der_Thomas 10 Posted November 24, 2010 Hey there, I could need a little helb about the German sign pack. I made a Folder "@Deutschland1\addons\kpfs_config" and another folder "@Deutschland2\addons\kpfs_sign" Then I started ArmA 2 OA with ArmA Launcher and in the right corner there is the sign, that "@Deutschland1" and "Dautschland2" have been loading to the game. Now I placed a car in the editor in Novy Sobor and other big citys, but nothing changed. There are no german signs anywhere. Do I have to place the folder with the kpfs_config anywhere else or must I place the german signs by myself? Regards, Thomas Share this post Link to post Share on other sites
marseille77 53 Posted November 25, 2010 A new version of German Misc Pack is out. See first Post. - some new WWII/GDR/FRG Objects added Share this post Link to post Share on other sites
GD Mast 0 Posted November 25, 2010 Thanks, downloading now. :) Share this post Link to post Share on other sites
belgerot 33 Posted November 25, 2010 Excellent job, always a new little addition with each release. Good work! Share this post Link to post Share on other sites
Guest Posted November 25, 2010 Release frontpaged on the Armaholic homepage. German Misc Pack v1.6 Share this post Link to post Share on other sites
mondkalb 1087 Posted November 25, 2010 Great improvements on the textures! Especially the yellow telephone booth and post-box. Always happy to see people improving their skills with each and every project they finish! :) Share this post Link to post Share on other sites
Marko112 10 Posted November 25, 2010 (edited) Great work on the textures! ArmedAssault.info Mirror and News: We have also added this release to your personal author profile If a release or contact information is missing, feel free to drop a PM, it will then be added. Edited November 25, 2010 by Marko112 Mirror added Share this post Link to post Share on other sites
marseille77 53 Posted November 25, 2010 ...and the next update is coming German Sign Pack 1.4 is out. See first post. New pictures also uploaded. The cars only presents the era and not by me or included in the pack. - pedistrian crossing signs added - some rvmats bugs fixed Share this post Link to post Share on other sites
Marko112 10 Posted November 25, 2010 (edited) You're never sleeping! ArmedAssault.info Mirror and News: Edited November 25, 2010 by Marko112 Mirror added Share this post Link to post Share on other sites
marseille77 53 Posted December 1, 2010 Currently I'm working on these guy for modern german Bundespolizei (Federal Police of Germany former BGS) At the time they are presented on many places in Germany with kevlar west and MP5 submachinegun. The new version of the BGS pack will be also included - policeman with basecap, officer cap with white top and beret WIP Policeman (modern, front) Policeman (modern, back) the cap and normal maps aren't mapped at the time Share this post Link to post Share on other sites
Fox '09 14 Posted December 2, 2010 If that's absolute black I suggest tuning it lighter, otherwise nice Share this post Link to post Share on other sites
jadehorus 10 Posted December 2, 2010 Currently I'm working on these guy for modern german Bundespolizei (Federal Police of Germany former BGS) At the time they are presented on many places in Germany with kevlar west and MP5 submachinegun. The new version of the BGS pack will be also included - policeman with basecap, officer cap with white top and beret Marseille77, you're great!!:627: Share this post Link to post Share on other sites
marseille77 53 Posted December 3, 2010 (edited) Thanks! Here a pic of first ingame test A weapon for modern Policemen ;) HK P30 (US: HK45) Edited December 4, 2010 by Marseille77 Share this post Link to post Share on other sites
marseille77 53 Posted December 5, 2010 (edited) At the moment I'm working on some handguns for the german police. Here some impressions for next updates Walther P88 (1986-2000) HK 4 (weapon of the Federal Customs Service 1985) Policemen of the German Federal Police with HK P30 Edited December 6, 2010 by Marseille77 Share this post Link to post Share on other sites
belgerot 33 Posted December 6, 2010 Very good so far, both on the P88 WIP and Federal Policemen. I'm not sure if it's my computer screen, but the uniform still looks a bit high saturated. Share this post Link to post Share on other sites
marseille77 53 Posted December 9, 2010 (edited) here some new impressions of some future items for my addon packs. The weapons will be outsourced as standalone pack because I had made so much and it is fortunatly for both (BGS & police) packs SIG Sauer P6 (P225) HK 4 Walther MPL (WIP) HK P30 Walther P88 W-3 Saxony Police (model by vilas) ZUZ (German Customs Service Spec Ops Edited December 17, 2010 by Marseille77 Share this post Link to post Share on other sites
marseille77 53 Posted December 18, 2010 (edited) Today I release the first version of my German Barracks Pack for ArmA II. Please report bugs here in the forum. I know the texture maps are not perfect and the vehicle hall is the only walkable building. see first post Overview Picture Edited December 18, 2010 by Marseille77 Share this post Link to post Share on other sites
Guest Posted December 18, 2010 Release frontpaged on the Armaholic homepage. German Barrack Pack v1.0 Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted December 18, 2010 I've got several messages popping up in the editor and in the RPT file each time I place an infantryman. Warning Message: Cannot load texture kpfs_bw\data\portrait\bh_officer_ca.paa Warning Message: Cannot load texture kpfs_bw\data\portrait\bh_soldier_wbtl.paa SetFace error: class CfgFaces.WomanHead.Custom not found Error: Error during SetFace - class CfgFaces.WomanHead.Custom not found Share this post Link to post Share on other sites
belgerot 33 Posted December 19, 2010 Very happy to see the Barrack pack released! Share this post Link to post Share on other sites
breeze 0 Posted December 19, 2010 So nice to see walls and buildings I would love to find buildings large enough for indoor rescues with close quarter fighting Share this post Link to post Share on other sites
topas 1 Posted December 20, 2010 Veeery nice The more custom and area-specific budildings, the better :) Say Marseille, I'm pretty sure you've seen Buffalo Soldiers. Think you could do barracks similar to those in the movie? (US barracks in Germany) PS: Plus, isn't there a typo in your mod's logo... ?? Share this post Link to post Share on other sites
Pillord 10 Posted December 20, 2010 Hi Marseille, nice work! Did you want to create some Warfarebuildings like WarfareBAntiAirRadar or WarfareBLightFactory with german objekts, too? Share this post Link to post Share on other sites
marseille77 53 Posted December 20, 2010 (edited) Say Marseille, I'm pretty sure you've seen Buffalo Soldiers. Think you could do barracks similar to those in the movie? (US barracks in Germany) No, I didn't seen him. It's the movie with Joaquin Phoenix & Ed Harris. i want to see him but I've forgotten the title for years after I had read about it. The template for my pack was the German Briesenkaserne in Flensburg were I grew up in the 1980's. In these barracks the USA had also troops in form of artillery installed. PS: Plus, isn't there a typo in your mod's logo... ?? No, it means GERman ArMA MODification (or GERMan Assault). Thats an artificial name inspired by the abr. of Armed Assault with GermanyDid you want to create some Warfarebuildings like WarfareBAntiAirRadar or WarfareBLightFactory with german objekts, too? I haven't concerned with Warfare so much. We will see... The Addon were released because the BWMod had stop they work and I was afraid about the fact that nobody has some interest in the future anymore for this. Edited December 20, 2010 by Marseille77 Share this post Link to post Share on other sites
Lorca 10 Posted January 18, 2011 (edited) Hi, I downloaded the German Sign Pack and in the editor I'm getting a warning: no entry 'bin\config-bin/CfgVehicleClasses.KPFS_OBJECTS_GDR'. Also I'm not getting some signs like, sign#267, 142. I'm not sure if in the editor they are listed with different names or what. EDIT: Ok, i figure it out the signs. Some are indeed named differently in the editor from the files. But I still get the warning: no entry 'bin\config-bin/CfgVehicleClasses.KPFS_OBJECTS_GDR' Edited January 20, 2011 by Lorca Share this post Link to post Share on other sites