Njayjay 10 Posted December 12, 2009 I hope you get the time to work on new content after campaign 3, as opposed to making the older ones compatible! Share this post Link to post Share on other sites
Tonci87 163 Posted December 12, 2009 I don´t know if it isa good Idea to make two Versions. Especially regarding sniper Scenarios. With ACE 700 Meters is like nothing, with Standart Arma it is a great distance Share this post Link to post Share on other sites
sick1 13 Posted December 12, 2009 Well actually it's pretty easy two release two versions. The only real difference is the weapon list. If it works for Ace it will work for vanilla game as well. Share this post Link to post Share on other sites
stevedrumsdw 10 Posted December 12, 2009 Sick your missions are all I play!!:) many thanks! Share this post Link to post Share on other sites
Undeceived 392 Posted December 12, 2009 Gonna test this! Thanks for the work anyway, dude! Share this post Link to post Share on other sites
Tonci87 163 Posted December 12, 2009 Sick1 said: Well actually it's pretty easy two release two versions. The only real difference is the weapon list. If it works for Ace it will work for vanilla game as well. No I mean because of the Features^^ With ACE you are able to introduce something like Little Bird insertion, or Little Birds supporting you in combat (looks really cool) or some Kind of "You have a Sniper Rifle and you Target is 2000 meters away from you stuff. And ACE features Triggerhappy gunners. Try it in Editor, place an enemy group, get yourself a Venom and see how your gunners let rain fire on the enemy. I think of some kind of really cool mission ending, you have to get to the extraction point on a field or something, enemys approach from the other side, you extraction Helo comes to pick you up and provides some really hard suppressing fire with its gatlins. I don´t know how you want to do this without ACE You Idea reminds me somehow of making Arma for PC and for Console^^ Share this post Link to post Share on other sites
sick1 13 Posted December 12, 2009 No you're right, I've already implemented the gunship support in the next campaign. If you're using the vanilla campaign the pilot doesn't raise hell as much as the Ace version. So It's definitely better to use ACE. It's freakin awesome to watch how the ACE pilots destroy everything! Share this post Link to post Share on other sites
Tonci87 163 Posted December 12, 2009 Congratulations on this Decision. I will personaly help everyone who has Problems installing ACE to play your campaign Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 13, 2009 Eagerly awaiting your ACE version sick. :) Share this post Link to post Share on other sites
Tonci87 163 Posted December 16, 2009 Whats the Status with the nwe Campaign? Any Progress? Share this post Link to post Share on other sites
sick1 13 Posted December 16, 2009 Oh yeah man it's gonna be sick. I'm doing some fine tuning and it should be released real soon. Hopefully by Friday. Share this post Link to post Share on other sites
Tonci87 163 Posted December 16, 2009 Cool already looking forward to it Share this post Link to post Share on other sites
lazerath 10 Posted December 16, 2009 Sick1 said: Oh yeah man it's gonna be sick. I'm doing some fine tuning and it should be released real soon. Hopefully by Friday. Hi Sick1. I just wanted to say thank you for all the work you put into your campaigns. I'm currently working my way through this second campaign you've released and as each mission progresses further and further it becomes more and more apparent that a lot of work has been put into this. Please keep up the great work because its appreciated. I am also a big fan of the style of play that comes along with your campaigns. The second mission (I believe) when you are dropped off by helo outside the forested area north of Krasnostav and you are up against anti-snipers.. sweet.. I can see myself playing this campaign over and over again :D. Cheers Share this post Link to post Share on other sites
Archamedes 10 Posted December 17, 2009 Sick1 I will second what lazerath is saying. I actually enjoy your campaigns more than the official bis one, because it has all the elements that i enjoy. Please don't stop. Would be awesome to have some intro outros with other voices and people talking to each other (I am more than happy to help with voicework if needed.) and then you have it all Share this post Link to post Share on other sites
sick1 13 Posted December 17, 2009 Archamedes said: Sick1 I will second what lazerath is saying. I actually enjoy your campaigns more than the official bis one, because it has all the elements that i enjoy. Please don't stop. Would be awesome to have some intro outros with other voices and people talking to each other (I am more than happy to help with voicework if needed.) and then you have it all Man I'm not gonna lie I don't know anything about making videos for arma. I do have a little voice work in the next campaign, and I will keep you in mind for future projects. Thanks! P.S. Seal Team Six 3 ACE is gonna be my best work.:D Share this post Link to post Share on other sites
Tonci87 163 Posted December 17, 2009 /signed what lazerath and archamedes say. (The Part with the enemy snipers everywhere in the forest is a real pain with the beta patch on, if the enemys are liying on the Ground you can barelly see them with their gilli suits Share this post Link to post Share on other sites
sick1 13 Posted December 17, 2009 @lazerath thanks for the kind words. Like I said before, I started making campaigns primarily for myself after I got tired of bugs and performance issues from the vannila campaign. I really can't run it with my computer. I never thought so many people would like them. Share this post Link to post Share on other sites
Tonci87 163 Posted December 17, 2009 Well they are just great its logical that everybody likes them Share this post Link to post Share on other sites
MARBESSI 10 Posted December 17, 2009 Yes Sick1. I really appreciate your work. that's really great! keep up this way man... Share this post Link to post Share on other sites
stevedrumsdw 10 Posted December 17, 2009 So it sounds like the new seals 3 will have ace and all the weapon selections!! That will be great Share this post Link to post Share on other sites
Md2a 0 Posted December 18, 2009 Hey, I'm having this really weird bug which is making the campaign unplayable. Whenever I start a mission, I'm immediately dead. It happens on all missions where I spawn in a vehicle, except for M2 (the laser designator one). Anyone know whats up? I'm pretty sure all the mods are up to date, and I'm not using any extras. Share this post Link to post Share on other sites
stevedrumsdw 10 Posted December 18, 2009 (edited) stevedrumsdw said: So it sounds like the new seals 3 will have ace and all the weapon selections!! That will be great With this snowstorm heading our way in the eastern US hope we get that sealteam 3 mission this weekend!!!!!!!! No pressure though:p:) Hey Sick1 The ACE mod is so good, wondering if you were planning on updating seal 1 and 2 with that? Or is that possible without alot of problems? Anyway thanks for your work once again, other missions don't give me nearly the options yours do, I think that is why they have such high replayability. Edited December 19, 2009 by stevedrumsdw Share this post Link to post Share on other sites
lazerath 10 Posted December 19, 2009 @Sick1 In one of the missions in this campaign (4-6 mission, don't remember which LoL) we can have 2 different types of air support. The first one is by designating a target with the laser marker (precise) and the second type is a C130J Bombing run. My question is in regards to the second type of air support. When I call for the C130J to perform a bombing run, it asks me to designate the target area on the map. However the problem I am having is that when it completes its bombing run over the target area and drops its 300 meter long bomb spread it seems to do it from different angles all the time. Is there a way to tell it to bomb from point A to point B so the bombs fall along a certain path? So I don't get caught in the bomb path for example. Cheers! Share this post Link to post Share on other sites
Hardhittaz 10 Posted December 19, 2009 I suggest the short grass mod for anyone becoming annoyed by the tall "wheat field" vegetation. I won't play without it. Share this post Link to post Share on other sites
Tonci87 163 Posted December 19, 2009 This Thing with the bombing run is really annoying. I would really like to be able to mark a point A and a point B on the Map. The two points make a line and the bombing run is performed on it Share this post Link to post Share on other sites