txalin 2 Posted November 30, 2009 (edited) Hi all, While searching for documentation on bistudio.com i discovered this website where bis explain to potential customers their services like linda, 3d rendering, motion capture, etc... take a look to the gallery :) http://pro.bistudio.com Btw, Placebo, i read that BIS works with Weta Digital, can you (if possible and non NDA signed :) ) explain what kind of work you made with them (for people who dont, know, they are the responisble of Lord of the rings FXs) Edited November 30, 2009 by txalin Share this post Link to post Share on other sites
mr.g-c 6 Posted November 30, 2009 (edited) I am very impressed by this: http://pro.bistudio.com/index.php/services/audio-recording-studio/gallery.html But why are the default weapon-sounds so bad in Arma2 (Ok much better than in Arma1:p)? For Arma2 they didn't recorded live firing sounds? I was always having the impression that BIS buys sound-samples from other companies.... It seems we can have a Arma-Party here: http://pro.bistudio.com/index.php/services/stage-renting/gallery.html Edited November 30, 2009 by mr.g-c Share this post Link to post Share on other sites
anoik 0 Posted November 30, 2009 Screenshots from Carrier Command. Share this post Link to post Share on other sites
derk yall 0 Posted November 30, 2009 But why are the default weapon-sounds so bad in Arma2 (Ok much better than in Arma1:p)? For Arma2 they didn't recorded live firing sounds? I was always having the impression that BIS buys sound-samples from other companies.... ... I think that the impresion of the bad sound are made from many listening of incorect sounds from other games or movies? It's very common to change the sounds in games so they sound more harder, or interesting. And sounds from movies maybe sounds different because they are edited or fired blank rounds? Share this post Link to post Share on other sites
katdogfizzow 13 Posted November 30, 2009 Not sure what theyre supposed to sound like, however after installing the vops sound addon, the sounds are simply amazing...the cracking of bullet hitting near your position is awesome....and now when someone opens up near me, i alomst sh*t my pants, esp if nearby buildings...this game is the greatest. thanks again for the great game BI! Share this post Link to post Share on other sites
Mudkip 0 Posted December 1, 2009 http://pro.bistudio.com/images/stories/gallery/audio/08BIStudio.mp3 Umm... Why don't any of their games sound like this? Share this post Link to post Share on other sites
maruk 80 Posted December 1, 2009 Well, perhaps because shown audio recording session was for Arma 2: Operation Arrowhead, and that game is not out yet? :j: There were already few real world recording sessions and more are planned. We hope in the finished game it will be worth the effort but you have to wait few more months. On the other hand, one of the problems is that you may need to make our games sound louder than rest in order to hear it the way we made it. To get a bit better understanding, we prefer to keep full dynamic range of real world over dynamic compression (that is considered as great sound by many users for some reason: they perceive the sound louder but there is a price paid: loss of detail and accuracy). This is quite interesting general problem not affecting only games, probably best illustrated here: Loudness war at wikipedia.org. http://pro.bistudio.com/images/stories/gallery/audio/08BIStudio.mp3Umm... Why don't any of their games sound like this? Share this post Link to post Share on other sites
Zipper5 74 Posted December 1, 2009 Wow. That certainly makes me want OA even more. Awesome news, Marek. :D Share this post Link to post Share on other sites
nikita320106 0 Posted December 1, 2009 what you think about add more sample to gun?? first_person_sound near_sound far_sound ??? Share this post Link to post Share on other sites
rundll.exe 12 Posted December 1, 2009 On the other hand, one of the problems is that you may need to make our games sound louder than rest in order to hear it the way we made it. Loudness war at wikipedia.org. Thats intresting. But somehow I find the sounds of A2 too dynamic in volume to put my amplifier to a high level. Sometimes I cant hear my own car engine, but when a jets flys by, my speakers allmost explode. While it may be realistic, its not really suitable for casual gaming :p Share this post Link to post Share on other sites
cm. 10 Posted December 1, 2009 Thats intresting. But somehow I find the sounds of A2 too dynamic in volume to put my amplifier to a high level. Sometimes I cant hear my own car engine, but when a jets flys by, my speakers allmost explode. While it may be realistic, its not really suitable for casual gaming :p Oh man i know what you mean, sometimes I can't hear a thing... then all of a sudden *BOOM* *BAM* *WHOOOSSHHH* and my fking ears are ringing! Share this post Link to post Share on other sites
andersson 285 Posted December 1, 2009 Do like me :) I adjust the volume so when I walk and run it sound like in RL. Then I have TS in my earplugs under my headphones with arma2. The earplugs protects my hearing when it goes boom ;) Share this post Link to post Share on other sites
bascule42 10 Posted December 1, 2009 They did the motion capture for the film Wanted...bloody 'ell I think a computer upgrade will be in order foe Carrier Command. Share this post Link to post Share on other sites
mr.g-c 6 Posted December 4, 2009 Well, perhaps because shown audio recording session was for Arma 2: Operation Arrowhead, and that game is not out yet? :j: There were already few real world recording sessions and more are planned. We hope in the finished game it will be worth the effort but you have to wait few more months. On the other hand, one of the problems is that you may need to make our games sound louder than rest in order to hear it the way we made it. To get a bit better understanding, we prefer to keep full dynamic range of real world over dynamic compression (that is considered as great sound by many users for some reason: they perceive the sound louder but there is a price paid: loss of detail and accuracy). This is quite interesting general problem not affecting only games, probably best illustrated here: Loudness war at wikipedia.org. Very interesting! And very awesome that you finally started to employ such great gear for capturing real sounds! Definitely a step into a "right direction" i believe. But this way Arma2 won't hopefully be your last realism-near game, at least i hope so ;):) Share this post Link to post Share on other sites
Praelium 0 Posted December 4, 2009 http://pro.bistudio.com/images/stories/gallery/audio/08BIStudio.mp3Umm... Why don't any of their games sound like this? That's kind of unfair. I think the vehicles in Arma II sound great, and so I have to give BIS some credit there. :) Share this post Link to post Share on other sites
pj[cz] 2 Posted December 4, 2009 That's kind of unfair. I think the vehicles in Arma II sound great, and so I have to give BIS some credit there. :) Damn right, like the sound when those russian tank diesel engines kick in. Best sound in a game ever invented lol... Share this post Link to post Share on other sites
Alex72 1 Posted January 5, 2010 Dang! Im very impressed by everything on that site. BIS rules! :) Share this post Link to post Share on other sites
ohara 0 Posted March 12, 2010 Species library http://pro.bistudio.com/index.php/services/linda-tree-generator/species-library.html and test data http://pro.bistudio.com/index.php/services/linda-tree-generator/resulting-data.html was added into pro.bistudio.com Share this post Link to post Share on other sites