cross 1 Posted July 2, 2010 hi Xeno, Can you please post here when you release an update officially..to avoid hotfixes etc.. Thanks Cross Share this post Link to post Share on other sites
xeno 234 Posted July 2, 2010 Can you please post here when you release an update officially..to avoid hotfixes etc.. Uhm, totally forgot that SB left BIF. So yes, update is officially out. ACE 1.3 RC1 is online. This will probably become v1.3 Stable, last stable release for ArmA 2. See you soon in Operation Arrowhead! http://ace.dev-heaven.net/wagn/ACE_1_3_RC1 Xeno Share this post Link to post Share on other sites
langgis08 10 Posted July 2, 2010 Uhm, totally forgot that SB left BIF. So yes, update is officially out. oops, did I miss something ? I just noticed SB's sig has changed into "good night":butbut: ... so he's no more member of the ace-team ? Share this post Link to post Share on other sites
xeno 234 Posted July 2, 2010 oops, did I miss something ? I just noticed SB's sig has changed into "good night":butbut: ... so he's no more member of the ace-team ? He still is. He just left BIF and doesn't show up here anymore. That's all. Xeno Share this post Link to post Share on other sites
cross 1 Posted July 2, 2010 Kellys ACE Server & YAS Repo updated to ACE b.373 **Kelly's Heroes ACE2 YAS AddonSync AutoConfig URL sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z **Kelly's Heroes Community YAS AddonSync AutoConfig URL sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z Alternatively you can click on this link to access KH Repos -> yashttp://www.kellys-heroes.eu/Server.yas Note that the URLs above are case-sensitive so pls make sure you entered exactly as provided above. YAS users: Do not forget to remove extra files through YAS. Share this post Link to post Share on other sites
langgis08 10 Posted July 2, 2010 thx for info, Xeno and thx of course for latest ace-update Share this post Link to post Share on other sites
xerses 10 Posted July 2, 2010 Hi, im having issues with the six updater being very slow, im getting download rates around 2 kB/s, i take it that isnt normal? is there anything that can be done to improve the speed? cheers Share this post Link to post Share on other sites
AnimalMother92 10 Posted July 2, 2010 He still is. He just left BIF and doesn't show up here anymore. That's all.Xeno well that...sucks. :( Thnx for the update guys. Share this post Link to post Share on other sites
Smurf 12 Posted July 2, 2010 He still is. He just left BIF and doesn't show up here anymore. That's all.Xeno Going offtopic now but, its sad to hear that. Just ANOTHER helpful guy - not only in ACE concern, but in the whole forum aswell - that leaves the forum because of the always complaining people that do little or nothing to solve issues. I expect he keep the good (and always improving) work despite this. Share this post Link to post Share on other sites
Evil_Echo 11 Posted July 2, 2010 The amount of "complaining" is way down compared to what it used to be, so doubt it was because of that. No matter, Sickboy chose to leave quietly and we should respect that and him. The best way I can think of is to support ACE with good thoughts and feedback during their transition to OA. It seems Xeno has stepped in as spokesman for ACE. My best wishes to him on taking on a very hard job. Share this post Link to post Share on other sites
Greyeye 10 Posted July 2, 2010 How do you download a release candidate if you are not using an updater? Thanks! Greyeye Share this post Link to post Share on other sites
cross 1 Posted July 2, 2010 I believe only 1.2 stable has direct dl mirrors. You can use Yoma's AddonSync and use our ACE Repos to download, or other mirrors here -> http://ace.dev-heaven.net/wagn/Download Our repo link is in my sig. Download & Install latest YAS -> http://dev-heaven.net/projects/yoma-addonsync2009/files double click yashttp://www.kellys-heroes.eu/Server.yas double click ACE repo click on download addons tab check addons and download. Share this post Link to post Share on other sites
manzilla 1 Posted July 2, 2010 +1 for Evil_Echo's last post. I'm sad to hear SB left the forums. He's a great fella, top notch. Good luck to you bud! Thanks for the update guys! Share this post Link to post Share on other sites
Smurf 12 Posted July 2, 2010 Try adding _Used to the classname of the chemlight - e.g. ACE_Knicklicht_G_Used for a green chem light. My mistake... There is a way to attach chemlights to them, to effectively use it? Share this post Link to post Share on other sites
xeno 234 Posted July 2, 2010 My best wishes to him on taking on a very hard job. Haha, not a hard job if you have dealt with much more serious sh*t in your life like your wife allmost died or having a seriously ill daughter. I'm just laughing about those cry babies. But it allways depends on yourself. Sometimes there is a point where it is simply enough. Xeno Share this post Link to post Share on other sites
EvenLease 11 Posted July 3, 2010 How compatible is this mod with OA Xeno? Share this post Link to post Share on other sites
Fenix16 0 Posted July 3, 2010 Going forward will there be 2 parallel versions of ACE? One for Arma2 and one for OA? Or will it somehow be combined (ala combined ops)? Share this post Link to post Share on other sites
AnimalMother92 10 Posted July 3, 2010 Afaik development for A2 is stopping with 1.3 stable and moving on to OA. However I really really hope that there is support for Combined Operations. I'm sure a lot of people would be rather saddened if you had to pick one or the other moving forward. Share this post Link to post Share on other sites
chefd261 0 Posted July 3, 2010 @EvenLease It is not at the moment. A word of warning read the prev pages before asking a questions on this or other BI Fourm threads or you invite being torn to shreds.There are many who have lost all patience over the years with answering the same questions many times when the answer is a page back. Cheer's ChefD Share this post Link to post Share on other sites
343rdBadger 0 Posted July 3, 2010 Could someone varify if the Radar 114L hellfire's on the AH-64 are working in radar mode?I just can't get them to track to target even when locked via MFD target mode or the tab lock.Either manual fire nor the AI.They just go ballistic.Manual laser is fine as human gunner,but as Human pilot commanding the AI, in either radar or laser,the missile won't track to target.Its like it doesn't know there is a guidance system.The 114L model hellfire in radar mode I'm most interested in as you can concentrate on the flying.Im was using both a previous ACE version(371) and a current one(373).neither worked as expected.Am I doing it wrong or is it porked?:confused: Share this post Link to post Share on other sites
Murklor 10 Posted July 3, 2010 Going forward will there be 2 parallel versions of ACE? One for Arma2 and one for OA? Or will it somehow be combined (ala combined ops)? Notice how Xeno mentioned last stable release for Arma 2... Personally I do not see the point supporting both Arrowhead and Arma2, it'll just end up confusing both developers and users. Why? Because ACE2 devs have the means to add both new weapons/vehicles and islands to the mod. Chernarus is nice and all that, but its really the bulk of the difference - most other things that are in Arma2 are in Arrowhead too. Share this post Link to post Share on other sites
Fenix16 0 Posted July 3, 2010 Don't forget how much content is pulled straight from Arma2 that's no longer present in OA. Share this post Link to post Share on other sites
atikabubu 10 Posted July 3, 2010 This new version has corrected the ugly error that LEM made in the Polish version of 1.07. Thank you ;) (in short: you had single shot labeled as semi-auto, and now it's even better, because the names were changed into "better" ones) Share this post Link to post Share on other sites
xeno 234 Posted July 3, 2010 Don't forget how much content is pulled straight from Arma2 that's no longer present in OA. A lot of content no longer exist, that's true. But... and that's the main problem, some OA features don't work with the "old" A2 content anymore or work only with restrictions. One example, the new OA backpack system... try to use a backpack with a USMC unit. FLIR looks more than ugly with A2 content... and so on. Xeno Share this post Link to post Share on other sites
Petraeus 10 Posted July 3, 2010 (edited) Please forgive me but i am very new to ARMA mods. I have tried several times to get this mod to work. I seem to be missing something. I am using the Steam version and i have followed the directions but i am still unsuccessful. I was wondering if someone with experience would be so kind as to guide me through the process as i have hit a road block. I sincerely apologize if this is the wrong thread to post this in. Thank you. Edited July 3, 2010 by Petraeus Fixed the problem ...cant wait to try it. Share this post Link to post Share on other sites