[frl]myke 14 Posted August 26, 2010 The plan is that the canopy can be destroyed up to a level where your sight will be dramatically reduced. Also plane HUD can fail and your only remaining altimeter is the one on the center console. Then i guess it would be very helpful to have the altimeter calibrated to the barometric pressure of the target airfield to know how high above ground you really are. Zero-view landings. :D Besides that it will not have any influence on flight dynamics. At least until now nothing of that kind is planned. Share this post Link to post Share on other sites
[frl]myke 14 Posted August 28, 2010 I hate to bump my own threads but since it has slipped to page 3, hopefully i didn't caused too much anger. Anyway, still looking for someone who might help me to create a rough formula to calculate barometric pressure based on location, season, time of day and weather. It doesn't have to be high accurate weather simulation, just plausible values. Share this post Link to post Share on other sites
[frl]myke 14 Posted August 28, 2010 Attention whore on the run. :D Finished modelling center console. Certain anims aren't done yet like altimeter switch between radar and barometric aswell as calibrating. Also HSI will get NAV/ILS functions. VxjVjjCvHPw Share this post Link to post Share on other sites
CriminalMinds 10 Posted August 29, 2010 @Myke This is amazing! Nice work! :) Share this post Link to post Share on other sites
_S2_ 10 Posted August 29, 2010 such a tease, keep em coming! Share this post Link to post Share on other sites
eddyd 0 Posted August 29, 2010 Myke great job on the cockpit ---------- Post added at 09:23 AM ---------- Previous post was at 08:22 AM ---------- Im working on the skin again . Here is some screenshot ingame with IDF F-16 skin Myke if you done with the cockpit thinging pm , i need remap some little parts on the f-16 . cya eddyD Share this post Link to post Share on other sites
[frl]myke 14 Posted August 29, 2010 Sure thing eddy, will need your help anyway on some parts in the cockpit. Nedless to say that i love your work. :D Share this post Link to post Share on other sites
jumpinghubert 49 Posted August 29, 2010 great work! Is it possible to add the arma2 shaders (relections on cockpit glass etc)? Share this post Link to post Share on other sites
Dr. Horrible 10 Posted September 2, 2010 Hey, where can I find the F-16 with tail markings like this: http://www.armaholic.com/datas/users/glt_f16_addon_1_4.jpg All I get are these planes: http://s5.directupload.net/images/100902/uhaawkma.jpg I have Combined Operations, and the following .pbo files: glt_f16_oa_config.pbo glt_f16.pbo Share this post Link to post Share on other sites
[frl]myke 14 Posted September 7, 2010 (edited) Your second link is reported as attacking website, please fix or remove this link, thank you. Anayway, the tailmarks are reworked completely, funny enough i did exactly this before i saw your post. Have a look at it. try this in the F-16 initline: this setobjecttexture [2, "\glt_f16\tails\tail_usaf.paa"] Edited September 7, 2010 by [FRL]Myke Share this post Link to post Share on other sites
Max255 59 Posted September 7, 2010 (edited) I hope the grey versions are stil in... (?) Desert camo looks nice but I love the dark grey one... Edited September 7, 2010 by Max255[PL] Share this post Link to post Share on other sites
[frl]myke 14 Posted September 7, 2010 Sure the greys are in. Just wanted to have desert aswell although these probably arent final textures. Share this post Link to post Share on other sites
wolfbite 8 Posted September 7, 2010 Any chance of an agressor F-16 instead of the one with russian weapons... put it on the opfor as an agressor? Share this post Link to post Share on other sites
[frl]myke 14 Posted September 7, 2010 Any chance of an agressor F-16 instead of the one with russian weapons... put it on the opfor as an agressor? Maybe...;) Share this post Link to post Share on other sites
_S2_ 10 Posted September 7, 2010 ugh, I hate it when this thread gets updated...its torture. Share this post Link to post Share on other sites
[frl]myke 14 Posted September 7, 2010 ugh, I hate it when this thread gets updated...its torture. So let me ease your pain a bit: don't expect release too soon, it is still a lot of work to do, especially "behind the scene", scripting and configs. Share this post Link to post Share on other sites
cyclone83 6 Posted September 9, 2010 @eddyD nice work man ;) Oh and please make sure not to forget about the white USAF paintjob this time ^^ Share this post Link to post Share on other sites
[frl]myke 14 Posted September 10, 2010 Uploaded with ImageShack.us Texture based on eddyD's template. Thanks mate, makes a lot easier. Share this post Link to post Share on other sites
Leogecko27 10 Posted September 10, 2010 those look sexy! Share this post Link to post Share on other sites
vengeance1 50 Posted September 10, 2010 Now that's what I am talking about US Air Force! Ex-US Air Force Share this post Link to post Share on other sites
Max255 59 Posted September 10, 2010 Niiice... Finally I'll do a proper airshow... Share this post Link to post Share on other sites
cyclone83 6 Posted September 13, 2010 Hey would you mind releasing those sweet sexy babies, [GLT]Myke? ^^ Share this post Link to post Share on other sites
[frl]myke 14 Posted September 13, 2010 Hey would you mind releasing those sweet sexy babies, [GLT]Myke? ^^ Are you seriously asking me to release half-finished stuff? FPDR ;) Share this post Link to post Share on other sites
Zeichef 10 Posted September 15, 2010 Is there going to be any blurring and/or loss of light effect while performing high-g turns? I also asked in the comments section of the last on youtube but didn't get an answer... Share this post Link to post Share on other sites
[frl]myke 14 Posted September 15, 2010 @Zeichef i don't know yet, depends on how accurate i can make it. Share this post Link to post Share on other sites