU12 GLT_10Rnd_GBU12 GLT_12Rnd_GBU12 GLT_GBU53_Launcher GLT_2Rnd_GBU53 GLT_4Rnd_GBU53 GLT_6Rnd_GBU53 GLT_2Rnd_GBU53BIS GLT_GBU24_Launcher GLT_2Rnd_GBU24 GLT_4Rnd_GBU24 GLT_6Rnd_GBU24 GLT_KAB250_Launcher GLT_2Rnd_KAB250 GLT_4Rnd_KAB250 GLT_6Rnd_KAB250 GLT_8Rnd_KAB250 GLT_10Rnd_KAB250 GLT_12Rnd_KAB250 GLT_KAB500_Launcher GLT_2Rnd_KAB500 GLT_4Rnd_KAB500 GLT_6Rnd_KAB500 GLT_8Rnd_KAB500 GLT_KAB1500_Launcher GLT_1Rnd_KAB1500 GLT_2Rnd_KAB1500 GLT_4Rnd_KAB1500 GLT_5Rnd_KAB1500 Credits: IrishDeviant for: AGM-88, KAB-250L, KAB-500L and KAB-1500L. Outstanding work, mate. Thanks again. RKSL-Rock for: AGM-84, parts of the GBU-12 (guidance) aswell for offering his UK Missilepack. wld427 for: FAB-500 MLOD (created by godhammer), inspiration for the AGM-154 and the Kh-15. NodUnit for: reference pictures of the AGM-114 texture. Thanks again. [APS]Gnat for adjusted config values of a bunch of russian weapons. [GLT]Turrican for a lot of help with the GPS/INS dialog. Irishdeviant, thanks for those outstanding models. I tried to reach your standard with my own models but surely failed. RKSL-Rock, thanks for your contributions and help. wld427, also thanks to you for sharing some MLOD's although i didn't used all. Also would say thanks to southy as he sent also a whole bunch of MLOD's. Most i already had and some will probably follow in a additional pack later. NodUnit & Keshman, thanks for your help on some textures. NeoArmageddon for his cluster script. If i forgot someone, please let me know and i'll fix this. Over the time i had so many contacts, often hardly to remember who helped me on what. If you feel left out, let me know. Included files: glt_missilebox.pbo glt_missilebox.pbo.GLT_ADDONS.bisign glt_missilebox_config.pbo glt_missilebox_config.pbo.GLT_ADDONS.bisign GLT_ADDONS.bikey GPS/INS Manual.pdf Changelog: 01.02.2011 [added] GBU-24 Laser guided bomb [added] AIM-132 ASRAAM [added] MBDA Meteor BVRAAM [improved] several config settings, mainly russian weapons (thanks to [APS]Gnat) [added] GPS/INS guidance system [included] Aerial weapons replacement (please delete glt_airweapons_rep_oa_cfg.pbo and related .bisign files) [improved] missile exhaust particle effects reworked [added] AV-8B JDAM and A-10 JDAM versions http://dl.dropbox.com/u/9367994/GLT_Missilebox_complete.7z Required Addons: Extended Eventhandlers (CBA) Edited January 31, 2011 by [FRL]Myke Share this post Link to post Share on other sites
ArmaholicBR 10 Posted January 31, 2011 Brilliant job, can't wait to test it! The download link doesn't seem to be working here, any other mirror? Thanks!! :bounce3: Share this post Link to post Share on other sites
[frl]myke 14 Posted January 31, 2011 (edited) Brilliant job, can't wait to test it!The download link doesn't seem to be working here, any other mirror? Thanks!! :bounce3: Hmmm...works fine here... :EDITH: Indeed, loaded just fine with 580KB/s (fastest i can get here) Edited January 31, 2011 by [FRL]Myke Share this post Link to post Share on other sites
Guest Posted January 31, 2011 (edited) New version frontpaged on the Armaholic homepage. GLT Misslebox v3.0Community Base Addons Edited January 31, 2011 by Guest Share this post Link to post Share on other sites
rubberkite 19 Posted January 31, 2011 Great new Myke. I will update the tournament list of needed addons, I want to know if you think that will be possible to add also to Bis A-10, the config with 3 maverik for 1 pylon like your F16 Loadout, it would be really nice. I will also test if your GPS guide for bomb, can work togheter with mando suite. Thank you for your great Job Rubber Share this post Link to post Share on other sites
[frl]myke 14 Posted January 31, 2011 Forgot to note: Required Addons: Extended Eventhandlers (CBA) Due to the GPS/INS guidance system, the Missilebox requires CBA eXtended EventHandlers which are not included in the download. @Rubberkite no, not to the default BIS A-10. After the F-16, there are plans to update the BIS planes so they can have extended loadout aswell. But don't hold your breath on it. Share this post Link to post Share on other sites
wolfbite 8 Posted January 31, 2011 Is it not possible to create a pylon with Dummy mavs on it that changes to 2 mavs then 1 as you fire them off....... P.S do you know if the ecm jammer on the a-10 model is a seperate weapon that just does nothing or is it modeled on to the actual wing...? Share this post Link to post Share on other sites
[frl]myke 14 Posted January 31, 2011 (edited) Is it not possible to create a pylon with Dummy mavs on it that changes to 2 mavs then 1 as you fire them off.......P.S do you know if the ecm jammer on the a-10 model is a seperate weapon that just does nothing or is it modeled on to the actual wing...? Sadly AFAIK this is not possible with proxies or horribly complicated. I prefer to work there with the A1 MLOD and adjust it accordingly. And the AN/ALQ-131 is just modelled to the wing. But also this could be "adjusted". While i'm on it, forgot someone in the credits: NeoArmageddon for his cluster script. Also some actual pictures of the included weapons: Edited January 31, 2011 by [FRL]Myke Share this post Link to post Share on other sites
rubberkite 19 Posted January 31, 2011 Myke;1846092']@Rubberkite no' date=' not to the default BIS A-10. After the F-16, there are plans to update the BIS planes so they can have extended loadout aswell. But don't hold your breath on it.[/quote'] Thank you for answer and have a good work on your next project ;) Share this post Link to post Share on other sites
pwnage_51 10 Posted February 1, 2011 Mike, awesome work man. Can you please post examples of code that can be put in the init box of a BIS A10 or BIS Harrier to remove the default weapons and add yours? Is this even possible? If so, can you please post some examples? I would love to take a regular Harrier and add the JDAMs, AGM154s, and other weapons. Thanks. Share this post Link to post Share on other sites
kremator 1065 Posted February 1, 2011 Even a simple mission with a few examples would be awesome for script noobs like us :) Share this post Link to post Share on other sites