Jonn 10 Posted August 9, 2010 Have a screenshot, is there text in the box? I can't take a screenshot because it's to fast and random, Theres no text in the box. Share this post Link to post Share on other sites
AussieSausage 10 Posted August 9, 2010 Can no one help me? Share this post Link to post Share on other sites
xeno 234 Posted August 9, 2010 I can't take a screenshot because it's to fast and random, Theres no text in the box. Please tell me your OA build number (main menu screen, bottom right) Xeno Share this post Link to post Share on other sites
due-_- 10 Posted August 9, 2010 Hey im still gettin that "include file x\cba\addons\main\script_macros_common.hpp not found" error -.- I was going to delete ACE/ACEX/CBA and the userconfig folders but nothing worked for me.^^maybe finally someone can help me Share this post Link to post Share on other sites
AussieSausage 10 Posted August 9, 2010 no one can help me? Share this post Link to post Share on other sites
Stimpy101 10 Posted August 9, 2010 where have all the guns in previous ACE 2 versions gone ??? There were tons of guns in the ACE ammo boxes when i used to use it with Arma 2, now in this version there seem to be hardly any in comparison ? where are all the M4 variations for example ? have they not been ported over yet ?? Share this post Link to post Share on other sites
xeno 234 Posted August 9, 2010 where have all the guns in previous ACE 2 versions gone ??? They are allmost all still available, just not enabled in the boxes so you have to add them manually. ACE 1.5 weapons list: http://browser.dev-heaven.net/cfg_weapons/classlist?version=21&commit=Change&options[group_by]=weap_type&options[custom_type]=&options[faction]= Xeno Share this post Link to post Share on other sites
_S2_ 10 Posted August 9, 2010 (edited) I can't seem to find the ACE Stryker classnames in the six updater browser nm just went back a couple versions (1.2) Edited August 9, 2010 by _S2_ Share this post Link to post Share on other sites
mrcash2009 0 Posted August 9, 2010 (edited) Hi, I recently downloaded the latest Repro updates from Kelly's Heroes, and now the SCARS are defaulting back to the original stock BIS sounds. I ran a test and put everything back to 1.52 OA CO and just CBA/ACEX_SM and again all SCARS are back to BIS. I still have a version of ACEX_SM prior to recent updates and using everything else but instead simply referring to that prior version of ACEX_SM, all scars are back to ACE, so its repeatable. Before I make a ticket, anyone else notice? Known Issue? Has it been noted already? This is my changelog in ACEX_SM which refers back to BIS scar sounds: h2. Fri Aug 06 20:41:06 +0200 2010 Build 55 Updated to source:@e355e26caa66c1575fa674f80b14e75ef489e306 Edited August 9, 2010 by mrcash2009 Share this post Link to post Share on other sites
l mandrake 9 Posted August 9, 2010 Yes I also have the vanilla SCAR sound issue running latest ACE_SM Share this post Link to post Share on other sites
SgtVebo 10 Posted August 9, 2010 I also have the vanilla SCAR sounds with the latest ACE_SM, glad its not just me Share this post Link to post Share on other sites
ual002 1 Posted August 9, 2010 (edited) The 1.52 version on Steam and some other sites where you can buy OA online has a lower internal build number than patch 1.52 (patch 1.52 has build number 71816, main menu screen, right bottom).The new turret commands are part of patch 1.52. So even if you have allready 1.52 (not patched and version != 71816) you have to apply patch 1.52 or use a beta patch. Xeno Thanks Xeno. ** Confirmed my steam is 1.52.71612**** But isnt manually patching steam a bad idea, beta or otherwise? Id rather not do beta anyway. 2 more things. 1. Ive tried to create a login at dev-hev for bug reporting and its not working for me. Same username if u can fix. changed pass several times, and the login it puts in the pass reset email is the one im using. 2. Think this may be spectator script related. If i make a coo-op and host and play on my box and a buddy connects, If i save and come back later and reassign my buddy to the same slot, on game start he goes from bird to insect in spectator and cant get in the AI slot. Oh and the magicbox crashed for him all the time. Changing gear in briefing never works for him either but i think that a vanilla issue. Seem to remember that back with Flashpoint. Heh, Gawd I'm old. Edited August 9, 2010 by ual002 Share this post Link to post Share on other sites
PuFu 4599 Posted August 9, 2010 (edited) Thanks Xeno. But isnt manually patching steam a bad idea, beta or otherwise? Id rather not do beta anyway. That is not true at all. The beta patches are compatible 1. Ive tried to create a login at dev-hev for bug reporting and its not working for me. Same username if u can fix. changed pass several times, and the login it puts in the pass reset email is the one im using. You will need to manually have your account activated. Just give it some time. 2. Think this may be spectator script related. If i make a coo-op and host and play on my box and a buddy connects, If i save and come back later and reassign my buddy to the same slot, on game start he goes from bird to insect in spectator and cant get in the AI slot. Oh and the magicbox crashed for him all the time. Changing gear in briefing never works for him either but i think that a vanilla issue. Seem to remember that back with Flashpoint. Heh, Gawd I'm old. Not ace related Edited August 10, 2010 by PuFu Share this post Link to post Share on other sites
Robalo 465 Posted August 10, 2010 That is not true at all. The 1.53 patch is for all versions. Same goes for beta patches Where is this 1.53 patch ? The official site clearly states in red colors that the 1.52 patch (which seems to be the latest) is not compatible with Steam. http://www.arma2.com/supply/game-updates/folder.html Share this post Link to post Share on other sites
PuFu 4599 Posted August 10, 2010 Where is this 1.53 patch ?The official site clearly states in red colors that the 1.52 patch (which seems to be the latest) is not compatible with Steam. http://www.arma2.com/supply/game-updates/folder.html My bad, its late here, and got it mixed with A2. Fixed it Share this post Link to post Share on other sites
ual002 1 Posted August 10, 2010 Beta patch solved ace turret indicator issue. Share this post Link to post Share on other sites
blackpulpit 10 Posted August 10, 2010 when I load Ace it says that I am missing the server config...but...it is there in my Arma2 folder? any ideas why this happens? thanks. Share this post Link to post Share on other sites
sagitarius_2k 10 Posted August 10, 2010 hallo, i'm new with this mod :D okay, i just DL six updater, then come to the website, and search for this file. I found it, but my problem is, how do i download ACE 1.5 and other file?? i really stuck for that :D thanks Share this post Link to post Share on other sites
ual002 1 Posted August 10, 2010 ace is downloaded thru 6 updater. Share this post Link to post Share on other sites
god84 10 Posted August 10, 2010 ok... i have been online and im using the operation arrowhead disc...which files would i need to play on a ACE2 server... i clicked on one and it told me i needed @cba2.... i clicked on another and it said i needed @acex_s i have @ace2 @acex @cba even @zcommon (dunno if this matters) please can someone help me, this is my first post here so sorry if im in the wrong zone Share this post Link to post Share on other sites
Stimpy101 10 Posted August 10, 2010 where have all the guns in previous ACE 2 versions gone ???There were tons of guns in the ACE ammo boxes when i used to use it with Arma 2, now in this version there seem to be hardly any in comparison ? where are all the M4 variations for example ? have they not been ported over yet ?? i've posted the above a few times now and never get a response... DOES ANYONE ELSE HAVE THIS ISSUE, so many people here using ACE and not one person can confirm if they have this problem or not !!! Share this post Link to post Share on other sites
god84 10 Posted August 10, 2010 theres alot of m4a1 varients in my game... or u talking about the m4a2 a3 a4 ect? Share this post Link to post Share on other sites
xeno 234 Posted August 10, 2010 DOES ANYONE ELSE HAVE THIS ISSUE, so many people here using ACE and not one person can confirm if they have this problem or not !!! You got a response. http://forums.bistudio.com/showpost.php?p=1712619&postcount=958 Xeno Share this post Link to post Share on other sites
Stimpy101 10 Posted August 10, 2010 You got a response.http://forums.bistudio.com/showpost.php?p=1712619&postcount=958 Xeno oh ok, sorry. cheers but is there any chance of you putting them in the boxes because quite frankly i don't have the first clue how to add them manually... seems kinda awkward way of doing things, ammo box method was a lot more user friendly for people like me who don't really know the first thing about stuff like this ! Share this post Link to post Share on other sites
xeno 234 Posted August 10, 2010 cheers but is there any chance of you putting them in the boxes because quite frankly i don't have the first clue how to add them manually... They will be available again in the boxes. Just have patience. Xeno Share this post Link to post Share on other sites