SD_BOB 10 Posted December 13, 2009 Why not change the keybindings to what ever you want? ^^^^ Just change the ace_keys.hpp in the Userconfig/ACE folder. The numbers for each key were even included at the bottom. Share this post Link to post Share on other sites
Meatball0311 79 Posted December 13, 2009 The key bindings are all wrong. We need a keybinding for default ArmA II controls because I don't want to vault over nothing just to change the range of my gun. dude just re-config the keys here are the numbers for the US keyboard ESC = 1 F1 = 59 F2 = 60 F3 = 61 F4 = 62 F5 = 63 F6 = 64 F7 = 65 F8 = 66 F9 = 67 F10 = 68 F11 = 87 F12 = 88 PRINT = 183 SCROLL = 70 PAUSE = 197 ` = 41 1 = 2 2 = 3 3 = 4 4 = 5 5 = 6 6 = 7 7 = 8 8 = 9 9 = 10 0 = 11 - = 12 = = 13 , = 51 . = 52 / = 53 ; = 39 ' = 40 [ = 26 ] = NOT DEFINED \ = 43 HOME = 199 TAB = 15 ENTER = 28 DELETE = 211 BACKSPACE = 14 INSERT = 210 END = 207 PAGEUP = 201 PAGEDOWN = 209 CAPS = 58 A = 30 B = 48 C = 46 D = 32 E = 18 F = 33 G = 34 H = 35 I = 23 J = 36 K = 37 L = 38 M = 50 N = 49 O = 24 P = 25 Q = 16 R = 19 S = 31 T = 20 U = 22 V = 47 W = 17 X = 45 Y = 21 Z = 44 SHIFTL = 42 SHIFTR = 54 UP = 200 DOWN = 208 LEFT = 203 RIGHT = 205 NUM_0 = 82 NUM_1 = 79 NUM_2 = 80 NUM_3 = 81 NUM_4 = 75 NUM_5 = 76 NUM_6 = 77 NUM_7 = 71 NUM_8 = 72 NUM_9 = 73 NUM_+ = 78 NUM = 69 NUM_/ = 181 NUM_* = 55 NUM_- = 74 NUM_. = 83 NUM_ENTER = 156 CTRLL = 29 CTRLR = 157 WINL = 219 WINR = 220 ALTL = 56 ALTR = 184 SPACE = 57 APP = 221 */ Share this post Link to post Share on other sites
713th FireBird 10 Posted December 13, 2009 Great job with the mod, Op4gaming server will always have the latest version up to date. Share this post Link to post Share on other sites
MQ-9 Reaper 10 Posted December 13, 2009 Thanks guys for the great work. Also, the updates were smooth and easy thanks to rSync. The software has created 2 folders (.gem & .ri) at the root of my user folder, can those folders be deleted (or moved elsewhere) ? Share this post Link to post Share on other sites
-HA-badger 0 Posted December 13, 2009 Ip, Port, Name, required mods (optional, and atm only those that are available on the system), Homepage (optional).Thanks! Name: "-=ARMA2.AKeLLa.COM=- @ACE2 Official Server " Mods: @CBA;@ACE;@ACEX IP: 212.118.33.182 Port: 2302 URL: http://www.akella.com/ http://our-army.su/ Share this post Link to post Share on other sites
Ringhejm 10 Posted December 13, 2009 rsync.exe*32 is starting over and over again and again.... how do I fix this... it eats up all my 8 GIG of Ram and it startet 1 milion of times.... Share this post Link to post Share on other sites
Suchy_ 10 Posted December 13, 2009 What's up with userconfig? It seems like it's not used at all. I disabled ACE_NOVOICE in ace_clientside_config.hpp - but there's still no radio chatter. Key bindings are also at their defaults, no matter what I set. The mod is updated via AddonSync2009. Share this post Link to post Share on other sites
Smuke 10 Posted December 13, 2009 I would just like to announce that: Royal British Commandos ACE2 Public Server Will be playing ACE2 Domination/Longest Day and many other multiplayer Modes. Our server is hosted in the United Kingdom and has amazingly low ping for our continental friends! We have very fair admins, who are always on and getting the server using teamwork, which we really do emphasise throughout the missions. Please just filter for "Royal" and hop on, for Teamwork, Banter and of course...ACE2! Share this post Link to post Share on other sites
puppi22 10 Posted December 13, 2009 This is my properties line:"C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe" -winxp -nosplash -mod=beta;@Ace;@CBA;@acex Not sure what the -nofilepatching does? Runnin Win7 64 Bit as below.... It looks ok, personally I would make it: -mod=beta;@ACE;@ACEX;@CBA as this seems to be the order that always worked for me. Next thing you should check is the "Start In" field, in the shortcut properties.. make sure it's set to the default ArmA 2 installation folder, in your case: "C:\Program Files\Bohemia Interactive\ArmA 2" What happened to me was that, since I created the shortcut to the beta exectuable manually, my "Start In" was set for the beta folder, as default. This is Windows doing that, it assumes the start in folder is the same as the target location, which is mostly the case..except in our case now. :) From BIS Wiki- nofilepatching: Ensures that only PBOs are loaded - and NO unpacked data. Share this post Link to post Share on other sites
sickboy 13 Posted December 13, 2009 (edited) Mornin' :) ArmA2 jumped back into the XFire top 100 yesterday, for the first time since release month. I'm pretty sure that's thanks to the whole ACE2 dev team. :) Thanks! Added all yer servers! At 19 now and still rising. Will add an API in the next weeks so you can add your server yourself. Our community server is already running ACE2. Filter for "[LagZero.NET]ArmA 2 1.04 ACE2" I would just like to announce that:Royal British Commandos ACE2 Public Server Will be playing ACE2 Domination/Longest Day and many other multiplayer Modes. Our server is hosted in the United Kingdom and has amazingly low ping for our continental friends! We have very fair admins, who are always on and getting the server using teamwork, which we really do emphasise throughout the missions. Please just filter for "Royal" and hop on, for Teamwork, Banter and of course...ACE2! badger;1513996']Name: "-=ARMA2.AKeLLa.COM=- @ACE2 Official Server " Mods: @CBA;@ACE;@ACEX IP: 212.118.33.182 Port: 2302 URL: http://www.akella.com/ http://our-army.su/ Edited December 13, 2009 by Sickboy Share this post Link to post Share on other sites
Simon C 0 Posted December 13, 2009 Do you guys plan on removing the ammo counter for infantry like you did in ACE 1? I really liked that feature, especially the check for remaining ammo. :) Share this post Link to post Share on other sites
hawk_ 10 Posted December 13, 2009 I used the Lazy method, all updated gone well, when I start ArmA2 in ACE2 mod here is what I get: Share this post Link to post Share on other sites
sickboy 13 Posted December 13, 2009 (edited) @Hawk_: Found a problem with the 'beta config', Updated Lazy-Method beta config. Please download and put over current config, then run 24 or 23 again. If it is not the case, it is also possible that you are trying to join a server that requires 'beta', while you startup with 'vanilla' preset, or visa versa. Edited December 13, 2009 by Sickboy Share this post Link to post Share on other sites
Zipper5 74 Posted December 13, 2009 You need to add -mod=beta to your shortcut, since it would appear you are using the beta patches. Share this post Link to post Share on other sites
Lightninguk 0 Posted December 13, 2009 operation reality are happy to say we got two new ace2 servers up for you to play on both running ace 2 missions plus our own missions also join us on our ts if you are playing on our server. SFOD North America / Europe: IP:Port == 85.235.232.77:8768 Password == grimbergen leaders in reality co-op play looking for joint ops vist us on our forums or ts www.operationreality.org Share this post Link to post Share on other sites
sickboy 13 Posted December 13, 2009 operation reality are happy to say we got two new ace2 servers up for you to play onleaders in reality co-op play looking for joint ops vist us on our forums or ts www.operationreality.org Thanks lightning! Added! Share this post Link to post Share on other sites
kroky 1 Posted December 13, 2009 @Sickboy when is it planned to integrate the full wounds system, working for players and AI? Share this post Link to post Share on other sites
hawk_ 10 Posted December 13, 2009 omg it works, all the info is here: http://community.bistudio.com/wiki/ArmA2:_Error_compiling_pixel_shader TY so much for support guys, 1 more question, do I have to keep six-loader running while playing in ACE2? Share this post Link to post Share on other sites
sickboy 13 Posted December 13, 2009 @Hawk: Nice! Nope, no need to keep the software open :) @Sickboywhen is it planned to integrate the full wounds system, working for players and AI? Beta 2 to my last knowledge: http://dev-heaven.net/issues/show/4203There are other plans beyond that though, but details are few atm. Share this post Link to post Share on other sites
Gera_CCT 12 Posted December 13, 2009 ...Is there any chance to change the explosion "eco" sound? This is the only concern of me and my clan mates think that is odd. Share this post Link to post Share on other sites
Njayjay 10 Posted December 13, 2009 Has anyone tested this with the RH HK416's? I'm trying the ACOG models but i'm not getting CQB sight toggling. Can anyone confirm if this is the case or if something is wrong with mine? Share this post Link to post Share on other sites
mattxr 9 Posted December 13, 2009 i think the explosions sounds are awesome! especially when you hear them in the distance. Still trying to figure out why sometimes the ACE Keys don't work! doing my nut in lol! Share this post Link to post Share on other sites
TimRiceSE 10 Posted December 13, 2009 (edited) Has anyone tested this with the RH HK416's? I'm trying the ACOG models but i'm not getting CQB sight toggling. Can anyone confirm if this is the case or if something is wrong with mine? CQB sights wont work with anything other than the ACE models with ACOGs..... Edited December 13, 2009 by TimRiceSE Share this post Link to post Share on other sites
sickboy 13 Posted December 13, 2009 CQB sights wont work with anything other than the ACE models with ACOGs.....Because CQB requires special setup of the eye-point in the models.If you post a ticket on our issue tracker with the weapons that are missing CQB, we could look at them to see if their eye-point is correct, and if they are, add them to the system. Share this post Link to post Share on other sites
TimRiceSE 10 Posted December 13, 2009 Sorry, I wasnt reporting that as a bug, i was telling it to the guy who posted asking if anyone had got it working with RH's addons. Probably should have quoted him. Updating that post now. Share this post Link to post Share on other sites