Binkowski 26 Posted November 9, 2009 Wow fantastic! And you seemed to have hit the snow textures right on! Most island makers just make it 100% snow. Not patchy. Great work! Man I can't wait! Share this post Link to post Share on other sites
spirit6 51 Posted November 10, 2009 Looking cool there rocket, go go :) Share this post Link to post Share on other sites
HDlaeppli 0 Posted November 10, 2009 Very nice work, respectful. greetings from Swiss. Share this post Link to post Share on other sites
icebreakr 3159 Posted November 11, 2009 (edited) Ok Rocket, you set new standards for satimage of our maps. Therefor I'm buying L3DT Pro and redoing complete Duala (10240x10240 m map with 10240x10240 satmap) :) Edited November 11, 2009 by IceBreakr Share this post Link to post Share on other sites
Chrisgs 10 Posted November 11, 2009 Will be a great addition when done, thanks. Share this post Link to post Share on other sites
cole 0 Posted November 11, 2009 (edited) If only this image would've been available in wallpaper size :) Superb work yet again, Rocket! Edited November 11, 2009 by Cole Share this post Link to post Share on other sites
Alex72 1 Posted November 11, 2009 Amazing! Good luck with the project. Cant wait. :) Alex Share this post Link to post Share on other sites
rocket 9 Posted November 11, 2009 Big progress: - I went for a flight with AI helicopter, and I have to say - the AI was fantastic. He avoided going up the mountains and stuck to the valley floor. It was quiet spectular! - Roads for the East Coast have now been placed, along with bridges. I tested this with driving and also AI driving, they are using the roads fine. - East coast now has scrub, powerlines (many, many kilometers!), and fences (many, many kilometers!), added. All these are accurately placed with the realworld locations as I have usec LINZ provided data. - I reprocessed the heightmap to include better forumlation of rivers and riverbeds. The result is greately improved and very accurate to the realworld locations. Again, LINZ provided data. I am speaking with local councils about getting their roadsign data to see if I can automatically import that. - I placed ~450 buildings using a script I made to take point data (LINZ building data) and place within map. These buildings are accurately placed within about 10m, with the correct orientation. - I'm very pleased with "halving the scale". It allows the scenery to be easily seen, and the negative effects are non-existent. I'm very familiar with the area, and in game I don't notice a difference. Perspective is very different in game to real life, so the sense of proportion isn't altered. Travel times are greately reduced. - More progress tomorrow... Share this post Link to post Share on other sites
Snake Man 407 Posted November 11, 2009 - I placed ~450 buildings using a script I made to take point data (LINZ building data) and place within map. These buildings are accurately placed within about 10m, with the correct orientation. Sounds very interesting, could you please share some more technical details about this? Share this post Link to post Share on other sites
taoistlumberjak 0 Posted November 11, 2009 So, not to be too greedy, but when do you intend on writing a series of mountain climbing scripts :D :D :D Seriously, though, this entire thing is awesome. Share this post Link to post Share on other sites
Commando84 0 Posted November 11, 2009 Rocket you got to do a tutorial on how to make this stuff look so good :) Share this post Link to post Share on other sites
sparks50 0 Posted November 11, 2009 (edited) Im really looking forward to your map. Kiwi land is pretty similar to Norway's terrain and climate, despite being on the other side of the earth. Edited November 11, 2009 by sparks50 Share this post Link to post Share on other sites
bushlurker 46 Posted November 11, 2009 (edited) Sounds very interesting, could you please share some more technical details about this? Second that! I'm interested and pleased you're happy with halving the scale and it's still OK in-game... I've been experimenting a lot with realworld data from Scotland recently... the data are good, and the 1:1 results are (almost) as spectacular as the real landscape - which is pretty impressive - but - for gameplay - it's just TOO big - a little loch, a couple of small mountains and a valley with 2 villages IS a 20x20km area! In game terms - you don't really want 5km or more between villages, 15km or more between mountain peaks - it may be accurate, but it doesn't really make for good gameplay... This "island" - on the other hand - looks like it cuts a good balance... I'm really keen to see more! Well done all round - looks like you have the Mighty Icebreakr inspired too - you just raised the standard - again :) B Edited November 11, 2009 by Bushlurker Share this post Link to post Share on other sites
khugan 24 Posted December 23, 2009 Did I miss something here? Was this released already? Share this post Link to post Share on other sites
Aeneas2020 10 Posted December 24, 2009 don't think so :) Share this post Link to post Share on other sites
Mr_Harding 1 Posted April 28, 2010 Project is dead? Share this post Link to post Share on other sites
ck-claw 1 Posted April 28, 2010 Hmm -Rockets last activity = 25/12/2009 :( Share this post Link to post Share on other sites
nzdfcrash 33 Posted April 28, 2010 thats cause hes stuck in a certain shithole known as waiouru Share this post Link to post Share on other sites
jeza 5416 Posted April 29, 2010 Great shame if it has stopped, was a truly remarkable bit of work.. Share this post Link to post Share on other sites
rocket 9 Posted January 12, 2011 thats cause hes stuck in a certain shithole known as waiouru Correct :) Until I had the (mis?)fortune to be selected for an exchange program to Singapore halfway through. So I'm still here, seeing how a conscript army trains officers. I've been stung by a swarm of bees, bitten by a centipede, stung by a scorpion, starved for 9 days then constipated for 10, followed by shitting my insides out... surgery... recovery.... and all the madness won't be finished until April 2011 when I finally fucking graduate. Hence the delays. The upside is that I have a bit of time off, and I will be uploading a "version" of the Aoraki map this week. Its going to be like watkins, no objects. Later release will be more faithful to the real Aoraki. The terrain is done, I just have to generate a server key and upload it somewhere. Its a 300mb download. Share this post Link to post Share on other sites
bushlurker 46 Posted January 12, 2011 (edited) Wow! Welcome back Rocket!!! Sounds like you've been...... busy! :eek: Time off sounds like just what you need! Good to see you back, mate! B Edited January 12, 2011 by Bushlurker Share this post Link to post Share on other sites
johncage 30 Posted January 12, 2011 the glaciers look very lifelike. it even has moraines coming down from the mountain slopes. Share this post Link to post Share on other sites
GD Mast 0 Posted January 12, 2011 Welcome back Rocket. Happy New year and glad your healthy. Share this post Link to post Share on other sites
dale0404 5 Posted January 12, 2011 Fantastic that your still around mate, this Island looks bloody beautiful. Share this post Link to post Share on other sites