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snkman

Group Link 4 Special FX Edition

Do you use the "Script/Mission Based" initialize?  

69 members have voted

  1. 1. Do you use the "Script/Mission Based" initialize?

    • Yes
      24
    • No
      33
    • Sometimes
      12


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Alright,

Downloaded and have been trying to get it going but am running into some errors, any assistance would be great.

On starting Arma (I am using the latest ACE and 1.1.37 of the GL4 mod) this appears "Script Userconfig\GL4\GL4-Core.sqf not found"

Click OK and then go to Multiplayer, start a game. Upon the map loading the same thing above appears again. Click OK. Now I am on the map just prior to the game starting and click continue. From there within 2 seconds it crashes to desktop. About 30 seconds later this appears,

"Userconfig\GL4\GL4_Radio_Chatter.hpp not found"

I then checked for both the Core.sqf and the Radio_Chatter.hpp, both are in place. I have not edited any files.

Any ideas?

Thanks,

Mike.

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As it stands today, if I were designing a mission with custom settings and I have adjusted the settings to control the distance in which the AI react to gunfire, how would I share the mission with the community? Would they need to modify their global config file too?

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Today, while testing this on the editor, even though I have the reinforcements feature disabled it seemed as if the enemy was calling in reinforcements. Blue markers in the map labeled "reinforcements" would start moving into the battle, eventually flanking and killing me. What was that all about?

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Alright,

Downloaded and have been trying to get it going but am running into some errors, any assistance would be great.

On starting Arma (I am using the latest ACE and 1.1.37 of the GL4 mod) this appears "Script Userconfig\GL4\GL4-Core.sqf not found"

Click OK and then go to Multiplayer, start a game. Upon the map loading the same thing above appears again. Click OK. Now I am on the map just prior to the game starting and click continue. From there within 2 seconds it crashes to desktop. About 30 seconds later this appears,

"Userconfig\GL4\GL4_Radio_Chatter.hpp not found"

I then checked for both the Core.sqf and the Radio_Chatter.hpp, both are in place. I have not edited any files.

Any ideas?

Thanks,

Mike.

As the readme states you need to move the "userconfig\GL4" folder into the root of arma2. Basically all mods now look (or should to keep a standard) for a config in the following place:

(drive):/program files/bohemia interactive/arma 2/userconfig

Put the GL4 folder that's currently inside "userconfig" folder in the GL4 mod folder into the above location so its:

(drive):/program files/bohemia interactive/arma 2/userconfig/GL4/** the config files**

Edited by mrcash2009

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Hello All.

I am at work and going to download this as soon as I get home, but, wan't to simply ask how this mod works.

Do I download the mod, place in mod folder like all my other mods are (Ace2, Acex, Acesm, etc) create a mission in my editor, place the GL4Special EFX module on the map, synch the enemy groups to it and then play? just curious as to the basic quick way this works, thanks all.

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Yes, but the modules are there if you want to control specifics of the mod in a mission, but if you install and set up like any other mod and simply load any mission GL4 will run out of the box so to speak.

In order to switch on/off things you don't like you then dive into the configs to select what you do/don't want. And as I say this will kick in like any other mod on any mission.

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Hello All.

I am at work and going to download this as soon as I get home, but, wan't to simply ask how this mod works.

Do I download the mod, place in mod folder like all my other mods are (Ace2, Acex, Acesm, etc) create a mission in my editor, place the GL4Special EFX module on the map, synch the enemy groups to it and then play? just curious as to the basic quick way this works, thanks all.

You'll also need to load CBA I believe for everything to be initialized by default. You'll know you did it right as the main menu will show some text about GL4 when you enter the game.

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"simply load any mission" this is just available on "my" created missions correct? or does it work with my SP and COOP missions I have downloaded? just checking.

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"simply load any mission" this is just available on "my" created missions correct? or does it work with my SP and COOP missions I have downloaded? just checking.

Yes its like ACE or any other mod, it initializes on mission start and away it runs. This may effect missions obviously, for example if a patrol is in a village and the mission created had them just patrolling the village but a truck is near them, GL4 will run and theres a possibility the AI will board the truck and search for you (which isnt what the mission maker may have wanted happen) .. so its good but it may effect some missions with triggers and such if things dont run the way they should. Then again that's a dynamic great thing about GL4 :)

Again the configs can be tweaked to remove things you dont want to run.

From what I understand the module control in editor means you can have more control of GL4 in a mission also, but as regards main missions GL4 will make it do some sweet things :)

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Ok I ve found the problem

There is a compatibility problem between JTD mod and GL4

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Hey, first off I think this a great mod so thanks and keep up the good work.

Anyways my problem is that when I first got this mod there was radio chatter. I recently updated the mod to the latest version and now there is no radio chatter. As a noob to this game and modding in general I was hoping you could explain to me how I can get radio chatter back. Thanks.

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Could you expand on this problem a little more Sam?

I could not get JTD and GL4 working together, was working fine before I install latest GL4 version.

---------- Post added at 09:37 PM ---------- Previous post was at 09:35 PM ----------

Is there an option to get destroyed vehicles' smoke/fire last longer ?

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how to make it works?I got the normal cba....also where to put config folder?hmmmm it says to a2 folder,does this mess vanilla up?I always got troubles with config

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I do not have a USERCONFIG folder when I downloaded the mod, should I make a folder named GL4 and place it in my UserConfig/Arma2 area? what parts go in the folder

"The “GL4_Global.sqf†and “GL4_Local.sqf†can be found in the “UserConfig\GL4\†folder."

is that all? or all the sqf.

Edited by blackpulpit

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@froggyluv

Any special way to initialize that or does it self initialize?

Simply use this way and the settings will be overwritten as soon as Group Link 4 had created them the first time.

waitUntil { !(isNil "GL4_Global") };
#include "GL4_Settings\GL4_Global.sqf";

waitUntil { !(isNil "GL4_Local") };
#include "GL4_Settings\GL4_Local.sqf";

waitUntil { !(isNil "GL4_Random") };
#include "GL4_Settings\GL4_Random.sqf";

@Njayjay

I'm just wondering what should the shortcut path be when using ACE+ZeusAI+GL4?

Well it depense of which mod you like to geive the full control.

If you like to use Zeus A.I. and Group Link 4 then for example Zeus A.I. should listed behind GL4 so Zeus A.I. can overwrite the Config skills set in GL4.

@Zeron

The next issue is the player marker.

This is a "Local" setting which means every player have to disable it by his own.

You can find the setting in "GL4_Local.sqf"

  // GL4 Player Marker:
 // ==============================================================
 // Choose if a player should use/get a marker at the map.
 // True / False, default is True
    GL4_Local set [0, False];

@SpyderPB6

"Script Userconfig\GL4\GL4-Core.sqf not found"

Please drag the "UserConfig" folder from "@GL4\UserConfig" in your Armed Assault 2 root directory.

@nuggetz

Would they need to modify their global config file too?

No you can use the way i had descripted to froggyluv.

@mrcash2009

Thanks for helping me out with answering some questions. ;)

@zfreeman

I recently updated the mod to the latest version and now there is no radio chatter.

Well the Radio CHatters are still there and working.

Make sure your unit don't have a "this setCaptive True" in it's initialize field.

Becouse by doing this you will switch to the side "CIVILIAN" and civilians do not use Radio Chatter.

@blackpulpit

I do not have a USERCONFIG folder when I downloaded the mod.

There defenetly is a "UserConfig" folder which came with Group Link 4 v.1.1.37.

Check "GL4_SFXE_v-1-1-37\@GL4\" there you can find the "UserConfig" folder.

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@Zeron

This is a "Local" setting which means every player have to disable it by his own.

You can find the setting in "GL4_Local.sqf"

  // GL4 Player Marker:
 // ==============================================================
 // Choose if a player should use/get a marker at the map.
 // True / False, default is True
    GL4_Local set [0, False];

Too bad, this makes us disable GL4 during training. Thanks for the answer though.

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Well you can overwrite the setting global by loading them from inside the mission.

In your mission folder create a folder called "GL4_Settings"

Copy and past the "GL4_Local.sqf" from your "UserConfig" folder into the "GL4_Settings" folder of your mission.

In the "Init.sqf" of the mission write.

waitUntil { !(isNil "GL4_Local") };

#include "GL4_Settings\GL4_Local.sqf";

The "GL4_Local.sqf" now will be executed by each player who load the mission.

This means if you disable the markers in the "GL4_Local.sqf" which you load from the mission folder then the value used in this "GL4_Local.sqf" will be used by each player who load the mission.

With this you can have same settings for all players.

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Strange I opened it in winzip and it had lot's of pbo's, sqm's and all of that but, no userconfig so I made my own and placed what I think all it needed in there and it works fine.

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Sqm? inside the @GL4 folder you should find another folder called "UserConfig" inside this folder you should find a GL4 folder and in this there should be an .hpp file and 4 .sqf files. copy the "userconfig" folder to your arma 2 folder.

Edited by stun

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With this you can have same settings for all players.

Thank you very much your help :):pc:

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How do I disable the radio chatter?

Also I'm seeing blue markers for every unit on the map. How do I disable these?

Edited by Njayjay

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Merged with previous post.

Edited by Njayjay

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