Gekkibi 11 Posted December 22, 2009 (edited) Can't get the latest patch. Everything goes fine, until: Removed: mpmissions/co@60_ACE_Operation_Moonwalk_1_15.Chernarus.pbo.gz After that everything freezes. After a restart tried to update again. Now it said that I already have version 190, and froze. Copied backups back to arma 2 folder and... Froze exactly the same place. It seems for now on this day is dedicated to vanilla arma 2... Edit: Same happens when trying to update even older backup (187). Same file, exactly the same effects. Can't be my fault anymore (Corrupted files etc) Edit 2: Holy smoke! By using older than a fart version it didn't froze. Edited December 22, 2009 by Gekkibi Share this post Link to post Share on other sites
Tool 0 Posted December 22, 2009 Is there way to remove the server/client version mismatch error? Server is running 89 while I've updated to 90. Share this post Link to post Share on other sites
Gekkibi 11 Posted December 22, 2009 Is there way to remove the server/client version mismatch error? Server is running 89 while I've updated to 90. It is the point that the error message is so annoying you will quit playing... Share this post Link to post Share on other sites
sickboy 13 Posted December 22, 2009 please ticket incl logs, tnx. Share this post Link to post Share on other sites
Tool 0 Posted December 22, 2009 It is the point that the error message is so annoying you will quit playing... It's working :o: Share this post Link to post Share on other sites
Gekkibi 11 Posted December 22, 2009 It's working :o: Heh, ya. I had it once (Server was older than my ACE), and it surely worked. :D It is there for the same reason that you can't join 1.04 ArmA 2 server by using 1.00 ArmA 2. It is possible that two different versions are causing problems. By eliminating this threat they have included the annoyance-feature. This is one of the reasons I started to create backups for every ACE-version. If I must get to a certain server that is running older ACE-version, I could easily switch my version to the right one. Share this post Link to post Share on other sites
-=anders=- 0 Posted December 22, 2009 1. Your "package" includes ACE sound effects files in addition to your own.2. Your instructions place files not in a new @-mod folder, but in folders that belong to ACE. People are welcome to use other sounds effects in ACE. That's why we put ours in a separate module in the first place. What is not cool is rebundling our files, no matter the intent, without asking. Add onto our sound stuff or use your own sound stuff. Don't mix our stuff with your stuff and claim it as your own. Don't put your stuff next to our stuff. If you repackage your bundle to just have your files, use your own @-mod folder, include instructions not to overwrite our file space, there is no issue. Well, this wasn't meant to be a so called soundpack release, just for the few who wanted to try some changes in ACE. Guess that was not right to not ask first. So I can use my own sounds and still play on ACE servers? That's why I havent made my own you know... Share this post Link to post Share on other sites
sickboy 13 Posted December 22, 2009 @Gekkibi; still waiting on that ticket m8. Well, this wasn't meant to be a so called soundpack release, just for the few who wanted to try some changes in ACE. Guess that was not right to not ask first. So I can use my own sounds and still play on ACE servers? That's why I havent made my own you know... Editing our files, or making your own, will not allow you to play on any ACE server with signatures enabled. Everyone installing your files, will have the same issue because you told them to overwrite our files :) I would suggest to setup a ticket at our tracker, assigned to tpM, to have your sound suggestions be heard by our soundmeister :) Share this post Link to post Share on other sites
Alex72 1 Posted December 22, 2009 Anders: Thats what the signature files do (BISIGN). They check that the mod/addon is intact and not changed. If the server checks that (as they should do) then ofcourse you wont get into the server. It is a cheat/hack protection. Just as Sickboy said - just elaborated a little. :) Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted December 22, 2009 (edited) I did some looking around in the ace_keys.hpp file and I found no mention of an eject or 'jump out' option. This is frustrating me. Also the afterburners do not work. Edited December 22, 2009 by JuggernautOfWar Share this post Link to post Share on other sites
sickboy 13 Posted December 22, 2009 (edited) I did some looking around in the ace_keys.hpp file and I found no mention of an eject or 'jump out' option. This is frustrating me. There is no eject or jump out button. It is an action item, like it always has been. (You know repeating this is getting very tiresome, so here you go) http://dev-heaven.net/wiki/ace-mod2/Bugz Edited December 22, 2009 by Sickboy Share this post Link to post Share on other sites
Tool 0 Posted December 22, 2009 @Gekkibi; still waiting on that ticket m8.Editing our files, or making your own, will not allow you to play on any ACE server with signatures enabled. Everyone installing your files, will have the same issue because you told them to overwrite our files :) I would suggest to setup a ticket at our tracker, assigned to tpM, to have your sound suggestions be heard by our soundmeister :) It's not a big deal Sick, was just curious if there was a quick fix to remove the version mismatch error that pops up in game. Server gets updated often enough, you and your fantastic team developing ACE have better things your working on to add something as trivial as this to the ticket list. :581: Share this post Link to post Share on other sites
sickboy 13 Posted December 22, 2009 (edited) No there isn't. Get the servers and clients updated, is all I can suggest. We have a set schedule, ultra fast and easy update system, linux alternatives, other automation alternatives. Play on any of the other 30 registered or (unknown) unregistered servers :) This is not the first time im answering this, please use search. Edited December 22, 2009 by Sickboy Share this post Link to post Share on other sites
-=anders=- 0 Posted December 22, 2009 @Gekkibi; still waiting on that ticket m8.Editing our files, or making your own, will not allow you to play on any ACE server with signatures enabled. Everyone installing your files, will have the same issue because you told them to overwrite our files :) I would suggest to setup a ticket at our tracker, assigned to tpM, to have your sound suggestions be heard by our soundmeister :) Ahh ok.. I can do that. :) Im just glad to help with sounds... Been doing that for ages for different games. Thx guys, /Anders Share this post Link to post Share on other sites
Gekkibi 11 Posted December 22, 2009 @Sickboy No point to send the logs, because the logs are from the successful update (/six-updater/logs/six-updater.log). If I had known this I would had copied the logs every time I tried again. Share this post Link to post Share on other sites
sickboy 13 Posted December 22, 2009 Ill await your ticket once you have problems. Share this post Link to post Share on other sites
Njayjay 10 Posted December 22, 2009 (edited) Can someone tell me why I'm getting missing ACE file errors when I'm playing? I've had missing "grenadethrow" or something like that, missing "rangefinder" errors and others. When I press shift+v for isntance it does nothing. I've ran an update and nothing was downloaded, seemed like everything was there. Edited December 22, 2009 by Njayjay Share this post Link to post Share on other sites
l mandrake 9 Posted December 22, 2009 I've searched the biki but no info yet - http://community.bistudio.com/wiki/Frequently_Asked_Questions_about_ACE2#Server_Issues can somebody walk me through how to install Ace2 on my dedi server please? Share this post Link to post Share on other sites
Gekkibi 11 Posted December 22, 2009 I've searched the biki but no info yet - http://community.bistudio.com/wiki/Frequently_Asked_Questions_about_ACE2#Server_Issuescan somebody walk me through how to install Ace2 on my dedi server please? I just copied @ACE, @ACEX and @CBA folders to the server, and everything is working fine. Share this post Link to post Share on other sites
l mandrake 9 Posted December 22, 2009 I just copied @ACE, @ACEX and @CBA folders to the server, and everything is working fine. thanks mate - how do you run the updater on the server? Share this post Link to post Share on other sites
TimRiceSE 10 Posted December 22, 2009 the same way you run it on your desktop. Share this post Link to post Share on other sites
Gekkibi 11 Posted December 22, 2009 thanks mate - how do you run the updater on the server? Actually, I don't. Every time new version of ACE comes I replace all the files in the server (Copy them again). I tried to use six-updater in the server, but the problem is that you'll have to actually install ArmA 2 to the server (Instead of copying the folder), because otherwise six-updater doesn't know where the ArmA 2 is located. Share this post Link to post Share on other sites
sickboy 13 Posted December 22, 2009 (edited) I've searched the biki but no info yet - http://community.bistudio.com/wiki/Frequently_Asked_Questions_about_ACE2#Server_Issuescan somebody walk me through how to install Ace2 on my dedi server please? Actually, I don't. Every time new version of ACE comes I replace all the files in the server (Copy them again).I tried to use six-updater in the server, but the problem is that you'll have to actually install ArmA 2 to the server (Instead of copying the folder), because otherwise six-updater doesn't know where the ArmA 2 is located. http://dev-heaven.net/wiki/six-arma-updater/Server Also wanted to note, in general, that I hope to have completed all database model migrations and have things pretty solid setup now. I will try my utmost best not to break things when upgrading libraries / installing latest setup.exe's :) I hope everything turned out well last night, think it did, not having heard anything back from GOL :) Edited December 22, 2009 by Sickboy Share this post Link to post Share on other sites
Gekkibi 11 Posted December 22, 2009 Don't have to worry about those, because my server is located aproximately 0,5 cm from my gaming computer (Using LAN to transfer the files). ;) Share this post Link to post Share on other sites
Njayjay 10 Posted December 22, 2009 Why am I being ignored? I'll post again. "Can someone tell me why I'm getting missing ACE file errors when I'm playing? I've had missing "grenadethrow" or something like that, missing "rangefinder" errors and others. When I press shift+v for isntance it does nothing. I've ran an update and nothing was downloaded, seemed like everything was there." Share this post Link to post Share on other sites