lao fei mao 21 Posted April 9, 2010 Thanks god, finally I downloaded the right .7z files and now I totally enjoyed it. The ambient, music and units are totally descent as I'v been expecting. One shortage(If allow me say so) is low FPS(basically 15~20), I think it must result from many AI on the map simultanously, but it doesn't affect my game experience. Good job, Sled88! Share this post Link to post Share on other sites
Sled88 0 Posted April 9, 2010 The map is called Sbrodj, but the main things were saved in the mission.sqm... so wont be able to use it completly as a new map... And with sound: I will create an optional pbo. for you what replaces the original music-files! Share this post Link to post Share on other sites
Marc Shepard 10 Posted April 9, 2010 What buildings do you mean? the big town? Prypjat? Just take a look on the map... Yay, I don't have the Prypjat city in te Editor... Is the island Sbrodj or something like that? Share this post Link to post Share on other sites
Sled88 0 Posted April 9, 2010 see my previous post! Share this post Link to post Share on other sites
Stavanger 0 Posted April 9, 2010 Mirror updated by ePrison.de Conspiracies: Rising Dead v1.2 best Regards, Stavanger Share this post Link to post Share on other sites
enad 11 Posted April 9, 2010 Would it be possible to get the mission sqm so we can open it in the editor? And maybe your lighting effects in Modules forms. I love the looks of this mod but I can barley play the campaign with more than 20 FPS. and I have a 4870X2. Share this post Link to post Share on other sites
Sled88 0 Posted April 9, 2010 My computer, where the game was mainly developed is "only" a pentium quad core with 4gb ram and a x3650 and it runs on 30fps... with high setting... not very high but high with 2km viewdistance... so maybe its on the nvidia cards...? maybe i will release a editor template of the gameworld^^ maybe:P Share this post Link to post Share on other sites
enad 11 Posted April 9, 2010 My resolution is 2048X1152. :/ And that would be really nice of you! I have so many ideas for that map! But what I would love even more is if you turned your Lighting effects into Module form. That daylight effect you made there looks STUNNING. Share this post Link to post Share on other sites
armydude 10 Posted April 9, 2010 (edited) Hey i'm trying out the campaign but after all the cut scenes, their is a dark road with a bunker to the right of the screen, I can't move or anything. What am I supposed to do? EDIT: Now I'm using only your and the stalker's mod. I get a lighthouse now, I still can not move. Edited April 9, 2010 by armydude Share this post Link to post Share on other sites
Sled88 0 Posted April 10, 2010 Please dont use additional mods with our mod... only load @CRD folder Share this post Link to post Share on other sites
Sled88 0 Posted April 10, 2010 (edited) I posted some new screenshots of the first DLC here: http://conspiracies.forencity.eu/topic,107,-screenshots-wip.html Further I made it to implement some anomalies to crd-hd. see a little vid here: http://conspiracies.forencity.eu/topic,109,-anomalies-and-artifcats.html Edited April 10, 2010 by Sled88 Share this post Link to post Share on other sites
That guy 10 Posted April 10, 2010 looking throughall of the new DLC pages i see that each one will have new weapons and game zones. so by the conclusion of this project you will have like 7-8 game worlds with over 100 different weapons? daym Share this post Link to post Share on other sites
Sled88 0 Posted April 10, 2010 correct:P we got a lot of real footage thanks to our expedition.. so we want to share all of our experiences to you... :) Share this post Link to post Share on other sites
Clock 10 Posted April 11, 2010 (edited) First question. You can implement a menu buy weapons (baygear) of warfare? For Rising Dead would be good. Besides, it can be configured for each NPC. Second question. Planned multiplayer version of the Rising Dead? Edited April 11, 2010 by Clock Share this post Link to post Share on other sites
Sled88 0 Posted April 11, 2010 First question: Maybe in a future DLC! Second question: http://conspiracies.forencity.eu/topic,98,-conspiracies-rising-dead-ii-multiplayer-update.html Share this post Link to post Share on other sites
dalia 13 Posted April 11, 2010 I found a big bug, in plansk near our house, there is a big dark cube with this lightening, when i go in, all become dark. Graphic bug? another bug with the lightening, i have a missing BIN. Share this post Link to post Share on other sites
Sled88 0 Posted April 11, 2010 thanks for reporting the bug! Share this post Link to post Share on other sites
dalia 13 Posted April 11, 2010 You can see the strange lightening. Share this post Link to post Share on other sites
Sled88 0 Posted April 11, 2010 Mhh.. depedning on the theme of the mod I can still say its an anomaly XD I will take a look on that! Share this post Link to post Share on other sites
grub 10 Posted April 12, 2010 Really good work guys. Keep it up. Share this post Link to post Share on other sites
Sled88 0 Posted April 12, 2010 thank you grub... hope you all will enjoy the dlcs... is there anyone who completed the main-mission and can give us a cool review? :) ---------- Post added at 06:37 PM ---------- Previous post was at 05:27 PM ---------- Here is a little vid about the anomalies in CRD-HD! Share this post Link to post Share on other sites
That guy 10 Posted April 13, 2010 will all anomalies glow like that? Share this post Link to post Share on other sites
Sled88 0 Posted April 13, 2010 I am not sure atm... Because I only implemented these 2. Don't know if I can implement some more... Because of performance! Share this post Link to post Share on other sites
Sled88 0 Posted April 15, 2010 New vid for you... This time you can see finally working bloodsuckers and an conterminated industry complex with radioactive-anomalies... Hope you enjoy and you can't wait for the release XD Share this post Link to post Share on other sites
enad 11 Posted April 15, 2010 So any though on making the mission sqm available to use in the editor? And more importantly, being able to use your Lighting/color effects as Modules in the editor. I really love them, they make the game look amazing! I would absolutely love to use them in other missions. :D If you do that.....I will...Love you. Share this post Link to post Share on other sites