Sled88 0 Posted March 6, 2010 (edited) yep will post them tomorrow in a new section in our forums! EDIT: first screens were out in our forums! http://conspiracies.forencity.eu/topic,70,-screenshots-wip.html I hope you all remember the places shown in the screenshot^^ Edited March 6, 2010 by Sled88 Share this post Link to post Share on other sites
Sled88 0 Posted March 8, 2010 ok some importing success in progress... Thanks to Icewindo! Share this post Link to post Share on other sites
wika_woo 182 Posted March 8, 2010 Those units look craaaazy!!!... :O But they'd look better with Scars or XM8s, just my opinion really :) Share this post Link to post Share on other sites
Delta One Zero 10 Posted March 9, 2010 Depending on how close they are sticking to the factions from the original Stalker (and subsequent prequel and sequel) They sort of resemble the Spetsnaz or some of the Duty faction guys, from what I remember they almost exclusively used Eastern/Russian weaponry. The Mercs and Freedom were the main factions that used mostly west made weapons, and the Stalkers used a few as well (MP5's, SA80's and the LR300 mostly.) Share this post Link to post Share on other sites
Ish 11 Posted March 9, 2010 Those models are insanely sexeh ^^ Share this post Link to post Share on other sites
Sled88 0 Posted March 9, 2010 Yep also released by Icewindo now^^ Another very interessting news of STALKER and Conspiracies fans!!! Take a look in this forum post of Conspiracies: http://conspiracies.forencity.eu/topic,78,-in-cooperation-with-stalker.html#264 Share this post Link to post Share on other sites
Sled88 0 Posted March 10, 2010 Finally we managed to import nearly 90% of all objects! Prypjat is remodelled and as good as finished! Screens here: http://conspiracies.forencity.eu/topic,58,-screenshots-wip.html#265 Share this post Link to post Share on other sites
That guy 10 Posted March 13, 2010 what is this? more than a day with out the announcement of a new mod section/DLC/completed mod/ or new screenshot pack? ;) slowing down a bit eh? I kid, I kid, Sled deserves an award for most productive/industrious mission/addon maker :cool: Share this post Link to post Share on other sites
Sled88 0 Posted March 13, 2010 Nah I just brought a Mazda MX-5 for summer, so this also needs a bit time. ^^ But its weekend today so I will take a look of what I had finished this week^^ Share this post Link to post Share on other sites
wiggum2 31 Posted March 13, 2010 You live in Germany ? You want to drive your new car at this awful weather ? ;) Hoping to get some files for testing soon. Share this post Link to post Share on other sites
Leogecko27 10 Posted March 13, 2010 lol my grandma has a mazda mx-5 too. Great mod man! Share this post Link to post Share on other sites
hund 0 Posted March 13, 2010 Looking pretty cool there, mate! I have one suggestion though: How about a new texture for the roads, so they look smashed up and erroded. When seen next to those Pripyat buildings, the roads look a bit too shiny and pristine. Just a suggestion tho. Good work all round. Share this post Link to post Share on other sites
Sled88 0 Posted March 13, 2010 (edited) Here you go: I decided to enlage Prypjat with a train-station! Now Prypjat is finished and 2 times bigger than in ARMA1. 2 more screens here: http://conspiracies.forencity.eu/topic,58,-screenshots-wip.html#271 @Wiggum: Yep I am from Germany^^ I got a Mazda6 also for summer and winter :P SO the MX-5 have to wait for some weeks^^ Edited March 13, 2010 by Sled88 Share this post Link to post Share on other sites
armydude 10 Posted March 13, 2010 Really nice screens! Can't wait to play on the island! Share this post Link to post Share on other sites
Sled88 0 Posted March 14, 2010 Yea a little gameworld trailer... Share this post Link to post Share on other sites
That guy 10 Posted March 14, 2010 cool trailer. i am guessing the "2" just indicates its the arma 2 version of RD? Share this post Link to post Share on other sites
Sled88 0 Posted March 14, 2010 correct, just a working title... gameworld completed so far 7x4km... importng scripts and missions now... then its finished^^ maybe earlier than conspiracies deluxe! :) Share this post Link to post Share on other sites
wiggum2 31 Posted March 14, 2010 What zombies / monsters will you use in the ArmA2 version ? By the way: Tested the .pbo's you send to me, no issues so far ! Share this post Link to post Share on other sites
Sled88 0 Posted March 14, 2010 (edited) thats good. atm no monster were included... but they will updated after the release... I also got some problem with the zombies... I need someone who can make the units able to carry flashlights! Edited March 14, 2010 by Sled88 Share this post Link to post Share on other sites
wiggum2 31 Posted March 14, 2010 Maybe you should ask Sumrak, i think he has finished Zombies and Monsters for his ArmA2 Mod. http://forums.bistudio.com/showthread.php?t=87625 Share this post Link to post Share on other sites
Sled88 0 Posted March 14, 2010 Yea asked him waiting for an answer now... another little trailer: showing the zone is alive everytime! random generated animals, units, firefights and everything that makes the mod become alive. =) Share this post Link to post Share on other sites
wiggum2 31 Posted March 14, 2010 (edited) INGAME SCREENSHOTS FROM THE ALPHA OF CRD FOR ARMA2 A small review and more Screenshots will follow soon ! Edited March 14, 2010 by Wiggum Share this post Link to post Share on other sites
Leogecko27 10 Posted March 15, 2010 INGAME SCREENSHOTS FROM THE ALPHA OF CRD FOR ARMA2A small review and more Screenshots will follow soon ! WOW. I love stalker. i love arma2 = CANT WAIT!!!! Share this post Link to post Share on other sites
Sled88 0 Posted March 20, 2010 So Hektor just posted is first report of the alpha-version of CRD! In this version no missions were included but the gameworld is completed and all units has been set into the gameworld... http://conspiracies.forencity.eu/topic,81,-alpha-testing-reports.html#291 Share this post Link to post Share on other sites
bwc153 10 Posted March 21, 2010 thats good.I need someone who can make the units able to carry flashlights! Ask the ACE2 team, there's a key binding to use flashlights in ACE2, and ive seen another person in game on ACE2 with a flashlight as well... Ive not been able to test it myself though for some unknown reason, in which i can not use any ACE2 controls. Also, just a question Of the AI forces randomly patrolling the map (besides monsters/zombies). Which (if any) of them will attack the player on sight? Share this post Link to post Share on other sites