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SyNcRoNiCzZ AddOn Release Thread

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Thanks for the update Christian, will try...

/KC

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HI!

I have a question regarding your "older" packs, namely the MP7, on roberts thread I just posted something which on second thought should be here too: do you have plans to update the MP7 in the future, like giving it a larger mag (45 rounds) and those little extras like extended foregripp and buttstock? right now it looks a bit...basic. <-not meant to as an insult! it's just that it would be a cool thing to have.

oh, and: what versions of the G36 are you doing? will you include an "a2" as well?

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HI!

I have a question regarding your "older" packs, namely the MP7, on roberts thread I just posted something which on second thought should be here too: do you have plans to update the MP7 in the future, like giving it a larger mag (45 rounds) and those little extras like extended foregripp and buttstock? right now it looks a bit...basic. <-not meant to as an insult! it's just that it would be a cool thing to have.

oh, and: what versions of the G36 are you doing? will you include an "a2" as well?

To yours question´s

1. I would like to update the version of the MP7, but the Problem is i have the files lost after a PC crash. The model was damaged after the PC crash.

I would do that, I would have to again start from the front, and for this have i not time. :cool:

2. The used the Frontgrip on the MP7 needed a completely new Hand-Anim (.rtm). I can not make Hand-Anims ect. Who ask enough and more people would find themselves in urgent need of an MP7 would. So enough people that need this weapon. I think I am one more time. Whether I have several times from the beginning Start. (Also a ReMake :rolleyes:)

3. The Mag its a Problem, i would not know how it should go magazine sizes defined in the model anchor. Also a Spezial Long mag load for this Weapon. I think this does not apply to the A2 engine. :( (I do not know how to do that ???)

4. To time Work i only on a G36C. The G36A and AG36 to i Work, this will be a long time to work. And release always not now. Maybe will by Finish to 3-5 months.

Edited by SyNcRoNiCzZ

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The completion of the Shotgun Rifle Projects getting closer. ;)

Plan to Release in ~2-3 Weeks. The content of all weapons in this pack will also remain secret, more info´s and Pics coming soon. :D

- Project´s Close -

Edited by SyNcRoNiCzZ

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Looks GREAT !!!

can't wait to use it ingame ;)

cheers

massi

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Awesome these are needed badly.

Would be cool to use with zombie mod :D

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Hi Christian,

can't wait for your great work to be released! Excellent stuff, as always!

I am available for making ACE-compatible configs to your weapons, if you want, feel free to PM me and I'll get you an account on our dedicated development FTP.

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So can we expect 3 or more versions of the SPAS-12; No stock (of course), folding and solid? Will the folding stock have the arm hook like this one? Do you plan on doing a SPAS-15?

spas12.jpg

page6.jpg

Sorry for all the questions, it's just that I finally get a SPAS 12... :yay:

Also, the pistol-grip looks too long. Could we get a side view?

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thats the G36KE right?

plus the spas is cool

USAS-12 and a spas-15 would be epic

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thats the G36KE right?

plus the spas is cool

USAS-12 and a spas-15 would be epic

Yes of course)) I want with my friend do this gun and add it to Arma 2 )) :bounce3: Chris)) if you still working on it please contact with me by Skype!:cool:

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Hi it's me Yuriy!!

Christian make the G36 like this variants)))

The G36 Work stops just for the Time, i have problems whit the AG36.

thats the G36KE right?

plus the spas is cool

USAS-12 and a spas-15 would be epic

Yes the USAS12 comes Maybe ?????? ;)

So can we expect 3 or more versions of the SPAS-12; No stock (of course), folding and solid? Will the folding stock have the arm hook like this one? Do you plan on doing a SPAS-15?

Sorry for all the questions, it's just that I finally get a SPAS 12... :yay:

Also, the pistol-grip looks too long. Could we get a side view?

The SPAS15 is a Auto Shotgun or ???

Can someone please help me with creation of a shotgun ammo, also "class CfgAmmo" & "class CfgMagazines".

I have not reference material for a Shotgun Ammo. ;)

New Pic: PS.: this is not the Hand-Anim for the SPAS, Whe make a new Anim ;)

- Project´s Close -

Edited by SyNcRoNiCzZ

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The SPAS15 is a Auto Shotgun or ???

Yes , spas 15 is auto shotgun

Can someone please help me with creation of a shotgun ammo, also "class CfgAmmo" & "class CfgMagazines".

I have not reference material for a Shotgun Ammo.

Bis got allready ammo and magazines , you could use that or create new magazines with using bis shotgun bullet

class 8Rnd_B_Saiga12_74Slug  : CA_Magazine {
	scope = 2;
	displayName = "$STR_DN_10Rnd_B_12Gauge_74Slug";
	ammo = "B_12Gauge_74Slug";
	count = 8;
	initSpeed = 396;
	picture = "\CA\weapons\data\equip\M_Saiga12K_CA.paa";
	descriptionShort = "$STR_DSS_8RND_Saiga12";
};

class 8Rnd_B_Beneli_74Slug  : CA_Magazine {
	scope = 2;
	displayName = "$STR_DN_10Rnd_B_12Gauge_74Slug";
	ammo = "B_12Gauge_74Slug";
	count = 8;
	initSpeed = 396;
	picture = "\CA\weapons\data\equip\M_12gauge_CA.paa";
	descriptionShort = "$STR_DSS_8RND_Beneli";
};

These are bis shotgun magazines - one for saiga and one for beneli , for spas12 u can use 8Rnd_B_Beneli_74Slug magazines ;)

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Yes , spas 15 is auto shotgun

nope, the spas-15 has two fire modes :) , pump action and semi-auto

however i'd just go with semi-auto hehe

maybe your thinking of the usas-12 which is full auto

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Buschmaster ACR

AA-12 shotgun and Turret :eek:

.44 Raging bull magnum

F2000

Milkor MGL 40mm grenade launcher

Are some cool weapons for future updates!

awesome p99's and FAMAS christian! :)

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Here's hoping for a civilian shotgun... those gamekeepers are just missing the old 'side by side' action!

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Here's hoping for a civilian shotgun... those gamekeepers are just missing the old 'side by side' action!

I wonder why gms´ Koclize hasn´t made it over here by now .. it´s been released like a week ago :D

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Mossberg 590 from the Shotgun Pack.

- Project´s Close -

Edited by SyNcRoNiCzZ

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Receiver needs some work around the shell ejection port. You can see the way the different faces relfect the light differently (look for the differently shaded triangles). Needs some sharpening/smoothing in the correct places. Try viewing the model in Buldozer without any textures and you'll see it far more clearly.

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Receiver needs some work around the shell ejection port. You can see the way the different faces relfect the light differently (look for the differently shaded triangles). Needs some sharpening/smoothing in the correct places. Try viewing the model in Buldozer without any textures and you'll see it far more clearly.

Yes i Work on this ;)

Another Problem, i search somebody to work a "NEW" Anim for the SPAS12 Series.

- Project´s Close -

Edited by SyNcRoNiCzZ

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Ok, now i have anims. But can help my someone whit the *binarize* the .rtm´s.

- Project´s Close -

Also i need a Model.cfg for the unbin .rtm´s or. To binarize ???

Thx. to norrin to make for my the New Anims. :bounce3:

Edited by SyNcRoNiCzZ

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