esco7800 10 Posted July 20, 2010 the fog looks good Share this post Link to post Share on other sites
ATP Arma 2 OA Fan 10 Posted July 20, 2010 Great Mod. Share this post Link to post Share on other sites
konrad1 10 Posted July 20, 2010 make witout fog only for winter is that better Share this post Link to post Share on other sites
domokun 515 Posted July 20, 2010 SNKman: great to have you back Nice to see you already working again. I really like that breath effect. Here are a couple of suggestions: a) Maybe you want to change the descriptions for Endurance from Good/Weak/bad to Strong/Tried/Weak ? b) Is this effect influenced by altitude? i.e. the higher the runner, the quicker the get out of breath... Share this post Link to post Share on other sites
Thunderbird 0 Posted July 20, 2010 Nice addition. Regards, TB Share this post Link to post Share on other sites
hellfire257 3 Posted July 20, 2010 That is a great idea SNKMAN. Makes those silenced night ops just that little bit more tense. Share this post Link to post Share on other sites
snkman 351 Posted July 20, 2010 @Konrad1 Well the "Breath" feature can be customized in many many way's with the "GL4_Local.sqf" you will be able to change everything like i already did it with the "Blood FX" of Group Link 4 so you will be able to choose when and how the "Breath" feature should be used. @domokun a) Maybe you want to change the descriptions for Endurance from Good/Weak/bad to Strong/Tried/Weak ? Done. b) Is this effect influenced by altitude? i.e. the higher the runner, the quicker the get out of breath... Really good suggestion. ;) Share this post Link to post Share on other sites
sethos 2 Posted July 20, 2010 Then might as well use the Total War type of exhaustion; Fresh / Winded / Exhausted :P Share this post Link to post Share on other sites
TBuck 10 Posted July 20, 2010 Hi SNKMAN, How can I disable the allways present high command symbols over the units after using the "H.C. Artillery"-module for example. Usually in vanilla they are only present in High Command mode (LCtrl + Space). Tino Share this post Link to post Share on other sites
snkman 351 Posted July 21, 2010 Go to "UserConfig\GL4\GL4_High_Command.sqf". Disable the "3D" marker section of each feature. H.C. Artillery Example: Original: // High Command Artillery 3D Marker: // Choose if friendly A.I. groups should use/get a 3D marker. // True / False, default is True GL4_High_Command set [14, False]; Edited: // High Command Artillery 3D Marker: // Choose if friendly A.I. groups should use/get a 3D marker. // True / False, default is True GL4_High_Command set [14, False]; Share this post Link to post Share on other sites
domokun 515 Posted July 21, 2010 Sethos: I LOVE the Total War series so how about this as a compromise ? Fresh / Tired / Exhausted SNKman: sorry if this sounds like an obvious question but is the rate of exhaustion linked to load carried by the soldier and/or injuries ? Share this post Link to post Share on other sites
snkman 351 Posted July 21, 2010 Well yes i was thinking about to include injuries too but so far i guess the "Breath" feature already is big enough. May in the future. Share this post Link to post Share on other sites
daterxies 10 Posted July 24, 2010 Can someone help me? When i first run a mission on my dedicated server it all goes well and fine, but the second i quit the server and come back later it says i am running gl4 modified and my server wont let me connect. Any ideas? Thanks. Share this post Link to post Share on other sites
snkman 351 Posted July 24, 2010 I can't really answer your question... All i can say is that i yesterday made some tests specially with J.I.P. where i was acting as J.I.P. and i never had this problem. Which modifications do you use? Share this post Link to post Share on other sites
aeggwards1 10 Posted July 26, 2010 Hi, I don't know if anyone else have this issue but when using GL4 1.1.87 and OA together I have the following problem. When I am in any type of vehicle and it blows up/get damaged I am ejected on the other side of the map. Easy repro, open the Desert map in the editor and place a US Stryker (or any kind of vehicle) called c1. Create a trigger just in front activated by blufor and put c1 setDammage 1 into the On Activation line. Preview the mission and drive into the trigger radius. This doesn't happen with plain OA or OA Beta. Tested using no extra mods. Cheers, Aeggwards1 Share this post Link to post Share on other sites
Tobie 10 Posted July 26, 2010 the fog is a bit too much in the breath feature. actually i think the way it is in vanila arma is ok. Share this post Link to post Share on other sites
mrcash2009 0 Posted July 26, 2010 Its in vanilla? really? Must say I think fog looks bad so never use it, is it working with breath in vanilla then? BTW SNKMAN: so far i have been busy on other things hence no posts to you :) Sorry about that. Share this post Link to post Share on other sites
snkman 351 Posted July 26, 2010 @aeggwards1 Thanks for reporting. :) Well i tested it several times with OA 1.52 + latest beta patch. Nothing happend... So i guess it's already sloved? @Tobie I did nothing with the fog... The feature show's the "Breath" which come's out of the mouth of the soldiers. This defenetly is not available in vanilla. ;) @mrcash2009 Really not a problem. ;) Take your time. Share this post Link to post Share on other sites
EddiePrice 16 Posted July 26, 2010 SNKMAN great work on this mod. I was wondering if there's a way to disable the GL4 effects for specific units without using any modules? Thanks. Share this post Link to post Share on other sites
snkman 351 Posted July 26, 2010 For specific units? You mean players right? Well yes every player can choose in the "GL4_Local.sqf" which FX should be used and which not. Share this post Link to post Share on other sites
aeggwards1 10 Posted July 27, 2010 @aeggwards1Thanks for reporting. :) Well i tested it several times with OA 1.52 + latest beta patch. Nothing happend... So i guess it's already sloved? Hi SNKMAN, Thanks for your reply. I tested with the newest beta today and have the same issue. I have narrowed it down to the Crew FX feature. If I turn this off, it no longer ejects me half way across the map. Cheers, Aeggwards1 Share this post Link to post Share on other sites
Component Actual 10 Posted July 27, 2010 There hasn't been a new GL4 release since 1.1.87 has there? Share this post Link to post Share on other sites
snkman 351 Posted July 27, 2010 @aeggwards1 Hmm... Yes you could be right. ;) After checking the "Crew FX" script i have seen that this may really could happend... Nice find. Thanks you very much. @Component Actual No so far 1.1.87 is the latest version but i guess it should not need very long till i'm ready to release a new version. Share this post Link to post Share on other sites
Banderas 0 Posted July 27, 2010 Sorry if it's been reported, I have a little bug with OA, when background Radio traffic sound switches on in vehicles it lower's all the other sounds, no matter how I set the volume level. Share this post Link to post Share on other sites
EddiePrice 16 Posted July 27, 2010 For specific units? You mean players right?Well yes every player can choose in the "GL4_Local.sqf" which FX should be used and which not. I didn't mean players sorry. I meant enemy AI units. Sometimes you want the AI to stay in position for ambushes etc and disableAI "MOVE" seems to be overwritten by GL4. Is there any way to get them to stay put without using GL4 modules? Share this post Link to post Share on other sites