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pauliesss

New beta 71900 is up!(OA)

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Same here.I get average 50fps in midtown Zargsbad and it microstutters like crazy.Still getting the turn to new view and it drops to 20fps.I installed a 4gig ramdrive last night and now OA went from 2.5gig to 6.5gig in task manager.Still stutters like mad.

I was thinking that it could be my cpu is too slow at 3.6gig.I went and set the quad core to single core and there is no difference.I think the other cores are helpful with AI and whatnot.My video card slams at 100fps moving around a self placed town in desert map and is stutter free.The two other maps are terrible near towns though.

I was thinking of upgrading to 12gig ram and doing the whole game on a ramdrive but wonder if that will even work.I have a feeling its in the game itself sadly.

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Yes same problem here.

Stutter near a group of buildings and in my opinion the trees eats to many FPS for that, that they do not look particularly good.

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Same issue here, iv got good FPS 40-60 and yet i get that lag stutter issue. Iv done all that i can now from OC Cpu and so on... Its not your system guys. This has even been an issue with the top of computers, its OA itself. OA done the lag stutter issue to ArmA 2 also. It realy made an mess of things. My ArmA 2 ran just fine till i installed OA. Its to the point where the game is unplayable. They realy need to step it up and fix this. Iv been at the game series since OFP, yet never had an issue till OA! Never tryed out an Beta till OA. In all words BI needs to fix this game so it can be played!

Edited by 1in1class
need

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Same issue here, iv got good FPS 40-60 and yet i get that lag stutter issue. Iv done all that i can now from OC Cpu and so on... Its not your system guys. This has even been an issue with the top of computers, its OA itself. OA done the lag stutter issue to ArmA 2 also. It realy made an mess of things. My ArmA 2 ran just fine till i installed OA. Its to the point where the game is unplayable. They realy need to step it up and fix this. Iv been at the game series since OFP, yet never had an issue till OA! Never tryed out an Beta till OA. In all words BI needs to fix this game so it can be played!

Actually its funny you should say that about OA messing up AMRA2 I have noticed the LOD system in AMRA 2 is now playing up and I have lost a little performance etc.

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Darn! still waiting for my pre-ordered OA to reach.... this is solely for OA or still compatible with Arma2?

Mine not even shipped yet July 8th should be the latest shipping date and after that some weeks waiting :)

I'm growing moss on my forehead meanwhile . . .

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Is it possible its Steam version?I noticed alot of posts on net about Steam causing microstutters.Mine is Steam purchased...anyone have DVD version with the stutters?

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Is it possible its Steam version?I noticed alot of posts on net about Steam causing microstutters.Mine is Steam purchased...anyone have DVD version with the stutters?

Yha gots the DVD version. Same issue with the stutters/lag. I payed out 52$ to get an game that realy took a bad number on ArmA 2 as with the game itself OA. Its not steam nor your system cpu or any of that. Its OA that has mess up ArmA 2 and OA itself.

@stk2008

Yha its crazy, OA screw up AmrA 2 with it. BI needs to get on top with this issue.

Edited by 1in1class
need

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Not sure if this is a bug or not, but it only happens when I'm running the beta. The issue is that I no longer can look up or down while walking or standing still. If I try, I can only look a little bit in either direction before my view is forced back to center. Very strange. Thing is, if I start running it works fine!

I may have hit a bad key combo at some point turning on some setting that I am unaware of, but if I launch AO retail the issue does not occur so I'm not so sure it's a setting because I believe AO retail and AO beta share the same config file.

If someone has run into this before and knows what it is please let me know. It's very irritating.

EDIT:

Just read back a few more psots and found a similar issues. Assuming this is a bug.

Edited by Grizzle

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Not sure if this is a bug or not, but it only happens when I'm running the beta. The issue is that I no longer can look up or down while walking or standing still. If I try, I can only look a little bit in either direction before my view is forced back to center. Very strange. Thing is, if I start running it works fine!

EDIT:

Just read back a few more psots and found a similar issues. Assuming this is a bug.

yep, got the same bug, and a damned annoying one at that.

BIS...please...fix...soon....need...new...beta!

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I like the beta as it has better performance as the 1.07 did for Arma2; but I really would like the new recoil mechanics toned down a little. But I already posted that in the related thread

Keep 'em comin'!

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Not sure if this is a bug or not, but it only happens when I'm running the beta. The issue is that I no longer can look up or down while walking or standing still. If I try, I can only look a little bit in either direction before my view is forced back to center. Very strange. Thing is, if I start running it works fine!

I may have hit a bad key combo at some point turning on some setting that I am unaware of, but if I launch AO retail the issue does not occur so I'm not so sure it's a setting because I believe AO retail and AO beta share the same config file.

If someone has run into this before and knows what it is please let me know. It's very irritating.

EDIT:

Just read back a few more psots and found a similar issues. Assuming this is a bug.

It happens when you drop all your gear.

In the Community Issue Tracker -> http://dev-heaven.net/issues/11698

Can you try doing

go to editor.

Place a US soldier

preview

Drop all the ammo and rifle + smokes +frags etc..(Nvgs and map, watch does not matter)

see if possible to look up / down.

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Not sure if this is a bug or not, but it only happens when I'm running the beta. The issue is that I no longer can look up or down while walking or standing still. If I try, I can only look a little bit in either direction before my view is forced back to center. Very strange. Thing is, if I start running it works fine!

I may have hit a bad key combo at some point turning on some setting that I am unaware of, but if I launch AO retail the issue does not occur so I'm not so sure it's a setting because I believe AO retail and AO beta share the same config file.

If someone has run into this before and knows what it is please let me know. It's very irritating.

EDIT:

Just read back a few more psots and found a similar issues. Assuming this is a bug.

I just found the same issue in the Armory. I tried the target practice mission and you don't start with any gear (the tutorial wants you to move to an ammo box and pick it up); and I couldn't look up or down

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"and I couldn't look up or down "

Yup, same thing happened to me in the Beta patched version when I went in to try the Tutorial weap training.

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Confirmed.

The problem seems to be in the aiming deadzone. If you move the slider to the left, you can freely move.

But the more you move it to the right, the harder it is to turn while playing as an unarmed character.

Damn straight. I'd like to see the aiming deadzone sensitivity restored to what it was in ArmA 2 pre-OA.

Also note that it is now very difficult for us deadzone-using people to place units in certain areas because it's so damn hard to turn around with the mouse and the command cursor is no longer linked to where the weapon is pointing.

Cole, is there a ticket open for this?

Edited by CameronMcDonald

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Cole, is there a ticket open for this?

No idea (well.. I didn't open one :o ).

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I had the same view lock as a civ with no weapon (Not dropped. Just didn't have any to start)

You can use freelook button to look around. (I'm using TrackIR)

I also LOVE the new weapon kickback and non-zero but I think its a little too much. Tone it down by about 1/3 and it'll be perfect. (This kick along with the screen shake gives the best feeling of power when firing I've ever experienced)

Edited by EDcase

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^^Try the M4A1custom Robert Hammer special.It is the best weapon feel and look I ever seen.The recoil is small and with the new recoil implemented just feels right,not to mention the sounds and the extra kickback it has.Just has to be tweaked for the larger caliber weapons since there is too big a jump from 5.45 to a 7.26.

As for the screen shake effect.They should take a certain kickback effect that looks good for the caliber of weapon and have that for all 3 positions.Its there to simulate power and so when one goes prone it shouldn't disappear or become excessive when standing,we already have differing recoil levels for that.5.45,5.56 and 7.62 all seem good at crouching amount. IMO

Edited by Wolfstriked

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There seems to be some problems with switching weapon animations. Played the showcase mission last night and switched from a regular gun to a pistol. With the pistol in the hands I entered a static metis and on ejecting I had "switch to pistol" showing but the pistol was still in the hand, while the main gun was on the back. Then I switched from pistol to pistol, played a useless animation and all was back to normal again.

Later, I came to an ammo crate to put the pistol in it (keeping the main gun) and take some AT weapon.. Well, that was really weard then. Since I had the pistol in my hands as I've done this, now I ended up with a "finger-pistol", that is, I was left with the animation for if the pistol was still in my hands.. but the pistol was invisible (of course, since the pistol was in the crate by now). I couldn't switch to the main gun, neither to the taken AT weapon. Luckily I still could open the ammocrate and retake the damn pistol.. and some useless animations later, switching from the same gun to itself, all was back to normal again...

So there is quite a mess with pistols and animations I guess. Haven't figured out exactly what's wrong to make a sensible ticket about it. But look out.

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Yeah I had some mess trying to get rid of the sidearm at times. Eventually managed, but not a trivial thing. Shooting empty hand would fire weapon on back.

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Damn straight. I'd like to see the aiming deadzone sensitivity restored to what it was in ArmA 2 pre-OA.

Also note that it is now very difficult for us deadzone-using people to place units in certain areas because it's so damn hard to turn around with the mouse and the command cursor is no longer linked to where the weapon is pointing.

Cole, is there a ticket open for this?

+1 I noticed this too. I really hope it's fixed because right now it's REALLY annoying to command units in first-person

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Understand it's a problem for 'floating zone' users, but the new system is absolutely perfect for users of Freetrack/TrackIR: the new method is (aimed at being) an improvement, not a bug.

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I have GTX480.Stutters like crazy on the two large maps and averages 50fps full detail at 1600x1200.Drops to 30fps in red forests Arma2 sections.Probably would get alot more with better cpu.

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