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sick1

Campaign 2 Seal Team Six release!! (SP)

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I also had to do that, I think the Trigger is somehow broken

Man i played through it a few times and it never happened. I'll check it again.:eek:

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I’ve downloaded this today, but when I start I get this message at the start screen:

No entry ‘bin\config.bin/CfgWorlds.41’

Can someone help me out where I'm going wrong?

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Its probably something in-game, I find that sometimes the whole game acts really strange. Like last night I started playing this campaign from where I left off, I ordered my men to move but they just stood still. When I tried to jump into them (T teamswap) and got a crash to desktop. I reloaded and everything was fine. This just "happens" sometimes, not anyone's fault really on a game this big with so much going on.

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The message appears at the screen where all the missions are listed. I don't get into the game itself. I have a lost file from somewhere and I have 20 mods running through a launcher and all work.

Expert advice is needed.

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Deactivate all Mod exept the ones you nee for the campaign, try again

@ Sick1 Maybe you should integrate a timer thats starts when the enemys at the Base detects you. When the timer is finished (15 Minutes) a hint appeares that eyplains how to use endmission cheat

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Deactivate all Mod exept the ones you nee for the campaign, try again

@ Sick1 Maybe you should integrate a timer thats starts when the enemys at the Base detects you. When the timer is finished (15 Minutes) a hint appeares that eyplains how to use endmission cheat

The only thing that happens if you are detected is the helo pilots takes off and patrols the area. I'll get back with you.

---------- Post added at 05:44 AM ---------- Previous post was at 05:13 AM ----------

Okay I just beat it again with no problems. Make sure you have all previous objectives complete. The two MG nests in the front can be easily overlooked. The trigger only requires that no enemies be present. This is with no mods just the ones required so I have no ideas. There is a guy in the driver seat of one of the URALS.

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Deactivate all Mod exept the ones you nee for the campaign, try again

@ Sick1 Maybe you should integrate a timer thats starts when the enemys at the Base detects you. When the timer is finished (15 Minutes) a hint appeares that eyplains how to use endmission cheat

No that Didn't do anything. I still get the error message. Has anyone else got any clever ideas?

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When I was playing the Mission I finished all objectives before. When I attacked the base i first bombed the shit out off them with CAS and Carpetbombing. After that I attacked it directly and killed everything remaining. But the Extraction Helo just didn´t come

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just shift - endmission

i've had to do it with a few of these, theyre not 100% perfect

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I assure you that i test the hell out of it before I release a campaign. It's got to be the engine's problem. If you knew about mission making you would understand more about it. Sucks that people get different results. I myself have played both campaigns and had no problems. Try playing it in the editor. I heard missions run better there.

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I'm working on it at least 6 to 8 hours a day and I'm guessing it'll be released sometime late next week. I have to make sure it works with and without ace.:yay:

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Who cares about without ACE?^^

I really like that the AI is becoming really chalenging with ACE

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I have two questions for everyone that plays my campaigns.

1. Do you feel that Ace should be a requirement?

2. What addons could you live without, such as the FFAA and RH packs?

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I don´t know if ACE should be a requirement.

Pro: Tons of new cool Stuff (Littlebirds for Example), Better AI, Better gameplay, Possibility of great Sniper Missions.

Contra: maybe there are still people that cant figure out how to install it, even although its really not that hard.

If ACE would be required, then there wouldn´t really be a need for FFAA and RH Packs

The Ace Weapons have a much higher quality and features like the CQB Sights work for them.

The FAV is really cool, but theres only room for three man. Since the usual Team has four, it becomes qiute unnecesary. At Least I didn´t use it in Seal team Six 2.

I think that your Campaign would become more atractive if you choose the ACE Method, without FFAA, Rh Packs and FAV.

Maybe you could make some Missions on namalsk then, it has a good setting, and especialy with Ace it would provide cool Sniper Opportunities because it offers wide ranges and an atmosphere that reminds me of the Prypyat sniper Mission in call of Duty Modern Warfare 1

So all in all I would say choose the ACE Method

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I feel ACE should be mandatory from now on, or in other words the campaigns specifically designed to be played with it. It's not so hard to install (ie "lazy method).

FFAA and RH packs are fine although theyre a matter of taste. I definitely support them especially the HK416's IMO that pack should be kept, and the soldiers default loaded out with 416's. The FAV is unnecessary and I never use it.

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Do the Hks support things like CQB Sights? I don´t think so. Im really looking forward to the Hk the ACE team is going to release

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It seems like I still haven't been able to install ACEX. I'm using the lazy method. Theres no ACE stuff in my virtualstore, I also tried deleting my ACEX folder and i checked my @ACE.7z file and it's not corrupt. Anyone know whats up here??

---------- Post added at 12:12 AM ---------- Previous post was at 12:11 AM ----------

sorry wrong thread

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I think what I'm gonna do is release two versions with and without RH packs. I'm gonna scub the FAV also. I have looked at namalsk and I'm gonna use it to make an all sniper campaign.

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